Neoguli - Saw your submission: hopefully there are enough Neutral Demons for the Mage to utilize the Battlecry.
AeroJulwin - We'll see "Hero attack on enemy turn" effects until it finally happens lol. The Hero Power could maybe be a +2 instead, but I'm nit-picking.
anchorm4n - Your submitted version is much more consistent and the Hero Power makes more sense. Nicely done.
Struggling with this one to find an idea I truly like. With that in mind, I came up with another card: It's Daelin Proudmoore, Father of Jaina and major hater of the Horde. So consumed by vengeance, he could not see that the Horde was trying to change its ways; eventually Rexxar and his allies were forced to put him down.
The Battlecry is nice draw, but you have to be behind on the board for it to have max effectiveness: this means it won't be nearly as good for Aggro players. Gameplay-wise, the way I see it, the Hero Power Discovers a Secret of either class, and that gets mixed with a Secret from the other class with the same trigger. So if you pick Dirty Tricks, it can combine with Pressure Plate or Cat Trick. Would come with other Secrets, of course, to fill out the options.
This took longer than I thought; meant to include feedback in this post but I'm really tired.
No worries: I deleted Felfire Ragnaros and edited in a different card in its place lol.
I could see your card featured in some silly OTK involving the Linecracker 2000+ Armor combo, plus Silas Darkmoon and Soulbound Ashtongue haha. Why wait them out when you can inflict 2000+ damage to their face and just end things :D
I still think you should include Fel Rag in spoiler, at least. It wasn't a bad card, even if I prefer your new one.
As for the OTK, wouldn't something like Shield Slam still do the trick?
Well, Shield Slam is a Warrior card, while Earthen Scales (to get all that Armor) is a Druid card. You can do the combo in Warrior - and people have been doing it since Silas came out - but not for 2000+ damage.
@linkblade I feel like this has too much face potential. I don't know how to fix it, since restricting either the weapon or the HP to only affect minions feels kinda bad.
No worries: I deleted Felfire Ragnaros and edited in a different card in its place lol.
I could see your card featured in some silly OTK involving the Linecracker 2000+ Armor combo, plus Silas Darkmoon and Soulbound Ashtongue haha. Why wait them out when you can inflict 2000+ damage to their face and just end things :D
Going a different direction; not happy with my Felfire Ragnaros. I'll keep it in the above spoiler, as per Wailor's suggestion.
A Hero card with multi-targeting! Both Warlock and Warrior have been known to sacrifice their minions in the pursuit of victory, whether directly via Dark Pact or as a consequence of something else like Brawl. They've both dabbled with Carnivorous Cube, as well. Rebuild wants you to kill off specific minions so you can try to revive something chunky, so a Big Demon Warlock deck or a Big Warrior might be a good idea.
Go Naga and Pirates simultaneously, and quickly sink as you realize you just can't handle the APMs necessary to spend all the Coins and spells - plus play all the minions you need to - in a single turn >_>
Linkblade: I was going to say that the new It's the Big One was awesome but weak, but now that I see your new card, know that it is amazing! Both flavour and mechanic wise. I'm just not sure about balance, giving a Windfury weapon to a class with Weapon buffs is quite scary, specially with 6 durability, but maybe that is just my Rogue haterism speaking, but I still suggest you to wait a bit for more feedback. Off topic: Sucks that you got Covid, but sure you'll get better in no time, cheers!
I like the new Warlock iteration the most, but maybe that's because I'm so worried about Bootstrap Sunkeneer-ing your own minion. It's that or the original; whichever you think is more balanced.
For my Boomerang, do you have any suggestion as-to what I could replace the Windfury with? My brain is kind of foggy today, and I can't think of another good payoff effect (just +3 Durability is kind of...meh).
Cheese - As SkeithDE alluded to, the prompt asks that we put cards at the bottom of our own decks, and Shipsinker unfortunately does not.
SkeithDE - This is evil, but in a way that's appropriate for the Rogue. You might get junk, but you could also get their Sunken card; sounds about right for the Thief archetype.
Wailor - I like Marine Manipulator, now that it is a minion. Much more fair. Coiling Chronomancer is fine, but only being one spell means you want something impactful and big, and what good options are there currently? The Manipulator has a Big Beast feel to it, to the point where I'd almost suggest removing the Beast tag from this minion so it doesn't disrupt your deck.
LarryMoments - Of the various buttons, I also prefer the 1-mana version. All-around, I like it: Warrior cards with the Pirate tag are scary nowadays, but this doesn't really fit in that particular deck so it should be fine.
Demonxz95 - I personally think the Shaman one is more interesting, because it's more out-of-the-box in regards to its tag and what kind of deck the Shaman would be looking to create. The Warrior card is a more straight-forward inclusion, so maybe go with that one 'cause it's more "natural".
AeroJulwin - I don't care too much about things like "oh no, Sidequest in the wrong expansion!" Who's to say they didn't make a one-off Sidequest, just like when they make one-off Legendary spells or Legendary weapons? I don't think anyone expected The Fist of Ra-den when it came out, for example. All-in-all, I think you're good to go.
MrRhapsody - The problem with Pressure Exchange, in my opinion, is that the minion does not die. This means you can't utilize Tamsin's Phylactery, for example, or any-other card with a similar requirement of the minion having been dead. You get a quick proc of their Deathrattle, and can do so again later I suppose, but you've lost a minion on the table which could be a problem. For 0-Mana I can see it being okay, but I'd have to see it in action.
Neoguli - I agree with the earlier feedback that putting The First Seal on the bottom of one's deck is a problem. Without Dredge back then, it would come too late and not be as impactful. Spare Recycler is the better card by default.
Arkasaur - I prefer Shadow Word: Drown, even if it would piss me off lol. You appear good to go.
You're probably right, @ChickyChick, so I came up with something new. I still want to incentivize the player to go get the item, but now you at least get something respectable even if you don't jump through the hoops:
If Fenek dies the Boomerang will come back and you'll equip it, but you lose out on the Battlecry. If you go through the effort to obtain the weapon yourself, you'll be rewarded (and maybe get a pat on the back from your teacher). Time for a training montage!
PS: I want everyone to know how hard it was to find good, usable art related to boomerangs lol :P
PPS: Feedback is next. Turns out I'm positive for Covid, which might help explain why I've felt sluggish and off. I'll get there eventually.
How's this for an updated version of It's The Big One!? Now the Beast is guaranteed to be Legendary - as it should be, in my opinion - and I've clarified the 3 turns thing a little better as-to what you need to do (draw it or summon it).
Not sure yet how to cut the Cost of Exploratory Mission's Sub to make it the 4/7/7 meme it dreams of being lol. Feedback will probably be tomorrow on my day off; pretty tired from work.
Does one have to pay up front for the game? No? Then it doesn't hurt to give it a try. Same thing with Diablo Immortal, although that game will have a PC option too.
Exploratory Mission is a Secret that provides more fuel for a deck, giving you a big Mech you can Dredge up or use in combination with Radar Detector. The idea of the flavor is that you spot an interesting looking minion, and send the sub to investigate.
It's The Big One! also provides fuel, but you have only 3 turns to catch the Beast before it escapes from your deck :D
Good luck to the finalists :)
You have 24 hours and 38 seconds to submit!
Thank you Wailor for mentioning Tess' dual-roles in Monster Hunt: that really helped me finish the card in a way that made me happy :)
Rather late feedback, so I'll keep it short:
Wailor - I prefer the 5-mana version with the Cleave. Cool card.
BasilAnguis - Your Hero card has the Classic/Legacy watermark. I also agree with Wailor.
MrRhapsody - Your latest version is best. Harder for the Mage to utilize, but they benefit more from the SD.
Demonxz95 - This seems nuts, especially for the Shaman given Brilliant Macaw and Shudderwock. Could we see an hour-long Battlecry play out?
Neoguli - Saw your submission: hopefully there are enough Neutral Demons for the Mage to utilize the Battlecry.
AeroJulwin - We'll see "Hero attack on enemy turn" effects until it finally happens lol. The Hero Power could maybe be a +2 instead, but I'm nit-picking.
anchorm4n - Your submitted version is much more consistent and the Hero Power makes more sense. Nicely done.
Struggling with this one to find an idea I truly like. With that in mind, I came up with another card: It's Daelin Proudmoore, Father of Jaina and major hater of the Horde. So consumed by vengeance, he could not see that the Horde was trying to change its ways; eventually Rexxar and his allies were forced to put him down.
The Battlecry is nice draw, but you have to be behind on the board for it to have max effectiveness: this means it won't be nearly as good for Aggro players. Gameplay-wise, the way I see it, the Hero Power Discovers a Secret of either class, and that gets mixed with a Secret from the other class with the same trigger. So if you pick Dirty Tricks, it can combine with Pressure Plate or Cat Trick. Would come with other Secrets, of course, to fill out the options.
This took longer than I thought; meant to include feedback in this post but I'm really tired.
Well, Shield Slam is a Warrior card, while Earthen Scales (to get all that Armor) is a Druid card. You can do the combo in Warrior - and people have been doing it since Silas came out - but not for 2000+ damage.
No worries: I deleted Felfire Ragnaros and edited in a different card in its place lol.
I could see your card featured in some silly OTK involving the Linecracker 2000+ Armor combo, plus Silas Darkmoon and Soulbound Ashtongue haha. Why wait them out when you can inflict 2000+ damage to their face and just end things :D
Congratulations to Demon!
Going a different direction; not happy with my Felfire Ragnaros. I'll keep it in the above spoiler, as per Wailor's suggestion.
A Hero card with multi-targeting! Both Warlock and Warrior have been known to sacrifice their minions in the pursuit of victory, whether directly via Dark Pact or as a consequence of something else like Brawl. They've both dabbled with Carnivorous Cube, as well. Rebuild wants you to kill off specific minions so you can try to revive something chunky, so a Big Demon Warlock deck or a Big Warrior might be a good idea.
Good luck to our future finalists! I'm assuming it won't be me lel
What's a "Bood Gem"? lol
Go Naga and Pirates simultaneously, and quickly sink as you realize you just can't handle the APMs necessary to spend all the Coins and spells - plus play all the minions you need to - in a single turn >_>
I like the new Warlock iteration the most, but maybe that's because I'm so worried about Bootstrap Sunkeneer-ing your own minion. It's that or the original; whichever you think is more balanced.
For my Boomerang, do you have any suggestion as-to what I could replace the Windfury with? My brain is kind of foggy today, and I can't think of another good payoff effect (just +3 Durability is kind of...meh).
Thanks for the kind words, as well :)
"Could've been a Wet Bandit!"
"Shut it, Marv!"
The aforementioned feedback:
Cheese - As SkeithDE alluded to, the prompt asks that we put cards at the bottom of our own decks, and Shipsinker unfortunately does not.
SkeithDE - This is evil, but in a way that's appropriate for the Rogue. You might get junk, but you could also get their Sunken card; sounds about right for the Thief archetype.
Wailor - I like Marine Manipulator, now that it is a minion. Much more fair. Coiling Chronomancer is fine, but only being one spell means you want something impactful and big, and what good options are there currently? The Manipulator has a Big Beast feel to it, to the point where I'd almost suggest removing the Beast tag from this minion so it doesn't disrupt your deck.
LarryMoments - Of the various buttons, I also prefer the 1-mana version. All-around, I like it: Warrior cards with the Pirate tag are scary nowadays, but this doesn't really fit in that particular deck so it should be fine.
Demonxz95 - I personally think the Shaman one is more interesting, because it's more out-of-the-box in regards to its tag and what kind of deck the Shaman would be looking to create. The Warrior card is a more straight-forward inclusion, so maybe go with that one 'cause it's more "natural".
AeroJulwin - I don't care too much about things like "oh no, Sidequest in the wrong expansion!" Who's to say they didn't make a one-off Sidequest, just like when they make one-off Legendary spells or Legendary weapons? I don't think anyone expected The Fist of Ra-den when it came out, for example. All-in-all, I think you're good to go.
MrRhapsody - The problem with Pressure Exchange, in my opinion, is that the minion does not die. This means you can't utilize Tamsin's Phylactery, for example, or any-other card with a similar requirement of the minion having been dead. You get a quick proc of their Deathrattle, and can do so again later I suppose, but you've lost a minion on the table which could be a problem. For 0-Mana I can see it being okay, but I'd have to see it in action.
Neoguli - I agree with the earlier feedback that putting The First Seal on the bottom of one's deck is a problem. Without Dredge back then, it would come too late and not be as impactful. Spare Recycler is the better card by default.
Arkasaur - I prefer Shadow Word: Drown, even if it would piss me off lol. You appear good to go.
You're probably right, @ChickyChick, so I came up with something new. I still want to incentivize the player to go get the item, but now you at least get something respectable even if you don't jump through the hoops:
If Fenek dies the Boomerang will come back and you'll equip it, but you lose out on the Battlecry. If you go through the effort to obtain the weapon yourself, you'll be rewarded (and maybe get a pat on the back from your teacher). Time for a training montage!
PS: I want everyone to know how hard it was to find good, usable art related to boomerangs lol :P
PPS: Feedback is next. Turns out I'm positive for Covid, which might help explain why I've felt sluggish and off. I'll get there eventually.
How's this for an updated version of It's The Big One!? Now the Beast is guaranteed to be Legendary - as it should be, in my opinion - and I've clarified the 3 turns thing a little better as-to what you need to do (draw it or summon it).
Not sure yet how to cut the Cost of Exploratory Mission's Sub to make it the 4/7/7 meme it dreams of being lol. Feedback will probably be tomorrow on my day off; pretty tired from work.
Does one have to pay up front for the game? No? Then it doesn't hurt to give it a try. Same thing with Diablo Immortal, although that game will have a PC option too.
Exploratory Mission is a Secret that provides more fuel for a deck, giving you a big Mech you can Dredge up or use in combination with Radar Detector. The idea of the flavor is that you spot an interesting looking minion, and send the sub to investigate.
It's The Big One! also provides fuel, but you have only 3 turns to catch the Beast before it escapes from your deck :D
Congratulations to MrRhapsody!
"Whoopsie!" - Nemsy, probably.