StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalI expect this card to induce a LOT of hate, from myself included. [card]Freezing Trap[/card] can be frustrating to play against, and you can control how that plays out; with this, the Rogue has all of the control.
Crazy support for Stealth Rogue. Makes your little [card]Worgen Infiltrator[/card]s and [card]Spymistress[/card]s much more viable later in the game.
Possibly the weakest of the three Secrets revealed for Ashes of Outland, but still a decent card. 2/2/3 Poisonous is playable.
I hate it already. I can easily see this being included in a Rogue deck, even one that doesn't have any-other Secrets. You don't need to be sneaky with this card: just deny them the ability to trade effectively. You …
3/3/3 that draws 2 is a great card on the surface; I don't know if Stealth Rogue will take off, but if it does, this will be a workhorse.
[card]SI:7 Infiltrator[/card] might not be enough; could we be seeing the return of [card]Flare[/card] to the meta? This Legendary is gonna be really annoying to play against.
Could we be seeing the return of [card]Cold Blood[/card]? As others have noted it goes hand-in-hand with [card]Akama Prime[/card], and the Rogue has plenty of ways to draw the Prime out of their deck. I don't know if Akama is …
Thank you everyone for your feedback :) It is time to reciprocate with some of my own:
[spoiler]
@hereharehere - Sorry I missed your card. With the amount of healing in the Priest, I feel like the penalty …
I would have left it alone. Yeah, you're more likely to get a "Difficult" quest than an Easy one, but that's what the reroll is for if you're that bothered. Is it so hard to play three games as one-of-three …
Cheap discover effects are always appreciated. Thank God it *is* a Discover, but the Priest spell pool is rather all over the place in terms of usage.
Super good for your turn-1 play - where you might otherwise have nothing to do - but a terrible draw later on as seen in the stream. Probably one of the better Imprisoned minions, though, and that's saying something (...'cause …
Will one extra Health and the consistency of the Lifesteal make a difference over [card]Unidentified Elixir[/card]? Hopefully, because I like the idea behind the Priest buffing his minions. It just makes sense to me from the standpoint of flavor, like …
Unless they print a bunch more Dragons, this card is going to languish in Standard after Descent of Dragons rotates lol.
Will a better [card]Shadow Ascendant[/card] be played for 1 more mana? A 3/2/2 is a lot to ask for, ignoring the effect for a moment. A lot harder to abuse without [card]Northshire Cleric[/card], but then again that's what Wild is …
I feel like this could be extra annoying in the right circumstances, copying the Big minions that have just been resurrected.
You really need a cost reduction mechanic to get the chain-reaction going; [card]Radiant Elemental[/card], preferably, but [card]Fate Weaver[/card] can work. Will "Galakrond (Buff?) Spell Priest" get off the ground? I'm thinking not.
Yeah not as good as [card]Emerald Explorer[/card], but I still like it. I like Taunts and I like Dragons, so more of both is always welcomed.
It could work great with [card]Activate the Obelisk[/card], but the base form seems rather lacking. Plus, as YourPrivateNightmare noted, you have to actually draw the Prime version for it to be of any use; easier said than done.
Super good card; yeah it's another in a long line of Priest AoE clears, but this one is actually interesting. If the minions survive, it let's you basically steal enemy Deathrattles or end-of-turn effects, proc Lifesteal, or set up (what's …
Quote From shaveyou
As for feedback:
Linkblade91: The lore fan in me says go with Lothraxion, just because the Sha, strictly speaking, aren't demons. As for the two presented, I prefer the minion only one, giving …
