Very good card. Gives slower spell Druids a way to cheat out a cheap Rush minion, and there are probably builds of Token Druid that run this as well. Will see play.
Good cheap Weapon for aggressive Shaman decks--letting you control the board while buffing your minions and letting them go face. Works exceptionally well with Cagematch Custodian.
It's a pretty powerful Rush minion, and makes your life a lot easier in Menagerie Warrior. The cheaper it gets, the better. However, is this really any better than Bloodboil Brute? It only costs two less, and it's probably cheaper to discount the Brute than this card.
This is just a bad card. I guess that getting a random 7-drop for 4 mana could be pretty good, but I don't think you seriously want to run this in any deck when there are just better things to do with your mana.
This card is what happened to the Card Review forums after they announced all the titles we could get for commenting on cards. It could be really good in slow Warlock decks as a cheaper pseudo-Twisting Nether.
It might have seen play if it damaged every minion your opponent controlled (which would be an effect worthy of a 10-drop, but perhaps too powerful considering there are a multitude of ways to pull 10-drops out of the ether). Just way too expensive to answer a handful of your opponent's minions and not even leave a body behind.
It's decent for a slow Paladin that just needs to survive. Paladin unfortunately has much more powerful things to do than just Discover spells and gain back some life.
This is a solid two-drop for Zoo or Token style builds--in a lot of ways comparable to a lot of Neutral minions that saw play because they handed out buffs. Could be good, I wouldn't sleep on this finding a home.
Well, this card is already released so it feels weird to evaluate it now. Saw play in a few meme OTK decks, and maybe one of those is good enough to continue in the meta.
What an Ey'sor. This feels kind of memey, especially considering that at least half of the Totems for Totem Shaman come from their Hero Power. Of course, this is just straight busted with Totemic Reflection. Totem Shaman probably has enough snowball potential to at least cheese its way to a 50% win-rate on ladder.
This card is great for Tempo Demon decks, but also might warrant a look in slower Warlock decks that incidentally run a handful of Demons for him to buff. Probably the most powerful tool for a potential Demon Zoo.
It is a 3-drop with 5 Health that your opponent probably wants to kill, but not so powerful that it's definitely winning you the game if your opponent doesn't deal with it. Probably not worth running in Zoo or Token style decks.
Demonwrath on a stick. This could be a good board-flipper for Tempo Demon decks, or maybe just an additional board sweeper (with a body) for slower Warlock builds. It's a decent card.
It's a lot of stats, if you're willing to work for it. You probably shouldn't waste your time, though.
You're either an aggressive deck that can easily empty its hand and play this without incurring the downside, or you don't want to play this card.
Very good card. Gives slower spell Druids a way to cheat out a cheap Rush minion, and there are probably builds of Token Druid that run this as well. Will see play.
Good cheap Weapon for aggressive Shaman decks--letting you control the board while buffing your minions and letting them go face. Works exceptionally well with Cagematch Custodian.
It's a pretty powerful Rush minion, and makes your life a lot easier in Menagerie Warrior. The cheaper it gets, the better. However, is this really any better than Bloodboil Brute? It only costs two less, and it's probably cheaper to discount the Brute than this card.
Blizzard going heavy on the Spells-centric Priest deck, but I don't see any reason that deck would want to run a sometimes big Taunt that costs 5.
This is just a bad card. I guess that getting a random 7-drop for 4 mana could be pretty good, but I don't think you seriously want to run this in any deck when there are just better things to do with your mana.
Just big stats on a body, and it comes with a downside. I am unfortunately not optimistic about its chances to see play.
This card is what happened to the Card Review forums after they announced all the titles we could get for commenting on cards. It could be really good in slow Warlock decks as a cheaper pseudo-Twisting Nether.
It might have seen play if it damaged every minion your opponent controlled (which would be an effect worthy of a 10-drop, but perhaps too powerful considering there are a multitude of ways to pull 10-drops out of the ether). Just way too expensive to answer a handful of your opponent's minions and not even leave a body behind.
It's decent for a slow Paladin that just needs to survive. Paladin unfortunately has much more powerful things to do than just Discover spells and gain back some life.
This is a solid two-drop for Zoo or Token style builds--in a lot of ways comparable to a lot of Neutral minions that saw play because they handed out buffs. Could be good, I wouldn't sleep on this finding a home.
Well, this card is already released so it feels weird to evaluate it now. Saw play in a few meme OTK decks, and maybe one of those is good enough to continue in the meta.
What an Ey'sor. This feels kind of memey, especially considering that at least half of the Totems for Totem Shaman come from their Hero Power. Of course, this is just straight busted with Totemic Reflection. Totem Shaman probably has enough snowball potential to at least cheese its way to a 50% win-rate on ladder.
This card is great for Tempo Demon decks, but also might warrant a look in slower Warlock decks that incidentally run a handful of Demons for him to buff. Probably the most powerful tool for a potential Demon Zoo.
It is a 3-drop with 5 Health that your opponent probably wants to kill, but not so powerful that it's definitely winning you the game if your opponent doesn't deal with it. Probably not worth running in Zoo or Token style decks.
This is a kind-of OK Rush minion for a slower deck, but probably still too weak to make it into serious decks.
It's a worse Faceless Corruptor unless you can reliably Corrupt it--in which case it's only slightly worse than Faceless Corruptor.
You kind of set your opponent back a turn (but you also set yourself back). This card is not good.
Demonwrath on a stick. This could be a good board-flipper for Tempo Demon decks, or maybe just an additional board sweeper (with a body) for slower Warlock builds. It's a decent card.