sule
LV.17 ProDinosaur
Comments
1,002 totalSimilar to [card]Hot Spring Guardian[/card], but a little worse. Could be good in slow decks to survive more against aggro. I like it better in most scenarios than [card]Lone Champion[/card]. Maybe it's good enough to see play.
If you want to interfere with an opponent's combo, or just annoy them, you can definitely run this card. None of these watch posts seem too powerful, and since there's only one payoff for them in the set I don't …
I think this card is legitimately powerful. Obviously has a real home in Oops, All Spells Mage, but beyond that paying four to draw two is not bad, especially if you end up getting some or all of that Mana …
It's an OK survivability tool against aggressive decks, but probably too weak to see a lot of play.
Obvious aggressive minion is aggressively obvious. Pretty sure there's a Runeterra card with the exact same Cost, Stats, and effect, or close to it. Probably gets a chance in some very aggressive decks, but I don't think it will be …
Can't be abused as much as [card]Grim Patron[/card] was back in the day, and I really don't like hearing the word "Gruntled," so here's hoping nobody figures out a powerful way to use him and takes the deck to Grandmasters.
Another Taunt Warrior card? Thanks, Blizzard, I hate it.
Gotta protect it to get the value, but that's pretty good value if it sticks. Zoo almost certainly jams two of these into the deck. Probably unlikely that it sees play in any other deck, so it all depends on …
[card]Twin Slice[/card], but scales later in the game. I think this is good enough for an aggressive Demon Hunter. Souls Demon Hunter might take a look, as well.
There's a lot of potential for this to be an annoyingly good card in Secret decks. Classes like Paladin and Hunter already have ways of redirecting attacks or finding ways to preserve minions that have been attacked with their Secrets, …
Interesting combo piece, maybe, and gives Hunter more on-brand ways of drawing cards. A bit like [card]Scavenger's Ingenuity[/card] on a stick. There are certainly a number of applications for this card, and its ability to buff minions already on board …
Could be solid removal for an aggressive Hunter deck. The price is a little on the expensive side, but not too much so. The most interesting thing to me is that this spell says, "deal 6 damage to A minion," …
[card]Dreamway Guardians[/card] except way better at protecting your other minions. Very good card for Token Druid, and fits right into Spells Only Token Druid as well.
This card is very good, in some ways reminiscent of [card]Totem Golem[/card], except it's Neutral. Pretty ridiculous in Shaman particularly, thanks to [card]Spawnpool Forager[/card]. [card]Murloc Tinyfin[/card] is lurking as a guaranteed way to get the extra stats without needing a …
Decent body, is a pirate, and does the whole Weapon thing that most Pirates love. I think, because this is Neutral, that it has a lot more chances to see play. Rogue and Warrior immediately come to mind, obviously, but …
It's definitely on the expensive side, but giving extra Health instead of "+2/+2" (which they could have done) at least makes this card slightly more innovative and interesting. Definitely one of the weaker buff spells you could put in a …
Very good in combination with [card]Swinetusk Shank[/card]. I think his playability rests entirely with whether the Shank becomes part of the meta, otherwise he's probably not efficient enough.
what is this "win condition" of which you speak
In all seriousness, sticking a board into [card]Arbor Up[/card] is probably the best in-deck way of closing out a game. However, this deck hopes to generate at least a few …
I can neither confirm nor deny the fact that I have taken up ten of my deck slots with half-completed decks named "Villains."
Once I had my pack (Jade Miracle Druid, yawn), I threw together this spicy number.
[deck]23160[/deck]