If I'm being completely honest, I'm not sure what I think of the "wild only set" idea. Only because Wild is already a pretty powerful place. To make an expansion that is Wild Only, even if only some of the cards are actually new, they'd have to make them pretty powerful to see play in Wild. So with that in mind... why not just do normal, Standard sets like they do now? The handful of powerful cards that are either very strong on their own or boost existing Wild archetypes are kind of like the smaller set they would otherwise be making for Wild only anyway. The main difference I guess being that in a Wild Only set where only some of the cards are actually new, it'd be easier for Wild players who already have most or all of the older cards in that set to open packs and only get the new cards.
Ultimately I guess I'd have to see what they come up with.
Another idea could be adding a mini-set to each set that is pre-Outlands. Do two class cards for the original 9, four cards for DH, and then some neutrals. Then if you want them, buy some of the old packs or craft the card(s) you want!
I randomly got a golden Standard pack yesterday and I had finished BoM previously. I honestly didn't pay enough attention to notice if it said that's what it was for though. But maybe they added it in or debugged it.
Yeah... that was before things like Raid the Docks, Mr. Smite, and Defias Cannoneer were printed... Like I'm talking Ashes of Outland meta, maybe early into Scholomance. At that point in time the meta was different, Pirate Warrior wasn't as favored in the format. I think the most popular aggro deck then was the Pirate Druid deck, basically tokens but with pirates to get Patches and the parachuter out for free.
Anyway, hard to say if it could actually beat Pirate Warrior now, but back in the day it was able to squeak out a few wins against aggro. With To the Front! the deck could potentially make a comeback, but it'd probably still be too slow to ever do anything Wild these days.
A little bit of a learning curve as I haven't played a Pain/Patron Warrior in a long LONG time, but after a few games full of misplays I'm starting to get it down. Very fun deck! A while back I made a deck I called WATL Team Champs (World Axe Throwing League) and was a meme variation of Pain Warrior that used the ol' Axe Flinger to just cleave the opponent open like an overused wooden target.
It was surprisingly not as bad as you might think! But with To the Front! being a card now, it could work again! It's essentially like the ETC combo but more meme!
Haven't seen anything here yet, but Hearthstone Top Decks has a list for cards rotating in/out for 2022. If accurate, I think I only counted 1 Epic, 4 Rares, and 2 Commons rotating out that were Core '21 specific. So if you want them it's either a) not a huge dust investment to craft or b) if they are added to the Legacy packs should be easy to obtain if you already have all the Legacy cards. Open a few packs and you'll likely get most of them.
That said, are they being added to Legacy packs? I can't remember.
UPDATE: Looks like the team is working on it. In the Cards search page you can select Core 2022 as a set.
I got lucky then. Going second and my opponent was playing an Auto-Complete deck. Saw a Mecharoo come down turn 1. Was so confused that I almost forgot to do anything on my turn.
That was my first, and since I got my pack only attempt at this brawl this week.
And what about if you secretly choose to counter a secret and your enemy plays a minion? The effect of your minion is discovered and vanishes??
If you choose to counter a spell and they play a minion, it doesn’t show them what you chose but they’ll know.
The counter spell effect should still be there until they play a spell or kill Okani, as he reads “while this is alive.” That stipulation actually makes this card a little weak, in my honest opinion. He’s a coin flip essentially. Will the opponent try to guess and guess wrong? If they guess right he likely gets removed before countering anything. And depending on the meta your opponent may have multiple low cost minions and spells to throw away in attempts to test if you chose minion or spell.
It would summon as soon as it apears, because Colossal is basically “This minion is summoned with X tokens.”
The question as I see it is will all these be in the transformation pool, or will the remove them. It’s mostly a concern in Wild, where the chance of it happening will be super rare due to the large minion pool. And past examples of things you couldn’t evolve or get transformed into were really just The Darkness and the big 12/12 who is dormant until some 1/3s die… forget his name. So likely they will stay. But still, I’m curious to see.
Most likely the newest iterations of the Dragon Aspects will stay. They wanted to make them more playable, and they did with the new Alex, and occasionally the new Ysera. Noz mostly sees play due to the quest each month, but Deathwing still hasn’t been seen often. If they want more board-based gameplay in 2022, that could be a time for new Deathwing to be playable, and could also lead to more viability for this new Ysera too.
If I'm being completely honest, I'm not sure what I think of the "wild only set" idea. Only because Wild is already a pretty powerful place. To make an expansion that is Wild Only, even if only some of the cards are actually new, they'd have to make them pretty powerful to see play in Wild. So with that in mind... why not just do normal, Standard sets like they do now? The handful of powerful cards that are either very strong on their own or boost existing Wild archetypes are kind of like the smaller set they would otherwise be making for Wild only anyway. The main difference I guess being that in a Wild Only set where only some of the cards are actually new, it'd be easier for Wild players who already have most or all of the older cards in that set to open packs and only get the new cards.
Ultimately I guess I'd have to see what they come up with.
Another idea could be adding a mini-set to each set that is pre-Outlands. Do two class cards for the original 9, four cards for DH, and then some neutrals. Then if you want them, buy some of the old packs or craft the card(s) you want!
I randomly got a golden Standard pack yesterday and I had finished BoM previously. I honestly didn't pay enough attention to notice if it said that's what it was for though. But maybe they added it in or debugged it.
Are those not in packs either? Are Legacy packs just the original Classic set cards?
Yeah... that was before things like Raid the Docks, Mr. Smite, and Defias Cannoneer were printed... Like I'm talking Ashes of Outland meta, maybe early into Scholomance. At that point in time the meta was different, Pirate Warrior wasn't as favored in the format. I think the most popular aggro deck then was the Pirate Druid deck, basically tokens but with pirates to get Patches and the parachuter out for free.
Anyway, hard to say if it could actually beat Pirate Warrior now, but back in the day it was able to squeak out a few wins against aggro. With To the Front! the deck could potentially make a comeback, but it'd probably still be too slow to ever do anything Wild these days.
A little bit of a learning curve as I haven't played a Pain/Patron Warrior in a long LONG time, but after a few games full of misplays I'm starting to get it down. Very fun deck! A while back I made a deck I called WATL Team Champs (World Axe Throwing League) and was a meme variation of Pain Warrior that used the ol' Axe Flinger to just cleave the opponent open like an overused wooden target.
It was surprisingly not as bad as you might think! But with To the Front! being a card now, it could work again! It's essentially like the ETC combo but more meme!
If I’m not forgetting anything, the Core exclusives that would need to be crafted to keep them are Nordrassil Druid, Pursuit of Justice, Crimson Clergy, Enslaved Fel Lord, Ritual of Doom, War Cache, and Warsong Outrider.
Out of these 7 cards, Ritual might be the only one I’ve ever played without generating it.
They could replace it with the Platinum border we see in Mercs and it’d be x10 better!
Haven't seen anything here yet, but Hearthstone Top Decks has a list for cards rotating in/out for 2022. If accurate, I think I only counted 1 Epic, 4 Rares, and 2 Commons rotating out that were Core '21 specific. So if you want them it's either a) not a huge dust investment to craft or b) if they are added to the Legacy packs should be easy to obtain if you already have all the Legacy cards. Open a few packs and you'll likely get most of them.
That said, are they being added to Legacy packs? I can't remember.
UPDATE: Looks like the team is working on it. In the Cards search page you can select Core 2022 as a set.
Personally, I play it occasionally but also often forget the mode exists. Same goes for Battlegrounds though.
In Wild, with Radiant Elemental, a ton of cheap spells, Shadow Visions, Mind Blast, and Prophet Velen… I just found my new meme otk deck!
Deadly Arsenal being played unironically?! What a time to be alive!
Blizzard: This next expansion will have board-based strategies in play. Except Hunter! Hunter smorcs!
I got lucky then. Going second and my opponent was playing an Auto-Complete deck. Saw a Mecharoo come down turn 1. Was so confused that I almost forgot to do anything on my turn.
That was my first, and since I got my pack only attempt at this brawl this week.
If you choose to counter a spell and they play a minion, it doesn’t show them what you chose but they’ll know.
The counter spell effect should still be there until they play a spell or kill Okani, as he reads “while this is alive.” That stipulation actually makes this card a little weak, in my honest opinion. He’s a coin flip essentially. Will the opponent try to guess and guess wrong? If they guess right he likely gets removed before countering anything. And depending on the meta your opponent may have multiple low cost minions and spells to throw away in attempts to test if you chose minion or spell.
And in the case of Priest, should not go to their rez pool. Right
Sinti: Hearthstone’s Most Secret Game Designer!
It would summon as soon as it apears, because Colossal is basically “This minion is summoned with X tokens.”
The question as I see it is will all these be in the transformation pool, or will the remove them. It’s mostly a concern in Wild, where the chance of it happening will be super rare due to the large minion pool. And past examples of things you couldn’t evolve or get transformed into were really just The Darkness and the big 12/12 who is dormant until some 1/3s die… forget his name. So likely they will stay. But still, I’m curious to see.
FINALLY my boy Tavish gets some love!!!
Not one proc of Noz’s effect today. :(
Most likely the newest iterations of the Dragon Aspects will stay. They wanted to make them more playable, and they did with the new Alex, and occasionally the new Ysera. Noz mostly sees play due to the quest each month, but Deathwing still hasn’t been seen often. If they want more board-based gameplay in 2022, that could be a time for new Deathwing to be playable, and could also lead to more viability for this new Ysera too.