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sule

LV.13

Dinosaur

1,190/1,493 XP
Joined Aug. 2019 1,001 posts 8,654 XP 885 achievement pts

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976 total
0
New Hunter Spell - Emergency Maneuvers

Neat way to protect a good minion. I'm thinking this could go into Rat King decks for even more Rat Kings, or another scary Deathrattle minion. Definitely something to watch out for, and could combine with Ice Trap to make …

4 years, 1 month ago
0
New Mage Spell - Volcanomancy

Really cool way to set up a board clear. Mage's opponents will have to be wary about playing 1 Health minions, because this could be a combo board clear with the Hero Power against swarmy aggressive decks. You could also …

4 years, 1 month ago
0
New Paladin Minion - The Leviathan

A decently sturdy draw engine for Paladin decks, especially Buff Paladin decks that run Varian to potentially tutor it. Good for answering a pair of medium-sized threats or one very big threat while finding a useful card from your deck. …

4 years, 1 month ago
0
New Shaman Minion - Radiance of Azshara

I really like the flexibility of this minion. Could be good for a burn deck running cheap spells both for its spell damage on Fire Spells, but also because it can give the deck a way to survive against other …

4 years, 1 month ago
+1
New Shaman Minion - Wrathspine Enchanter

Big Spells Shaman is something I've always wanted to see be a thing, so hopefully they've printed a few good Big Spells for Shaman to cast with this. Because, let's face it, you're not putting this in a deck so …

4 years, 1 month ago
0
New Warrior Minion - Lady Ashvane

The battlefield buff is the thing that sets this apart the most from [card]Hobart Grapplehammer[/card], but beyond that, like, this is just a slower Hobart. I' just don't think, unless you're running A LOT of weapons, why you would consider …

4 years, 1 month ago
0
New Neutral Minion - Naga Giant

As far as I've been able to figure, this can't come down until turn 6 at the earliest. As it stands, this is a fairly balanced card I don't think we'll see a lot of, but for my money I …

4 years, 1 month ago
0
New Neutral Minion - Gangplank Diver

Fairly powerful for a deck that pushes tempo, putting their opponent on the back foot enough that they can set up this Rush minion the turn before they need it. Unless a Pirate deck is dying for Pirates, I'm not …

4 years, 1 month ago
0
New Neutral Minion - Slimescale Diver

Rush Poisonous is a very powerful combo. Waiting a turn for it makes this a little weaker, as now it's more of a deterrent, i.e.- "Don't play that big minion unless you want it to die immediately" rather than an …

4 years, 1 month ago
0
New Neutral Minion - Pelican Diver

Could be OK. An aggressive Beasts deck might want this as a minion that they can play into an AoE turn so they can still have bodies on the board. Definitely depends on the player's ability to anticipate their opponent's …

4 years, 1 month ago
0
New Demon Hunter Minion - Xhilag of the Abyss

This being a Demon makes it a very interesting proposition. I'm not sure what happens if Caria Felsoul copies it (does copying it trigger the Colossal?), but I'm certainly willing to try it and find out. It can protect itself, …

4 years, 1 month ago
0
New Demon Hunter Minion - Lady S'theno

Fun combo for Demon Hunter with cheap spells to either clear the board or push extra damage to the opponent's face. Good for board control in the mid-game, or as away to find lethal near the end. Flexible, cheap, should …

4 years, 1 month ago
0
New Demon Hunter Minion - Fluffy Assassin

Should be really good for Deathrattle Demon Hunter, as Rush is always welcome in that kind of deck. If Demon Hunter gets access to good Dredge effects, then this should get even better. Considering that [card]Death speaker Blackthorn[/card] exists, I …

4 years, 1 month ago
-1
New Demon Hunter Spell - Multi-Strike

Good for controlling or slow DH decks that want to deal with multiple small minions early. For instance, you can cast this with an Irondeep Trogg and board and kill both it and the Trogg it summoned. Fel DH likely …

4 years, 1 month ago
0
New Druid Minion - Colaque

A solid defensive minion for slow Druid decks. As we've seen with Onyxia, minions with Immune are hard to deal with considering that you can't even target them. Luckily, you can target the shell, which makes this a lot easier …

4 years, 1 month ago
0
New Druid Minion - Hedra the Heretic

A cheaper King Phaoris, except you get to cast the spells instead of holding them in your hand with the hopes that the 10 mana minion will summon some decent bodies. Instead, it's a 7 mana minion that could summon …

4 years, 1 month ago
0
New Druid Spell - Aquatic Form

0-Mana tutor for just about any Druid deck that wants it. I'm most particularly interested in its synergies with Sunken Garden in aggressive Druid decks, but I'm sure where we see it most is in stupid Ramp decks that have …

4 years, 1 month ago
0
New Druid Spell - Miracle Growth

Oh shit, it's a Nature spell for [card]Lady Anacondra[/card]. Luckily, I expect that Druid's Ramp will be a lot worse without Overgrowth and Lightning Bloom (and *fingers crossed* Innervate), but that doesn't mean that Druid still won't find a way …

4 years, 1 month ago
0
New Druid Spell - Flipper Friends

Could be worse. Depending on if Druid gets a good, cheap AoE buff this could be the new Arbor Up, or it could be the new [card]Wisps of the Old Gods[/card], and by that I mean it could see no …

4 years, 1 month ago
0
New Druid Spell - Azsharan Gardens

My Beast Druid that runs Ram Commander would absolutely love this card, and Sunken Gardens combos nicely with [card]Aquatic Form[/card] for a 0 Mana buff to EVERYTHING (as long as you have 1 mana). Gotta think this takes the place …

4 years, 1 month ago