So it IS available on iOS now but for some reason not in all regions... so while I wait for it to be in my region all these other players are building their collections and learning better strategies. Cool. Was excited at first but the hype is already lost for me personally and I never even got a chance to play.
Flux, I literally never considered that the big final expansion might be to help with the transition into a 4 set rotation, but that is a brilliant deduction! Whether you thought of that or someone else pointed it out to you, bravo to whoever put that together.
Dupe clause is removed for Legendaries if you previously owned that legendary, so it is an easy explanation.
Isn't it removed from all cards once you've owned two non-golden copies of them as well? So if you own all the cards in a set, DE the nerfed cards, and then open up packs you won't be guaranteed anything other than not receiving more than two of the same Common, Rare, or Epic in the same pack (if that old rule still applies... might not as the duplicate protection makes it redundant)
Usually once they drop the patch with pre-orders the end of month packs switch to the upcoming set. The only difference is because of the timing this time we will get end of month rewards twice between the announcement patch and the set launch. So it's not really a "change" but just luck on the players' end to get more free packs prior to launch.
More than likely it won't be able to be silenced, but they did kind of hint that they could have a card or cards that can interact with locations. If they allow locations to be silenced you now have a board spot that is permanently taken by a token that can't do anything. The more likely is that a minion or spell might be able to destroy or remove locations from the board. But as Nirast said, if they have any cards that can interact with locations it would specifically call out that interaction. Such as "Destroy an enemy location" or "Remove an enemy location', something along those lines.
Mage and Paladin currently have Mech strategies, but personally would love to see some good Warrior mechs, maybe some additional good neutral mechs. Especially if they encourage board based play. Then maybe I can play the old type of Mech Mage in Wild like I really wanted before Shark came along.
If it’s Wild, something to do with Shaman. Either a hit to Ancestor’s Call, or maybe a change to Lightning Bloom. Big Shaman playing Bloom into Call on turn 2 (or turn 1 with Coin) is a little too crazy with things like Colossal minions in the game.
Are there things that beat Big Shaman? Sure. But the Wild meta seems like it is being shaped around this one deck right now. Either play it or play a hard counter to it.
Snowfall Graveyard triggers all deathrattles twice, including weapons. So Necrium Blade triggers its deathrattle when it breaks, this triggers the Naval Mine twice, and then Blade's deathrattle triggers the second time, which procs Naval mine two more times.
Similar effects have been achieved in the past with the use of either Baron Rivendare or Necromechanic which offer the same double deathrattles as well.
Sometimes I feel like with the amount of bugs, Hearthstone just needs a complete overhaul of the game's code from the ground up. I know that's a huge undertaking and very expensive so I doubt we'll ever get that, but still... could be needed for the longevity of the game as it is almost 10 years old now. And when it was coded the game didn't have so many different game modes. Right now, the game even has some cards with multiple versions due to Classic.
Maybe we can still hold out hope that the team is working on something like this already, and maybe by the 10th anniversary of launch will feature a client rework.
I have to watch it again because I’m at work, but yeah, I guess you each choose an action and then they play out?
So kind of like an auto-battler. Placing heroes in play and positioning them, then after both players lock in their actions the heroes in play battle or whatever?
Remember when Maestra Thief Rogue resulted in Gnoll getting nerfed from (5) 4/5 to a (6) 3/5?! Maestra and Double Agent still in Standard too! This will be fun to see what happens!
I’ll probably try it, but if it really is just like Clash Royale and other similar games, I’ll drop it after a week! If I play beyond that, I’ll still never drop a dime on the title.
Bomb Pirates list was good enough to get to Diamond ranks, stalling out around D8.
Another “one and done” brawl for me this week. Can’t wait for new and interesting brawls.
So it IS available on iOS now but for some reason not in all regions... so while I wait for it to be in my region all these other players are building their collections and learning better strategies. Cool. Was excited at first but the hype is already lost for me personally and I never even got a chance to play.
Lifesteal C'Thun but with a more difficult buff condition, and he doesn’t gain actual stats…
I… LOVE IT!!!
And still no word on iOS inclusion..
Flux, I literally never considered that the big final expansion might be to help with the transition into a 4 set rotation, but that is a brilliant deduction! Whether you thought of that or someone else pointed it out to you, bravo to whoever put that together.
Isn't it removed from all cards once you've owned two non-golden copies of them as well? So if you own all the cards in a set, DE the nerfed cards, and then open up packs you won't be guaranteed anything other than not receiving more than two of the same Common, Rare, or Epic in the same pack (if that old rule still applies... might not as the duplicate protection makes it redundant)
Usually once they drop the patch with pre-orders the end of month packs switch to the upcoming set. The only difference is because of the timing this time we will get end of month rewards twice between the announcement patch and the set launch. So it's not really a "change" but just luck on the players' end to get more free packs prior to launch.
More than likely it won't be able to be silenced, but they did kind of hint that they could have a card or cards that can interact with locations. If they allow locations to be silenced you now have a board spot that is permanently taken by a token that can't do anything. The more likely is that a minion or spell might be able to destroy or remove locations from the board. But as Nirast said, if they have any cards that can interact with locations it would specifically call out that interaction. Such as "Destroy an enemy location" or "Remove an enemy location', something along those lines.
Mage and Paladin currently have Mech strategies, but personally would love to see some good Warrior mechs, maybe some additional good neutral mechs. Especially if they encourage board based play. Then maybe I can play the old type of Mech Mage in Wild like I really wanted before Shark came along.
No Standard play! I used him in a Wild Odd Paladin a ton after he was printed!
Disappointed they aren't giving out Nathria packs. Would be one way to start building hype.
If it’s Standard, I have no clue.
If it’s Wild, something to do with Shaman. Either a hit to Ancestor’s Call, or maybe a change to Lightning Bloom. Big Shaman playing Bloom into Call on turn 2 (or turn 1 with Coin) is a little too crazy with things like Colossal minions in the game.
Are there things that beat Big Shaman? Sure. But the Wild meta seems like it is being shaped around this one deck right now. Either play it or play a hard counter to it.
Not sure why, but I am in love with this card back!
Snowfall Graveyard triggers all deathrattles twice, including weapons. So Necrium Blade triggers its deathrattle when it breaks, this triggers the Naval Mine twice, and then Blade's deathrattle triggers the second time, which procs Naval mine two more times.
Similar effects have been achieved in the past with the use of either Baron Rivendare or Necromechanic which offer the same double deathrattles as well.
Sometimes I feel like with the amount of bugs, Hearthstone just needs a complete overhaul of the game's code from the ground up. I know that's a huge undertaking and very expensive so I doubt we'll ever get that, but still... could be needed for the longevity of the game as it is almost 10 years old now. And when it was coded the game didn't have so many different game modes. Right now, the game even has some cards with multiple versions due to Classic.
Maybe we can still hold out hope that the team is working on something like this already, and maybe by the 10th anniversary of launch will feature a client rework.
Anyone have suggestions regarding an Android emulator that’s free, trustworthy, and easy to set up?
I have to watch it again because I’m at work, but yeah, I guess you each choose an action and then they play out?
So kind of like an auto-battler. Placing heroes in play and positioning them, then after both players lock in their actions the heroes in play battle or whatever?
I’m interested and will give it a shot for sure!
Remember when Maestra Thief Rogue resulted in Gnoll getting nerfed from (5) 4/5 to a (6) 3/5?! Maestra and Double Agent still in Standard too! This will be fun to see what happens!
I’ll probably try it, but if it really is just like Clash Royale and other similar games, I’ll drop it after a week! If I play beyond that, I’ll still never drop a dime on the title.