Point me in the direct of Odd Warlock, Even Mage, Odd Priest, Even Priest, Even Rogue, Even Druid, Odd Druid, Odd Shaman, Even Hunter, Odd Hunter, Even Warrior, or Even Pally. They are almost non-existent in wild.
Here's a few for ya. And yes these meme decks would be absolutely demolished by a Genn/Baku nerf. I think they're ok for now and if anything should be changed it should be tweaking some of the upgraded hero powers if they become too problematic, but I don't think even that is necessary right now.
Time for some Gahz'rilla shenanigans in wild. Drop this and you'll hit either your Tundra Rhino or Gahz. Arcane Shot/Thing that summons the mastiff/elven archer and GG with a 48 damage face hit.
Get a bit more reduction in there and meme it up with Loose Specimen for a 384 damage OTK!
One of my first menagerie decks was a Warrior deck that used Untamed Beastmaster with Town Crier to tutor beasts and this seemed like a fun way to make a similar deck and use the new cards.
Ahm, are you serious about the first tech? I have never seen anyone run it and hsreplay supports my statement. Hungry Crab sees play from time to time, so it might gain popularity next expansion, but the fact still remains that Mecharoo and Murmy benefit from various tribe synergies - magnetize, murloc buffs - while there is no need to run Possessed Villager in wild zoo decks anymore, since he doesn't offer anything exciting. You are better off making a mech zoo deck with SN1P-SN4P. And since the new cards are neutral, those can enhance decks from other classes, which is yet another sign of power creep.
I wasn't serious about any of it. guess I should have added a /s for sarcasm
Why does it need to do so much? Why not just make it 2 mana a"a random death knight card to your hand" for instance? Why also the elementals and the armor? Why does the weapon also not lose durability when attacking minions? This card seems far too bloated for a game that's purposely kept as casual and easy to understand as possible.
I wanted to squeeze in effects from all of the different characters merged into one in the art. The battlecry is the same as Deathwing's, the weapon is a corrupt form of Garrosh's signature weapon Gorehowl and it doesn't lose durability as a reflection of Gorehowl's effect. The elementals are the same ones summoned by Illidan Stormrage and the Death Knight cards are the same ones given by The Lich King. Maybe the armor is a bit much, but I felt it needed some way to offset the double damage you'd be taking from Xal'atoh.
I chose to make the Hero Power do a lot, but cost more because we haven't seen anything like that in-game outside of single-player content on some of the bosses, so I felt it was fitting considering that Garthas is a fusion of 4 of the most iconic bosses in World of Warcraft.
I designed the card to be high-risk high reward. Keep in mind that it essentially only gives 6 armor because of Xal'atoh. You have to get rid of your entire hand to play it and take double damage for at least three turns most of the time. Some of the Death Knight cards are made more detrimental like Obliterate and Doom Pact since you would take double damage or burn two extra cards since the Hero Power summons two tokens.
Maybe being able to just Smorc with the weapon is a bit over the top. What if part of the battlecry was making it so you can't attack heroes right away like Charged Devilsaur. That way you have the double damage longer unless you get lucky and topdeck a weapon.
You should include Spiritsinger Umbra to fill the board with Cruel Dinomancers and get extra copies from Expired Merchant.
I think she'd be better than the Cult Master.
Here's a few for ya. And yes these meme decks would be absolutely demolished by a Genn/Baku nerf. I think they're ok for now and if anything should be changed it should be tweaking some of the upgraded hero powers if they become too problematic, but I don't think even that is necessary right now.
Get a bit more reduction in there and meme it up with Loose Specimen for a 384 damage OTK!
That way it kills Druids and Odd Warriors too! /s
NEVER SKIP DIG DAY!
/s
Better yet, use two Hunting Party instead of Faceless Manipulator to make it a 32 damage otk.
Glad you like it!
One of my first menagerie decks was a Warrior deck that used Untamed Beastmaster with Town Crier to tutor beasts and this seemed like a fun way to make a similar deck and use the new cards.
This immediately makes me think of Dane's Beast Hunter that used Call Pet and Helpless Hatchling to get super cheap big beasts.
Definitely trying this out in a similar deck when the expansion goes live.
6/9 stats.
NICE!
I'd argue a beast that costs 5 or less is better to use with this because you get to play it immediately for 0 mana.
At least on curve.
Forget 7 mana King Krush from Dinotamer Brann.
I'm playin 4 mana King Krush with Scarlet Webweaver!
I wasn't serious about any of it. guess I should have added a /s for sarcasm
I wonder if it discards based on the base cost or current cost of cards.
For example, if I have a Sneed's Old Shredder and a Mountain Giant in my hand that currently costs 4 when I play the merchant would it discard the Sneed's Old Shredder because 8 > 4 or the Mountain Giant because 12 > 8?
Summon a slightly better Lord of the Arena or pay 2 extra mana for a Greater Healing Potion. Play with quest to make it an upgraded Moonglade Portal.
Seems pretty meh to me. Maybe it sees play in Lucentbark Druid?
What are you talking about? Possessed Villager's Voicelines are too good to be powercreeped!
Plus he doesn't die to E.M.P. Operative or Hungry Crab!
Discards Deathwing, Dragonlord and plays Cruel Dinomancer!
Friendship ended with Akali, the Rhino.
Armagedillo is my new favorite Legendary Handbuff Beast Warrior Minion.
I'm looking forward to doing some stupid things with this card.
Turn 9: Armagedillo + Zola the Gorgon
Turn 10: play the buffed Armagedillo and Drakkari Enchanter. (Hopefully first one survived too.)
Turn 11: Smack opponent in the face with two 11/14 Gnomeregan Infantry!
I wanted to squeeze in effects from all of the different characters merged into one in the art. The battlecry is the same as Deathwing's, the weapon is a corrupt form of Garrosh's signature weapon Gorehowl and it doesn't lose durability as a reflection of Gorehowl's effect. The elementals are the same ones summoned by Illidan Stormrage and the Death Knight cards are the same ones given by The Lich King. Maybe the armor is a bit much, but I felt it needed some way to offset the double damage you'd be taking from Xal'atoh.
I chose to make the Hero Power do a lot, but cost more because we haven't seen anything like that in-game outside of single-player content on some of the bosses, so I felt it was fitting considering that Garthas is a fusion of 4 of the most iconic bosses in World of Warcraft.
I designed the card to be high-risk high reward. Keep in mind that it essentially only gives 6 armor because of Xal'atoh. You have to get rid of your entire hand to play it and take double damage for at least three turns most of the time. Some of the Death Knight cards are made more detrimental like Obliterate and Doom Pact since you would take double damage or burn two extra cards since the Hero Power summons two tokens.
Maybe being able to just Smorc with the weapon is a bit over the top. What if part of the battlecry was making it so you can't attack heroes right away like Charged Devilsaur. That way you have the double damage longer unless you get lucky and topdeck a weapon.
My janky end of turn handbuff Warrior is actually getting direct support?!!!