StormKnightSera
LV.17Serra Angel
Comments
2,844 totalThere're only 15 slots, so it might fill up before ya know it! We're set to Invite Only, so we need your in-game username to know who to accept.
The guild's name is, of course, Out of Games. Hope …
I'm still playing Elden Ring: spear + board is a very different experience from using a katana, sorceries, and having no defense beyond dodging. My "paladin" build is very stat-hungry, though, so I'm spread a little thin and thus my …
Quote From MurlocAggroB Anyone who watched Blizzcon: does his Battlecry remove the minions like [card]The Amazing Reno[/card], or does it remove them like [card]Anachronos[/card]? I feel like it's the former, but I'm not 100% sure just from the …
Quote From Kyleabos This will be total chaos in a Tess Rogue deck. Since you are now a neutral hero she will recast all of your rogue cards as well.
Nope: it's been confirmed that …
I fail to see how Reno isn't, like, 10-Mana: his Mage iteration poofed all minions while this is enemy-only, can remove anything (even dormant stuff), plus it can box out the opponent from getting back on the board in a …
Quote From Lemushki I am really excited to finally use Totodile in VGC. Well, actually Feraligatr, but I love Totodile and as someone who has no Pokemon Games from the GBA/DS/3Ds eras it will be the first time …
Quote From Pezman The problem is [card]Rustrot Viper[/card]....making this card significantly worse.
Fair enough, but your opponent can only hard-run two Rustrot Vipers, and some people just use the one. If a [card]Battlepickaxe[/card] gets eaten …
[card]King's Defender[/card], to the trash with you (if you weren't there already). This is [card]Stormhammer[/card] for Taunt minions, and I'm all for it. Load this up with Durability, then throw it all away to wield [card]Sulfuras[/card].
[card]Into the Fray[/card] on a card that also has Taunt. I'll take two, please and thank you. If only it was cheaper, though.
[card]The Mistcaller[/card] for Taunt minions, on a two-drop with Taunt, that you can run twice, with a minion type for Menagerie stuff as well.
What a time to be alive lol. Love it for my [card]Fire Plume's Heart[/card] deck.
Quote From tumkin This is a worse [card]Undying Disciple[/card], which didn't see much play. I'm guessing this won't either.
[card]Blast Tortoise[/card] is a Battlecry, not a Deathrattle, and comes with a package of handbuffing opportunities …
*Me anytime I see a Taunt Warrior card* "[card]Fire Plume's Heart[/card], LET'S GOOO"
*sees your favorites include Alarak* "Ah, a fellow individual of culture."
Quote From linkblade91 [card]Dire Wolf Alpha[/card] + [card]Bunny Stomper[/card] + this = infinite removal?
Forgot about [card]Arms Dealer[/card], an even cheaper way to give the Bovine +1 Attack and still available in Standard.
…Quote From Pezman Ok, NOW I can see why [card]Showdown![/card] is useful. Of course, you need an empty board for the summons to get the buff, but that makes a sweet combo for lots of heals.
Death Knight can cheese the carousel if it's rotating counter-clockwise: your Ghoul from Hero Powering is transferred to your opponent, then dies. Sure you don't get its Corpse, but they get nothing and it keeps the better minions from leaving …
And it triggers from playing a Coin, so you obviously have the 1-Mana required to play it! It's gonna get crazy.
[card]Dire Wolf Alpha[/card] + [card]Bunny Stomper[/card] + this = infinite removal?
DOOM 2016 is a fun time for sure, blasting enemies in the face with a shotgun so hard you can practically feel the kickback. I didn't finish it though, because the constant GO GO GO feel of the combat physically …
If you've Excavated 8 times to meet the Scorpion's demands, then you've done enough to acquire two Scorpions. Something to consider.