StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalI love the card: it combines a lot of things I like, with Taunt, Deathrattle, and respectable stats. Harder to utilize without mana-cheating, but a great revive target for [card]Kanrethad Prime[/card].
There are a lot of Imps in Standard right now, so I'm not really sold on its viability in getting bigger/cool stuff. It could be ANY Demon, though, and the Demon Hunter has a number of great Demons. Maybe you …
Pretty solid minion all-around. The Warlock likes to hurt himself, and this gives you a reward for doing so. There aren't enough of those.
Standard needs more Big Demons to really justify running him; what are you planning to revive otherwise, a [card]Flame Imp[/card]? In Wild, though, I can definitely see a Big Demonlock happening with [card]Bloodreaver Gul'dan[/card] as another way to revive all …
I'm sure I'll be mad seeing this get top-decked, but I'll jump for joy when I do it myself.
I've been trying to do that this whole time; really should have been that way from the beginning.
Standard: Pure Libram Paladin, No-Minion Mage, Demon Hunter (something slower, preferably, like Big Demons).
Wild: Highlander [card]The Last Kaleidosaur[/card] with [card]Lady Liadrin[/card] and [card]Libram of Wisdom[/card]. Quest Taunt Warrior like I always do.
What a waste of space. Could we not think of anything else to add to the Shaman's set?
The only Shaman card from this expansion I 100% like, it will see play for sure. No conditions or limiting factors; just a straight-forward spell that can get the job done. [card]Flanking Strike[/card] was good, and this has the potential …
Really hard to play on turn-3, so you'll have to wait until later to produce results. The potential is there; whether or not it can execute is another question entirely.
Another Shaman card that sounds fine in theory but won't work out in practice. I'm really not a fan of what the Shaman received this expansion, and I'm tired of [card]Evolve[/card] mechanics.
I like the card, but I don't see it being played. It's one of those things where you have grand ideas for it on paper, but cannot execute in practice.
A cheaper [card]Flame Lance[/card], for a class that might actually care to have a large single-target removal (does the Shaman even have any, besides [card]Hex[/card]?). It's all going to come down to your timing ability.
Not a fan. To play this on turn 5 you must have played a spell on turn 4, and how many really good 4-mana spells does the Shaman have? The answer is zero, which means you floated mana in order …
I'm tired of Evolve Shaman; can we give it a rest? For even a little bit? The card looks like it could be enjoyable to play with, but I doubt it will work out in actual play.
I might lack the imagination to see its potential, but I'm not a fan of the card currently. [card]Vashj Prime[/card] is slow and understatted, and you have to draw into her before you draw the big spells you want discounted. …
I'm not a fan of this, mostly because of its pitiful Health. Yeah you're in it for the Battlecry, but still. The Battlecry itself is devastating against token decks, but will that be enough to carry it? I don't believe …
I think it will definitely see play, even if Stealth Rogue fails to materialize. You can trade into basically any 2-drop with this, and the Stealth keeps it from being pinged before that happens.
Just a good, solid Secret. There's no such thing as a "No Spell" archetype - yet, anyway - so you know this will proc eventually.
Sorry [card]Cairne Bloodhoof[/card], you've been power-crept by a Rogue minion of all things.