Was playing Wonderlands yesterday, and it's fun. Currently playing the Graveborn while I freeze skeletons with my SMG.
From what I heard from reviewers and commenters, it has all the best qualities of Borderlands 3 with better writing and additional quality of life improvements. It has a "more of the same" feel which might bum some people out, but it's what I wanted so more is fine with me.
Sunken Scroll does not specify that the spells have to be Shaman, but rather "from your class". So if the base spell is randomly generated somehow, you could be potentially gipped out of some cards (like Mage being without Nature, or Priest not having...well, much of anything beyond Whirlpool).
Not saying the card is bad; just could lead to a feelsbad moment for someone out there.
What's with Warrior having high-tier cards that are so niche? The Fires of Zin-Azshari and now this; reminds me of the Explore Un'Goro situation, where you have to ask why they're wasting a class card slot on such an idea. This is better than the other two I mentioned, obviously, but it's also a Warrior Legendary that just didn't need to be one.
We need to see some serious support for this Weapon Warrior card to go anywhere.
True, I thought of that afterward. But that's a turn 5 in a Pirate deck where you're not doing much of anything; hard to justify, in my opinion. Would maybe go in a Menagerie deck if N'Zoth was around...although Mr. Smite has that spot covered, I suppose.
Will be funny for Warriors who're like "all I need is a Pirate from the Juggernaut and I've got lethal...noooo"
Okay, hear me out: Play The Fires, then play Vanndar Stormpike, then later play Drek'Thar. Now they all cost two, and you pulled some out for free. At any time you can bail from this combo and play The Fires normally; they're just there to move it along better. Add some draw to reach them faster, and you're set.
In Wild you can play Witchwood Piper and hope she doesn't pick herself, and/or you can go Even with it for the cheaper Hero Power.
I completely read Gigafin wrong: I thought it said "all other minions", which would include yours and thus be terrible lol. Not looking forward to my minions being consumed by my most hated tribe, so...we'll see how it goes :/
If the board consistently matters in standard again, this might see play, but even then this is too expensive at 8 mana. And why is this in Mage? This feels like a Warrior card at first glance.
I mean, Mechs are only a Warrior thing because Hearthstone deemed it so in the past; there's nothing sacred connecting the two of them together. If the Warlock can have Murlocs, then why can't Mage have Mechs? It's more natural for them to have it, anyway, given the Mechs are powered by magic.
Should'a been 2 damage per swing, I think. While it might be balanced at a glance - hard to say without practice - it just doesn't feel powerful. Still, I loved Mech Mage back in the day, and I'm ready for its return!
I want Naga to be their own tribe: this could lead to more cool interactions, more fun for N'Zoth, and would tick another box on my ability to unintentionally predict the future lol.
A couple of things have come true after I put together an entry in our Custom Year competition over on HearthPwn before we left. They weren't 100% perfect, of course, but ETC came back, Dr. Boom was a major player once again, Dragons had an expansion about them, Freeze Shaman became a thing, Ashes of Outland happened, and now (hopefully) the Naga will become prominent in an underwater expansion :)
Was playing Wonderlands yesterday, and it's fun. Currently playing the Graveborn while I freeze skeletons with my SMG.
From what I heard from reviewers and commenters, it has all the best qualities of Borderlands 3 with better writing and additional quality of life improvements. It has a "more of the same" feel which might bum some people out, but it's what I wanted so more is fine with me.
Sunken Scroll does not specify that the spells have to be Shaman, but rather "from your class". So if the base spell is randomly generated somehow, you could be potentially gipped out of some cards (like Mage being without Nature, or Priest not having...well, much of anything beyond Whirlpool).
Not saying the card is bad; just could lead to a feelsbad moment for someone out there.
Considering Gahz'rilla exists, that is disappointing. I would have liked a shark as well; they're my favorite animal.
Should have been called "Living Bomb", as in the WoW spell *shrugs*
What's with Warrior having high-tier cards that are so niche? The Fires of Zin-Azshari and now this; reminds me of the Explore Un'Goro situation, where you have to ask why they're wasting a class card slot on such an idea. This is better than the other two I mentioned, obviously, but it's also a Warrior Legendary that just didn't need to be one.
We need to see some serious support for this Weapon Warrior card to go anywhere.
True, I thought of that afterward. But that's a turn 5 in a Pirate deck where you're not doing much of anything; hard to justify, in my opinion. Would maybe go in a Menagerie deck if N'Zoth was around...although Mr. Smite has that spot covered, I suppose.
Will be funny for Warriors who're like "all I need is a Pirate from the Juggernaut and I've got lethal...noooo"
Mr. Smite: "Sweet, a high Attack Pirate I can com...aww."
Maybe she'll be on the Reward Track? Could be the diamond, too
Okay, hear me out: Play The Fires, then play Vanndar Stormpike, then later play Drek'Thar. Now they all cost two, and you pulled some out for free. At any time you can bail from this combo and play The Fires normally; they're just there to move it along better. Add some draw to reach them faster, and you're set.
In Wild you can play Witchwood Piper and hope she doesn't pick herself, and/or you can go Even with it for the cheaper Hero Power.
Bioluminescence will go great with that Ras Frostwhisper guy that won't be around lol
True...but you can't underestimate the evilness of Priest players lol
If the plan becomes "cheat out Behemoth, then revive, revive, revive", I'm gonna lose my shit :/
I completely read Gigafin wrong: I thought it said "all other minions", which would include yours and thus be terrible lol. Not looking forward to my minions being consumed by my most hated tribe, so...we'll see how it goes :/
The Stalks are very similar to my Alraune class and its Seedlings, growing Thornspitter minions that fire at the enemy. I like it.
I mean, Mechs are only a Warrior thing because Hearthstone deemed it so in the past; there's nothing sacred connecting the two of them together. If the Warlock can have Murlocs, then why can't Mage have Mechs? It's more natural for them to have it, anyway, given the Mechs are powered by magic.
Should'a been 2 damage per swing, I think. While it might be balanced at a glance - hard to say without practice - it just doesn't feel powerful. Still, I loved Mech Mage back in the day, and I'm ready for its return!
Called it! Mech Mage, on the menu :D
Mech Mage on the menu? I want to dust off Snowchugger and Goblin Blastmage! lol
I want Naga to be their own tribe: this could lead to more cool interactions, more fun for N'Zoth, and would tick another box on my ability to unintentionally predict the future lol.
A couple of things have come true after I put together an entry in our Custom Year competition over on HearthPwn before we left. They weren't 100% perfect, of course, but ETC came back, Dr. Boom was a major player once again, Dragons had an expansion about them, Freeze Shaman became a thing, Ashes of Outland happened, and now (hopefully) the Naga will become prominent in an underwater expansion :)
Went with "Beastdormu" without Mulverick: procced Noz once, won one game. Better than nothin', I guess.