If Hunter can get a 1- or 2-Cost Naga to play on curve before this (and, let's face it, they'll probably need more than one cheap naga to seriously consider running this since you can't guarantee getting your one naga on curve with this in hand) it might be a good tool for aggressive Hunter decks. Right now, it feels like too much of a contortion for an archetype (and class) that would rather just play the best cheap cards and not bother thinking about Naga-style synergies. I think Naga Hunter, if they get a few more good Naga, could be a thing and that's likely the only place we see this card.
I like Beasts with Rush and meaningful Deathrattles, so I know I'm going to give this a go. Hunter doesn't yet have their Dredge card, but I imagine they've got to have one. How good (and/or cheap) it is might change how well this card plays, but right now I'm dreaming up all the ways to get big Beasts into play thanks to the Sunken Saber.
So, this is probably going to work best in Buff decks that run at least Seafloor Savior, if not also Radar Detector. It's good if you just want some large beat sticks to threaten your opponent or force out removal, but the lack of an ability to effect the board state when they're played might make this best as part of an aggressive curve, and not something you want in a slower deck.
I don't know, it feels like Abominable Lieutenant is just better, especially against big minions. The best thing this minion has going for it is that it "eats" (but not really) an enemy minion and heals for 8 the turn it comes down. 8 is a lot, but if you're depending on this to stabilize you against aggressive decks you should just keep wishing. I like it, I'm just not sure it's going to have the impact the Colossal keyword implies.
It's a refresh, so it's not straight-up mana cheat, but that doesn't stop this from enabling just a LOT of shenanigans. Imagine Forest Warden Omu but you don't have to pay any mana to get him into play. This is pretty close to that. I'd imagine there's at least a handful of decks created that lean on her unique ability to great effect.
Seems very good, and just about right for its mana cost. Condemn and Xyrella are still in Standard to pick up the slack in the early game, so Priest should have a decent chance of getting to the point of playing this. It's quite the answer against slower, chunkier decks like Ramp Druid. Not one-sided like Soul Mirror, but I think that Control Priest won't mind that considering it gives them the ability to answer minions that have yet to hit the board. A very good board clear. Priest shouldn't have to worry about big boards for another two years.
That art is adorable. The card is...kind of a poor man's Libram of Wisdom? I guess if you're just chock o' block full of Nagas you can generate an infinite number of wigs or close enough to it. I don't think that's a great idea, but there's nothing wrong with generating this spell from a Discover if you need the buff.
Yeah, this is good. This is really good. Priest is losing a lot of its cheap utility spells that would make this insane, but there's still plenty of spells that Priest will already want to run that this minion is mostly going to be just gas. And they can run TWO of these? Yeah, Priest is going to be drawing a lot of cards when the Voyage launches.
Ok. Seems really cool for any Priest deck that specifically wants to draw minions, and great for weird combo decks (Silence Priest?!?!) that want to swap stats between one big thing and one small thing. There's gonna be some weird deck on the fringes of the meta (or perhaps it WILL BE THE META?) that runs this card as a key part of its win condition.
I REALLY like this card. The first half isn't really that bad: it's a 1 Mana Discover spell. Those find a way to see play most of the time. It's that second half that's true value: 1 Mana for THREE spells? Sure, they're (sorta) random, but I have a feeling there will be a handful of Shaman decks that will mess around with this card and the absurd amounts of value it can generate (Naga Shaman, anyone?)
Is Murlock really gonna be a thing? I don't know, but that Sunken Scavenger is really gonna try hard. One thing going in its favour? Sir Finley, Sea Guide is a Murloc and would love to find that little boy on the bottom of the deck.
The first half is basically Fiery War Axe, but the second half--if you can tutor it--is really good, essentially a cheaper Quel'Delar. So...it's pretty strong in a deck that knows how to get the Sunken Trident out of their deck and into the game. Probably too slow for an aggro deck, but a solid midrange deck or control could mess around with it.
A little clunky, but could be used in combo DH decks. The mana reduction offered by the Quest really sets this minion down a peg, though. I kind of doubt we ever see this in serious decks.
Neat way to protect a good minion. I'm thinking this could go into Rat King decks for even more Rat Kings, or another scary Deathrattle minion. Definitely something to watch out for, and could combine with Ice Trap to make a Secret Hunter deck that might actually be a thing in the coming meta.
Really cool way to set up a board clear. Mage's opponents will have to be wary about playing 1 Health minions, because this could be a combo board clear with the Hero Power against swarmy aggressive decks. You could also use you own minions to trade in and set up a board clear later in the game. It feels a bit situational, and Fire Sale is probably just better thanks to Tradeable, but maybe a slower Mage deck runs this also because you can never have enough board clears.
A decently sturdy draw engine for Paladin decks, especially Buff Paladin decks that run Varian to potentially tutor it. Good for answering a pair of medium-sized threats or one very big threat while finding a useful card from your deck. I'd imagine this sees play in Buff Paladin, especially slower variants.
I really like the flexibility of this minion. Could be good for a burn deck running cheap spells both for its spell damage on Fire Spells, but also because it can give the deck a way to survive against other fast decks with its armor gain. With Fireheart rotating, does this become the 3-Drop Legendary that Shaman fits into most decks? It certainly isn't Fireheart, but perhaps it will do.
Big Spells Shaman is something I've always wanted to see be a thing, so hopefully they've printed a few good Big Spells for Shaman to cast with this. Because, let's face it, you're not putting this in a deck so you can cast Windchill, Scalding Geyser, and Bioluminescence. Might be good, once it has the right support.
The battlefield buff is the thing that sets this apart the most from Hobart Grapplehammer, but beyond that, like, this is just a slower Hobart. I' just don't think, unless you're running A LOT of weapons, why you would consider putting this in a deck, and this comes from someone who played a lot of Warrior with Hobart Grapplehammer.
If Hunter can get a 1- or 2-Cost Naga to play on curve before this (and, let's face it, they'll probably need more than one cheap naga to seriously consider running this since you can't guarantee getting your one naga on curve with this in hand) it might be a good tool for aggressive Hunter decks. Right now, it feels like too much of a contortion for an archetype (and class) that would rather just play the best cheap cards and not bother thinking about Naga-style synergies. I think Naga Hunter, if they get a few more good Naga, could be a thing and that's likely the only place we see this card.
I like Beasts with Rush and meaningful Deathrattles, so I know I'm going to give this a go. Hunter doesn't yet have their Dredge card, but I imagine they've got to have one. How good (and/or cheap) it is might change how well this card plays, but right now I'm dreaming up all the ways to get big Beasts into play thanks to the Sunken Saber.
So, this is probably going to work best in Buff decks that run at least Seafloor Savior, if not also Radar Detector. It's good if you just want some large beat sticks to threaten your opponent or force out removal, but the lack of an ability to effect the board state when they're played might make this best as part of an aggressive curve, and not something you want in a slower deck.
I don't know, it feels like Abominable Lieutenant is just better, especially against big minions. The best thing this minion has going for it is that it "eats" (but not really) an enemy minion and heals for 8 the turn it comes down. 8 is a lot, but if you're depending on this to stabilize you against aggressive decks you should just keep wishing. I like it, I'm just not sure it's going to have the impact the Colossal keyword implies.
It's a refresh, so it's not straight-up mana cheat, but that doesn't stop this from enabling just a LOT of shenanigans. Imagine Forest Warden Omu but you don't have to pay any mana to get him into play. This is pretty close to that. I'd imagine there's at least a handful of decks created that lean on her unique ability to great effect.
Seems very good, and just about right for its mana cost. Condemn and Xyrella are still in Standard to pick up the slack in the early game, so Priest should have a decent chance of getting to the point of playing this. It's quite the answer against slower, chunkier decks like Ramp Druid. Not one-sided like Soul Mirror, but I think that Control Priest won't mind that considering it gives them the ability to answer minions that have yet to hit the board. A very good board clear. Priest shouldn't have to worry about big boards for another two years.
That art is adorable. The card is...kind of a poor man's Libram of Wisdom? I guess if you're just chock o' block full of Nagas you can generate an infinite number of wigs or close enough to it. I don't think that's a great idea, but there's nothing wrong with generating this spell from a Discover if you need the buff.
Knock knock? Who's there?
I said, "Who's there?"
Oh, I see. It's Silence Priest.
Could be a fun time, especially if you can dredge that Sunken half when you've got a primo-Big Boi to Silence and copy twice. We'll see.
Yeah, this is good. This is really good. Priest is losing a lot of its cheap utility spells that would make this insane, but there's still plenty of spells that Priest will already want to run that this minion is mostly going to be just gas. And they can run TWO of these? Yeah, Priest is going to be drawing a lot of cards when the Voyage launches.
Ok. Seems really cool for any Priest deck that specifically wants to draw minions, and great for weird combo decks (Silence Priest?!?!) that want to swap stats between one big thing and one small thing. There's gonna be some weird deck on the fringes of the meta (or perhaps it WILL BE THE META?) that runs this card as a key part of its win condition.
I REALLY like this card. The first half isn't really that bad: it's a 1 Mana Discover spell. Those find a way to see play most of the time. It's that second half that's true value: 1 Mana for THREE spells? Sure, they're (sorta) random, but I have a feeling there will be a handful of Shaman decks that will mess around with this card and the absurd amounts of value it can generate (Naga Shaman, anyone?)
Is Murlock really gonna be a thing? I don't know, but that Sunken Scavenger is really gonna try hard. One thing going in its favour? Sir Finley, Sea Guide is a Murloc and would love to find that little boy on the bottom of the deck.
The first half is basically Fiery War Axe, but the second half--if you can tutor it--is really good, essentially a cheaper Quel'Delar. So...it's pretty strong in a deck that knows how to get the Sunken Trident out of their deck and into the game. Probably too slow for an aggro deck, but a solid midrange deck or control could mess around with it.
A little clunky, but could be used in combo DH decks. The mana reduction offered by the Quest really sets this minion down a peg, though. I kind of doubt we ever see this in serious decks.
Neat way to protect a good minion. I'm thinking this could go into Rat King decks for even more Rat Kings, or another scary Deathrattle minion. Definitely something to watch out for, and could combine with Ice Trap to make a Secret Hunter deck that might actually be a thing in the coming meta.
Really cool way to set up a board clear. Mage's opponents will have to be wary about playing 1 Health minions, because this could be a combo board clear with the Hero Power against swarmy aggressive decks. You could also use you own minions to trade in and set up a board clear later in the game. It feels a bit situational, and Fire Sale is probably just better thanks to Tradeable, but maybe a slower Mage deck runs this also because you can never have enough board clears.
A decently sturdy draw engine for Paladin decks, especially Buff Paladin decks that run Varian to potentially tutor it. Good for answering a pair of medium-sized threats or one very big threat while finding a useful card from your deck. I'd imagine this sees play in Buff Paladin, especially slower variants.
I really like the flexibility of this minion. Could be good for a burn deck running cheap spells both for its spell damage on Fire Spells, but also because it can give the deck a way to survive against other fast decks with its armor gain. With Fireheart rotating, does this become the 3-Drop Legendary that Shaman fits into most decks? It certainly isn't Fireheart, but perhaps it will do.
Big Spells Shaman is something I've always wanted to see be a thing, so hopefully they've printed a few good Big Spells for Shaman to cast with this. Because, let's face it, you're not putting this in a deck so you can cast Windchill, Scalding Geyser, and Bioluminescence. Might be good, once it has the right support.
The battlefield buff is the thing that sets this apart the most from Hobart Grapplehammer, but beyond that, like, this is just a slower Hobart. I' just don't think, unless you're running A LOT of weapons, why you would consider putting this in a deck, and this comes from someone who played a lot of Warrior with Hobart Grapplehammer.