My first instinct is to play this in Wild with Kathrena Winterwisp. Why? Because when I run Kathrena I *always* pull my Beasts too early. Now I can use Leoroxx to solve that problem lol
If we ever see expansion-buffs like they did for Boomsday, I can see this card being buffed in its damage output. Otherwise...no, I would rather play Wrath.
Mana-cheating can never be underestimated, and yet I still don't like it. Being Dormant for two turns, plus you need the correct card in hand, and the proc needs to hit the right minion; a lot of things need to line up for this card to function well.
Overgrowth turn-4 into Marsh Hydra turn-5 is a solid play. But it really needs to produce Excess Mana, as others have noted, so it's not a dead card at the end of the game.
I like Taunt, I like buff spells...but I don't see the point of this card. Am I supposed to cast it on Marsh Hydra, to possibly get a second attack off? Then why would I give him Taunt, thus making him a reachable target? This Druid set is a mess.
I don't have a lot of hope for No/Low-Minion Druid, but it's one of those "archetypes" that will receive support every expansion, indirectly or otherwise. It might not come today, but it could be a thing down the line.
I don't want to see this as a Combo card, but I can't really think of a reason why a non-Combo player would run it. It's disappointing, but maybe I'll be pleasantly surprised.
I would rather play Force of Nature: you're guaranteed to get three Treants, and they can more readily benefit from the various synergy cards that exist. Glowfly Swarm isn't bad, it's just...unnecessary, I guess. Would only see play in a Spell Druid deck, but I don't see such a thing existing right now.
I love Taunt minions, so do I love this card? Sure, yeah, I guess. It's definitely the only Druid card I'm interested in playing with this expansion, except maybe Marsh Hydra. What a confusing mess of stuff.
The Druid didn't receive a single spell that they'd want to combo Ysiel Windsinger with in this expansion, so I'm really confused as-to why she exists right now. For Wild purposes only? *shrugs*
It's...fine? Without the Outcast the card is terrible, so you really need to play this at the appropriate time. You can't really mulligan for it, though, unless it lands in your far-left slot. Definitely harder to play versus Kobold Librarian.
Yeah compared to Voidcaller this is much more expensive, but 8-Attack is a threat that cannot be ignored, and it can trade its life away to take down something large in the process. Not being a Demon means it can't pull itself, something my Voidcallers have a habit of doing >_>
I see this less as an early-game minion and more as a 2-mana "deal 4 damage to a minion" spell later on. Even if you have to Hero Power to activate him, 3-mana deal-5 is a Lava Burst without the Overload. Not the most amazing card of the set by any stretch, but still decent.
5-mana fits right in that sweet-spot between Arcane Intellect and Sprint, and card draw is supposed to be a main strength of the DH. I can see this being added to their Classic set, for sure.
Definitely scary-looking, for it's really hard to say for sure how effective this card will be when A. we have no experience playing the Demon Hunter, and B. you have to practically skip your turn to play this minion. Might be better to pull it out with Pit Commander versus actually playing it.
My first instinct is to play this in Wild with Kathrena Winterwisp. Why? Because when I run Kathrena I *always* pull my Beasts too early. Now I can use Leoroxx to solve that problem lol
If we ever see expansion-buffs like they did for Boomsday, I can see this card being buffed in its damage output. Otherwise...no, I would rather play Wrath.
Mana-cheating can never be underestimated, and yet I still don't like it. Being Dormant for two turns, plus you need the correct card in hand, and the proc needs to hit the right minion; a lot of things need to line up for this card to function well.
Overgrowth turn-4 into Marsh Hydra turn-5 is a solid play. But it really needs to produce Excess Mana, as others have noted, so it's not a dead card at the end of the game.
I like Taunt, I like buff spells...but I don't see the point of this card. Am I supposed to cast it on Marsh Hydra, to possibly get a second attack off? Then why would I give him Taunt, thus making him a reachable target? This Druid set is a mess.
I don't have a lot of hope for No/Low-Minion Druid, but it's one of those "archetypes" that will receive support every expansion, indirectly or otherwise. It might not come today, but it could be a thing down the line.
I don't want to see this as a Combo card, but I can't really think of a reason why a non-Combo player would run it. It's disappointing, but maybe I'll be pleasantly surprised.
I would rather play Force of Nature: you're guaranteed to get three Treants, and they can more readily benefit from the various synergy cards that exist. Glowfly Swarm isn't bad, it's just...unnecessary, I guess. Would only see play in a Spell Druid deck, but I don't see such a thing existing right now.
Could this be the card Predatory Instincts was waiting for?...what do you mean it's going to Wild? Well...crap. Talk about bad timing.
I love Taunt minions, so do I love this card? Sure, yeah, I guess. It's definitely the only Druid card I'm interested in playing with this expansion, except maybe Marsh Hydra. What a confusing mess of stuff.
The Druid didn't receive a single spell that they'd want to combo Ysiel Windsinger with in this expansion, so I'm really confused as-to why she exists right now. For Wild purposes only? *shrugs*
It's...fine? Without the Outcast the card is terrible, so you really need to play this at the appropriate time. You can't really mulligan for it, though, unless it lands in your far-left slot. Definitely harder to play versus Kobold Librarian.
Feels a bit unnecessary when Skull of Gul'dan exists, but then maybe this will be the card that goes in the Classic set over the Skull.
Clears out Silver Hand Recruits, clears out Treants, clears out most Pirates + Murlocs; this is a decent Aggro/token mop-up card.
Yeah, that's why it fulfilled our "Breaking Weaknesses" Bingo slot lol :D
I agree with your assessment: it will definitely see play outside of Aggro decks.
For a class in desperate need of healing, this seems like a must-play for any deck outside of straight "I win or I die" Aggro.
Yeah compared to Voidcaller this is much more expensive, but 8-Attack is a threat that cannot be ignored, and it can trade its life away to take down something large in the process. Not being a Demon means it can't pull itself, something my Voidcallers have a habit of doing >_>
I see this less as an early-game minion and more as a 2-mana "deal 4 damage to a minion" spell later on. Even if you have to Hero Power to activate him, 3-mana deal-5 is a Lava Burst without the Overload. Not the most amazing card of the set by any stretch, but still decent.
5-mana fits right in that sweet-spot between Arcane Intellect and Sprint, and card draw is supposed to be a main strength of the DH. I can see this being added to their Classic set, for sure.
Definitely scary-looking, for it's really hard to say for sure how effective this card will be when A. we have no experience playing the Demon Hunter, and B. you have to practically skip your turn to play this minion. Might be better to pull it out with Pit Commander versus actually playing it.