sule
LV.13Dinosaur
Comments
976 totalThis is pretty powerful for aggressive Paladin decks--insane tempo with [card]Argent Squire[/card], [card]Air Raid[/card], and so many other cards. I don't know if aggro Paladin will be good enough, but this card definitely steps it in that direction.
I'm going to go out on a limb and say that this is bad. It doesn't remove the minion, just Silences them and becomes a copy. You're getting greedy thinking about all the [card]Rattlegore[/card]s and Librams that you can steal …
It's good for Evolve Shaman decks, especially to come down the turn after [card]Boggspine Knuckles[/card]. Otherwise, it's probably not going to see play.
Better [card]Shooting Star[/card]. I don't expect Souls Demon Hunter to run it, but they probably wouldn't be upset if they get it off [card]Wandmaker[/card].
Should be fun as a cheap body that finds a Secret to play the following turn. Probably only makes it in Hunter decks specifically looking to play a lot of Secrets.
It might actually be OK for a faster deck, considering that your opponent would still have to play the 4-drop--but giving your opponent resources is rarely a winning strategy. But probably still not that good.
It's a lot of stats, if you're willing to work for it. You probably shouldn't waste your time, though.
You're either an aggressive deck that can easily empty its hand and play this without incurring the downside, or you don't want to play this card.
Very good card. Gives slower spell Druids a way to cheat out a cheap Rush minion, and there are probably builds of Token Druid that run this as well. Will see play.
Good cheap Weapon for aggressive Shaman decks--letting you control the board while buffing your minions and letting them go face. Works exceptionally well with [card]Cagematch Custodian[/card].
It's a pretty powerful Rush minion, and makes your life a lot easier in Menagerie Warrior. The cheaper it gets, the better. However, is this really any better than [card]Bloodboil Brute[/card]? It only costs two less, and it's probably cheaper …
Blizzard going heavy on the Spells-centric Priest deck, but I don't see any reason that deck would want to run a sometimes big Taunt that costs 5.
This is just a bad card. I guess that getting a random 7-drop for 4 mana could be pretty good, but I don't think you seriously want to run this in any deck when there are just better things to …
Just big stats on a body, and it comes with a downside. I am unfortunately not optimistic about its chances to see play.
This card is what happened to the Card Review forums after they announced all the titles we could get for commenting on cards. It could be really good in slow Warlock decks as a cheaper pseudo-[card]Twisting Nether[/card].
It might have seen play if it damaged every minion your opponent controlled (which would be an effect worthy of a 10-drop, but perhaps too powerful considering there are a multitude of ways to pull 10-drops out of the ether). …
It's decent for a slow Paladin that just needs to survive. Paladin unfortunately has much more powerful things to do than just Discover spells and gain back some life.
This is a solid two-drop for Zoo or Token style builds--in a lot of ways comparable to a lot of Neutral minions that saw play because they handed out buffs. Could be good, I wouldn't sleep on this finding a …
Well, this card is already released so it feels weird to evaluate it now. Saw play in a few meme OTK decks, and maybe one of those is good enough to continue in the meta.
What an Ey'sor. This feels kind of memey, especially considering that at least half of the Totems for Totem Shaman come from their Hero Power. Of course, this is just straight busted with [card]Totemic Reflection[/card]. Totem Shaman probably has enough …