StormKnightSera
LV.17Serra Angel
Comments
2,844 totalReally hard to play on turn-3, so you'll have to wait until later to produce results. The potential is there; whether or not it can execute is another question entirely.
Another Shaman card that sounds fine in theory but won't work out in practice. I'm really not a fan of what the Shaman received this expansion, and I'm tired of [card]Evolve[/card] mechanics.
I like the card, but I don't see it being played. It's one of those things where you have grand ideas for it on paper, but cannot execute in practice.
A cheaper [card]Flame Lance[/card], for a class that might actually care to have a large single-target removal (does the Shaman even have any, besides [card]Hex[/card]?). It's all going to come down to your timing ability.
Not a fan. To play this on turn 5 you must have played a spell on turn 4, and how many really good 4-mana spells does the Shaman have? The answer is zero, which means you floated mana in order …
I'm tired of Evolve Shaman; can we give it a rest? For even a little bit? The card looks like it could be enjoyable to play with, but I doubt it will work out in actual play.
I might lack the imagination to see its potential, but I'm not a fan of the card currently. [card]Vashj Prime[/card] is slow and understatted, and you have to draw into her before you draw the big spells you want discounted. …
I'm not a fan of this, mostly because of its pitiful Health. Yeah you're in it for the Battlecry, but still. The Battlecry itself is devastating against token decks, but will that be enough to carry it? I don't believe …
I think it will definitely see play, even if Stealth Rogue fails to materialize. You can trade into basically any 2-drop with this, and the Stealth keeps it from being pinged before that happens.
Just a good, solid Secret. There's no such thing as a "No Spell" archetype - yet, anyway - so you know this will proc eventually.
Sorry [card]Cairne Bloodhoof[/card], you've been power-crept by a Rogue minion of all things.
I expect this card to induce a LOT of hate, from myself included. [card]Freezing Trap[/card] can be frustrating to play against, and you can control how that plays out; with this, the Rogue has all of the control.
Crazy support for Stealth Rogue. Makes your little [card]Worgen Infiltrator[/card]s and [card]Spymistress[/card]s much more viable later in the game.
Possibly the weakest of the three Secrets revealed for Ashes of Outland, but still a decent card. 2/2/3 Poisonous is playable.
I hate it already. I can easily see this being included in a Rogue deck, even one that doesn't have any-other Secrets. You don't need to be sneaky with this card: just deny them the ability to trade effectively. You …
3/3/3 that draws 2 is a great card on the surface; I don't know if Stealth Rogue will take off, but if it does, this will be a workhorse.
[card]SI:7 Infiltrator[/card] might not be enough; could we be seeing the return of [card]Flare[/card] to the meta? This Legendary is gonna be really annoying to play against.
Could we be seeing the return of [card]Cold Blood[/card]? As others have noted it goes hand-in-hand with [card]Akama Prime[/card], and the Rogue has plenty of ways to draw the Prime out of their deck. I don't know if Akama is …
Thank you everyone for your feedback :) It is time to reciprocate with some of my own:
[spoiler]
@hereharehere - Sorry I missed your card. With the amount of healing in the Priest, I feel like the penalty …
I would have left it alone. Yeah, you're more likely to get a "Difficult" quest than an Easy one, but that's what the reroll is for if you're that bothered. Is it so hard to play three games as one-of-three …