This one: BloodMefist's original theorycraft with a suggested alteration (swapping out Doomsayer for Entitled Customer). Probably better iterations out there, but I can't be bothered to find out 'cause I'm happy with this and low on dust lol.
### Abyssal Copium # Class: Warlock # Format: Standard # Year of the Hydra # # 2x (1) Curse of Agony # 2x (1) Mortal Coil # 2x (1) Touch of the Nathrezim # 2x (2) Drain Soul # 1x (3) Brann Bronzebeard # 2x (3) Full-Blown Evil # 2x (3) Sira'kess Cultist # 1x (3) Tamsin Roame # 2x (3) Treasure Guard # 2x (3) Venomous Scorpid # 2x (3) Vulpera Scoundrel # 1x (3) Zola the Gorgon # 2x (4) Dragged Below # 1x (5) Queen Azshara # 1x (5) Za'qul # 2x (6) Abyssal Wave # 1x (6) Dreadlich Tamsin # 2x (6) Entitled Customer # AAECAcn1Agby7QOwkQTbuQTmvQSW1ASY1AQMlugDgvsDg/sDsZ8E56AE26ME/KwE/rQEh7cE3L0E4r0El6QFAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Alfi - I'm worried that repeatedly Dredging after card draw could bog down one's turn, leaving less time for actually playing the cards you're drawing/Dredging. It also seems crazy good with an effect that draws more than one card; I know your reply to Neoguli suggests it would randomly Dredge, but I don't agree with that assessment. As written, I'm inclined to believe an Arcane Intellect would have you [draw first card -> Dredge -> draw second card -> Dredge again], which is both powerful and time-consuming.
ChickyChick - The Fussy Lobstradon is an interesting idea, potentially setting up your next three draws (because you can move three cards to the top of your deck). Actually seems quite powerful, saying it like that; might need to nerf it a little. I completely agree with Demon's review of your Colossal and the Herald: I think the Colossal would be a major problem on mobile, and the Herald is too all-or-nothing. I would stick with the Lobstradon (and make it a Beast, at least).
Wailor - Make Yogg'Siren target "enemies if possible" and you've got my vote lol. Big Spell Mage would love such a card, as random targeting is always the downfall of the archetype. Clumsy Courier, for example, is a fine idea if you don't need to target something…and yet that's a lot of what the Mage does. I know that would defeat the point of it being Yogg-related, though. Anyway, I focused my review on this card in particular because it's my favorite of the three: even if you don't change it, I would still prefer Yogg'Siren over the others.
BasilAnguis - "Scuba" is spelled with a C, unless the K is a reference to something I don't understand. I think this kind of card can work if it had higher stats and Rush: higher stats means it's not guaranteed to die in a trade, while Rush means it could die and thus benefit from the Deathrattle + Dredge combo. That leads to decision-making: keep the minion alive for efficiency, or trade it away for the combo. As it stands right now, Tuskarrrr Trawler is very similar to this.
Nirast - Not a fan, to be quite honest. In particular, the Colossal is only one card in your deck so either you greatly risk whiffing or you have to play Ambassador Faelin first, and that design is not my favorite. Synergy is fine, but one Legendary specifically relying on another is not a good idea IMO.
Neoguli - Pearl Empress is cool: you can chain-Dredge the same card repeatedly if you can keep her alive. I like it the most of your three ideas, for sure. One little niggle I have is the word "shuffle"; just say "put a copy of it on the bottom of your deck". Shuffle implies the whole deck is being rearranged, which would complicate the card and also makes the sentence sound weird.
MrRhapsody - Clutch of the Deep is my favorite. Magnetic Fisher could get out of hand if you manage to pull Gaia, and the Harpoon is probably broken in a Mech deck. Clutch of the Deep, however, is fine as-is, needing additional help to generate a Curse (which isn't hard given one's Hero Power, but still: that's 2 more Mana that has to be spent). Move the word "Abyssal" onto the bottom line so "Curse" isn't an orphan-word, and it'll be perfect.
dapperdog - Dredging for your opponent is a really cool idea. The five lines of text is a problem, though. I would keep tweaking it, 'cause I like this direction a lot.
BloodMefist - Commander's Trident is neat. A good connection to Guard the City, while being worth it for Lady Ashvane (could even pull her and still summon the Naga, which is good reverse-synergy). Might be my favorite of the cards posted so far.
Hordaki - Shady Snorkeler is more interesting than the Faceless Scavenger, in my opinion; I would go with the first card. The text is missing an A, though: "If it has (a) Deathrattle, summon…"
Demonxz95 - I personally feel like Dredging could be used more beneficially than repeatedly summoning a small minion without Rush or Taunt. The other problem I see is…what if Hydronicus is not on the bottom of your deck to start? You'd have to find it first, play it, get it killed, then start the Dredge game. That's a pain in the butt lol.
I've been having a lot fun with Abyssal Curses; more than I expected, to be sure, which was zero lol. When my preorder gave me Za'qul and Azshara in gold, it seemed I was destined to play the deck.
Only thing that annoys me is that the Curse damage doesn't count as damage "you" dealt, for XP quests.
We have returned! The hiatus was a bit longer than expected, and we didn't get to make the overhauls we wanted, but we are here. We'll have more to say on the subject in the future.
Anyway, here's my card:
It was gonna be a Pirate, but I couldn't find art I liked. Nautilus was right there, though, so...yeah. It's a Mech lol.
Swapping costs of the two minions would help mitigate the use of it to make two early 12/12s with Rush and still allow it to be used as a draw engine in other decks. In Wild, making the 20/20 charging Boars cost 4 would give people a chance to do something rather than getting hit with 2 chargers with 20 attack on turn 4.
That would help with the Boar situation, but would open up new opportunities for abuse. Swapping stats and costs means cards that are expensive because of their Battlecry or Deathrattle would become good targets.
I was doing just fine playing Abyssal Curse Warlock, but after two games of fun it's been Questline Warrior, Questline Hunter, Questline Warrior, and Questline Hunter :( Kind of bummed. Switched to Multicaster Freeze Shaman and it's still the same.
Voyage to the Sunken City is out!...but I'm stuck at work for another four hours :/ So while I wait to participate in the fun times and the pack opening, tell me how your Day 1 is going so far :) Pull anything good? Craft a deck already? See anything cool in your early games? Let's discuss!
I mean, only the first two Heads are given Rush, because it's a Battlecry. So the new ones summoned - while potentially infinite - are just 3/1s that can be ignored until the body itself falls. Good AoE-denial, though.
...really there's no Mech cards for the Mage, like Goblin Blastmage or the aforementioned Snowchugger. Kind of bummed. At least there's Gorillabot A-3, so...yay? Maybe they determined the new Standard Mech Mage doesn't need much help *shrugs*
Edit: I find it hilarious that Cogmaster is on his way *out* as the Mechs are coming back lol
I wonder why they went with a Diamond Sivara, instead of the choice that seemed more obvious to me in Queen Azshara. I guess they didn't want to make the generated cards Diamond...but they could have just been Golden or somethin'. She is a main character and Queen of the Naga, and the Mage has a couple Diamond cards already.
All well. Still excited, because a lot of the skins look pretty cool!
It wasn't today but recently I learned that playing a Hero card unfreezes your face. Completely screwed me, because I had this Warrior on lock with my Freeze Shaman until they played Rokara.
The rise of Passive Aggressive Warlock? Give your opponent a bunch of things they didn't ask for, and watch them slowly collapse under the weight of your toxic "generosity".
Combo with the Fatigue curse, to rub salt in the wound.
Good luck to the finalists :)
That's fair. I still think it's weird, but you win this round :P
This one: BloodMefist's original theorycraft with a suggested alteration (swapping out Doomsayer for Entitled Customer). Probably better iterations out there, but I can't be bothered to find out 'cause I'm happy with this and low on dust lol.
### Abyssal Copium
# Class: Warlock
# Format: Standard
# Year of the Hydra
#
# 2x (1) Curse of Agony
# 2x (1) Mortal Coil
# 2x (1) Touch of the Nathrezim
# 2x (2) Drain Soul
# 1x (3) Brann Bronzebeard
# 2x (3) Full-Blown Evil
# 2x (3) Sira'kess Cultist
# 1x (3) Tamsin Roame
# 2x (3) Treasure Guard
# 2x (3) Venomous Scorpid
# 2x (3) Vulpera Scoundrel
# 1x (3) Zola the Gorgon
# 2x (4) Dragged Below
# 1x (5) Queen Azshara
# 1x (5) Za'qul
# 2x (6) Abyssal Wave
# 1x (6) Dreadlich Tamsin
# 2x (6) Entitled Customer
#
AAECAcn1Agby7QOwkQTbuQTmvQSW1ASY1AQMlugDgvsDg/sDsZ8E56AE26ME/KwE/rQEh7cE3L0E4r0El6QFAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Feedback:
Alfi - I'm worried that repeatedly Dredging after card draw could bog down one's turn, leaving less time for actually playing the cards you're drawing/Dredging. It also seems crazy good with an effect that draws more than one card; I know your reply to Neoguli suggests it would randomly Dredge, but I don't agree with that assessment. As written, I'm inclined to believe an Arcane Intellect would have you [draw first card -> Dredge -> draw second card -> Dredge again], which is both powerful and time-consuming.
ChickyChick - The Fussy Lobstradon is an interesting idea, potentially setting up your next three draws (because you can move three cards to the top of your deck). Actually seems quite powerful, saying it like that; might need to nerf it a little. I completely agree with Demon's review of your Colossal and the Herald: I think the Colossal would be a major problem on mobile, and the Herald is too all-or-nothing. I would stick with the Lobstradon (and make it a Beast, at least).
Wailor - Make Yogg'Siren target "enemies if possible" and you've got my vote lol. Big Spell Mage would love such a card, as random targeting is always the downfall of the archetype. Clumsy Courier, for example, is a fine idea if you don't need to target something…and yet that's a lot of what the Mage does. I know that would defeat the point of it being Yogg-related, though. Anyway, I focused my review on this card in particular because it's my favorite of the three: even if you don't change it, I would still prefer Yogg'Siren over the others.
BasilAnguis - "Scuba" is spelled with a C, unless the K is a reference to something I don't understand. I think this kind of card can work if it had higher stats and Rush: higher stats means it's not guaranteed to die in a trade, while Rush means it could die and thus benefit from the Deathrattle + Dredge combo. That leads to decision-making: keep the minion alive for efficiency, or trade it away for the combo. As it stands right now, Tuskarrrr Trawler is very similar to this.
Nirast - Not a fan, to be quite honest. In particular, the Colossal is only one card in your deck so either you greatly risk whiffing or you have to play Ambassador Faelin first, and that design is not my favorite. Synergy is fine, but one Legendary specifically relying on another is not a good idea IMO.
Neoguli - Pearl Empress is cool: you can chain-Dredge the same card repeatedly if you can keep her alive. I like it the most of your three ideas, for sure. One little niggle I have is the word "shuffle"; just say "put a copy of it on the bottom of your deck". Shuffle implies the whole deck is being rearranged, which would complicate the card and also makes the sentence sound weird.
MrRhapsody - Clutch of the Deep is my favorite. Magnetic Fisher could get out of hand if you manage to pull Gaia, and the Harpoon is probably broken in a Mech deck. Clutch of the Deep, however, is fine as-is, needing additional help to generate a Curse (which isn't hard given one's Hero Power, but still: that's 2 more Mana that has to be spent). Move the word "Abyssal" onto the bottom line so "Curse" isn't an orphan-word, and it'll be perfect.
dapperdog - Dredging for your opponent is a really cool idea. The five lines of text is a problem, though. I would keep tweaking it, 'cause I like this direction a lot.
BloodMefist - Commander's Trident is neat. A good connection to Guard the City, while being worth it for Lady Ashvane (could even pull her and still summon the Naga, which is good reverse-synergy). Might be my favorite of the cards posted so far.
Hordaki - Shady Snorkeler is more interesting than the Faceless Scavenger, in my opinion; I would go with the first card. The text is missing an A, though: "If it has (a) Deathrattle, summon…"
Demonxz95 - I personally feel like Dredging could be used more beneficially than repeatedly summoning a small minion without Rush or Taunt. The other problem I see is…what if Hydronicus is not on the bottom of your deck to start? You'd have to find it first, play it, get it killed, then start the Dredge game. That's a pain in the butt lol.
I've been having a lot fun with Abyssal Curses; more than I expected, to be sure, which was zero lol. When my preorder gave me Za'qul and Azshara in gold, it seemed I was destined to play the deck.
Only thing that annoys me is that the Curse damage doesn't count as damage "you" dealt, for XP quests.
Pyke the Murloc? That was my first impression of the outcast, at any rate.
We have returned! The hiatus was a bit longer than expected, and we didn't get to make the overhauls we wanted, but we are here. We'll have more to say on the subject in the future.
Anyway, here's my card:
It was gonna be a Pirate, but I couldn't find art I liked. Nautilus was right there, though, so...yeah. It's a Mech lol.
Questline Hunter, most likely. They can finish their task crazy fast.
That would help with the Boar situation, but would open up new opportunities for abuse. Swapping stats and costs means cards that are expensive because of their Battlecry or Deathrattle would become good targets.
Went into Casual to try and be as annoying as possible with Nozdormu + Abyssal Curses + Nemsy:
I was doing just fine playing Abyssal Curse Warlock, but after two games of fun it's been Questline Warrior, Questline Hunter, Questline Warrior, and Questline Hunter :( Kind of bummed. Switched to Multicaster Freeze Shaman and it's still the same.
Opened my packs:
Kind of the bare minimum, but all well. At least I got this:
My first ever double-Legendary pack :D
Voyage to the Sunken City is out!...but I'm stuck at work for another four hours :/ So while I wait to participate in the fun times and the pack opening, tell me how your Day 1 is going so far :) Pull anything good? Craft a deck already? See anything cool in your early games? Let's discuss!
I mean, only the first two Heads are given Rush, because it's a Battlecry. So the new ones summoned - while potentially infinite - are just 3/1s that can be ignored until the body itself falls. Good AoE-denial, though.
No chugga chugga? Unacceptable!
...really there's no Mech cards for the Mage, like Goblin Blastmage or the aforementioned Snowchugger. Kind of bummed. At least there's Gorillabot A-3, so...yay? Maybe they determined the new Standard Mech Mage doesn't need much help *shrugs*
Edit: I find it hilarious that Cogmaster is on his way *out* as the Mechs are coming back lol
Right? Hooktusk was an obvious choice in my opinion; instead we get a new Maiev.
I wonder why they went with a Diamond Sivara, instead of the choice that seemed more obvious to me in Queen Azshara. I guess they didn't want to make the generated cards Diamond...but they could have just been Golden or somethin'. She is a main character and Queen of the Naga, and the Mage has a couple Diamond cards already.
All well. Still excited, because a lot of the skins look pretty cool!
It wasn't today but recently I learned that playing a Hero card unfreezes your face. Completely screwed me, because I had this Warrior on lock with my Freeze Shaman until they played Rokara.
The rise of Passive Aggressive Warlock? Give your opponent a bunch of things they didn't ask for, and watch them slowly collapse under the weight of your toxic "generosity".
Combo with the Fatigue curse, to rub salt in the wound.
First impression: "All hell could break loose if they print some draw for the deck."
Blizzard: Crushclaw Enforcer, Gifts of Azshara
Second thought: "Welp, there goes the neighborhood..."