sule
LV.13Dinosaur
Comments
976 totalAnother Taunt Warrior card? Thanks, Blizzard, I hate it.
Gotta protect it to get the value, but that's pretty good value if it sticks. Zoo almost certainly jams two of these into the deck. Probably unlikely that it sees play in any other deck, so it all depends on …
[card]Twin Slice[/card], but scales later in the game. I think this is good enough for an aggressive Demon Hunter. Souls Demon Hunter might take a look, as well.
There's a lot of potential for this to be an annoyingly good card in Secret decks. Classes like Paladin and Hunter already have ways of redirecting attacks or finding ways to preserve minions that have been attacked with their Secrets, …
Interesting combo piece, maybe, and gives Hunter more on-brand ways of drawing cards. A bit like [card]Scavenger's Ingenuity[/card] on a stick. There are certainly a number of applications for this card, and its ability to buff minions already on board …
Could be solid removal for an aggressive Hunter deck. The price is a little on the expensive side, but not too much so. The most interesting thing to me is that this spell says, "deal 6 damage to A minion," …
[card]Dreamway Guardians[/card] except way better at protecting your other minions. Very good card for Token Druid, and fits right into Spells Only Token Druid as well.
This card is very good, in some ways reminiscent of [card]Totem Golem[/card], except it's Neutral. Pretty ridiculous in Shaman particularly, thanks to [card]Spawnpool Forager[/card]. [card]Murloc Tinyfin[/card] is lurking as a guaranteed way to get the extra stats without needing a …
Decent body, is a pirate, and does the whole Weapon thing that most Pirates love. I think, because this is Neutral, that it has a lot more chances to see play. Rogue and Warrior immediately come to mind, obviously, but …
It's definitely on the expensive side, but giving extra Health instead of "+2/+2" (which they could have done) at least makes this card slightly more innovative and interesting. Definitely one of the weaker buff spells you could put in a …
Very good in combination with [card]Swinetusk Shank[/card]. I think his playability rests entirely with whether the Shank becomes part of the meta, otherwise he's probably not efficient enough.
what is this "win condition" of which you speak
In all seriousness, sticking a board into [card]Arbor Up[/card] is probably the best in-deck way of closing out a game. However, this deck hopes to generate at least a few …
I can neither confirm nor deny the fact that I have taken up ten of my deck slots with half-completed decks named "Villains."
Once I had my pack (Jade Miracle Druid, yawn), I threw together this spicy number.
[deck]23160[/deck]
I don't want to disappoint you, but I've been so busy this week I haven't played the Tavern Brawl yet. I'm not sure I can come up with anything truly interesting, but if I do I'll be sure to share …
It was published yesterday about an hour before the reveals started, so Flux made the executive decision to bump it back up after all that was over.
You are absolutely right about the Elemental set up required for Grand Finale. However, even if you only play the spell one turn earlier than eight (or later than that), making the spell cost less allows you to do more …
I don't think that this is any tier 1 deck's kryptonite. I made it mostly as a deck to have fun with--and it did accomplish that, at least for me.
I'm planning on having this be a weekly series. I'm already testing a handful of new budget decks and I'm excited to share them (once I figure out their final forms)!
I did not get a Daily Quest today. All I have is a small red space telling me I have another 17 hours until I get a new Daily Quest.
On Tuesday I did not clear out a new …