Might be good, but might also be unnecessary. Might of Menethil never really took off despite doing the same thing (while also pushing more face damage), but this is perhaps easier to accomplish than gaining 3 corpses in Frost DK.
However, we've seen this triple spell Nagas and how difficult they can be to juice efficiently, so who knows if this is good enough.
Basically just a worse version of Quest Priest but for everyone.
Think about it, you not only have to play this, have it die, then find all the other Horsemen and also have them die as well, while they cost 6-mana and are vulnerable to transform effects.
Best case scenario is you save Kor'thazz for last so you aren't vulnerable to a final silence, and that just seems like a tall order.
Just for reference, DK Uther Paladin wasn't nearly as difficult to pull off.
The only comparable thing would be [Hearthstone Card (Rin, the Dark Disciple) Not Found], a card that actually did see play and won games, but only because the meta at the time was incredibly slow and late-game driven and because Warlock had an absolutely nutty set to play off that gave them insane defense and longevity.
If you still believe in this, just think about how people were considering the new Bonelord guy as a possibility for some sick OTKs and we haven't seen him being used once ever since...and he just required you to kill him once. THESE GUYS NEED IT 4 TIMES.
In other words, unless there's some insane payoff for killing your own high-cost stuff (like a 1-mana Shadowflame) you're not gonna be able to pull this off in any consistent way.
Also there's probably gonna be an achivement requiring you to do this like 10 times....
I like the idea of giving DK call-backs to the rest of the year instead of just giving them even more basic class identity stuff.
I also like the idea of "polychrome" cards that mix different runes, but I fear they will just end up as a failure. Right now Sindragosa is basically unplayable. You cannot build a functional deck around mixing Frost and Blood. Frost wants to just burn you down while stalling, but without Frostwyrm's Fury you can't do that. Blood just wants to outlast you, but without Vampiric Blood that doesn'T seem too great either....so essentially you're just mutilating two archetypes in order to play a gimped Crabatoa.
Also more Freeze for Frost DK, for some reason that was needed. I'm not even sure if it's better than Might of Menethil (which doesn't see play, just saying)
Also recycling Battlegrounds Art for Rivendare, which is weird.
Would a Thori'belore buff even do anything? Sure, it could see more play, but if you buff it to the point where you can consistently revive it 4-5 times per game it might be so strong that the deck shuts down aggression completely as long as it consistently finds the Phoenix and by that point you could argue it's one of those 1-card build-arounds that make or break the whole deck, which isn't good in my opinion.
Right now Warrior doesn't really have enough valuable fire spells to justify Thori'belore. The solution should be to buff those (or the decks they belong in) and if Thori is still weak after that you can consider buffing it.
Mass nerfs are pointless because we already get consistent nerfs throughout the expansions. All you're doing is forcibly remove playable decks for no reason without actually guaranteeing underperforming classes to see the light of day.
Buffs are better because they actually enable more diversity.
All the nerfs feel reasonable. Glacial Advance being targetted presumably to pre-emptively keep Frost DK from just being the next dominant burn deck in line, which is fine.
Buffs looks interesting and somewhat confusing.
Like...I know Unholy Frenzy is a bad card, but I find it hard to imagine as being any better even at 2 or 1-mana. Battlefield Necromances could be really strong if the token becomes a 2/2, but that might be almost too strong for just one corpse. Curious on how they'll go about it.
Mage buffs just look like fun, DH and Druid are probably pointless for the time being (I'm assuming mana reductions here)
Priest looks very very interesting. If the buffs are good enough then Undead Priest might be a serious midrange contender.
Hopeful for Warlock buffs as well, but it's probably just gonna be 1-mana off each card which probably isn't enough to make that deck a thing.
Warrior buffs could be interesting. Remornia with better stats could be an interesting pick-up for Control Warrior or something more tempo-ish (or just as a lategame threat for Enrage Warrior). Spellbreaker at 4-mana could be really powerful if you can actually put together a reasonable Control deck, which might be an option if they unnerf Nellie (although I doubt they'll just fully revert her, because then we're back at the point where she just wins games on the spot). Interested on how they're gonna buff Asvedon, given that he is already an all-around good card in a class that just happens to not be able to use him effectively. Perhaps "target enemies if possible" to make better use of damage spells.
I'm not a huge twitch viewer, but it's objectively the better platform to host events that are supposed to generate hype. Youtube chat is terrible and their drop system is atrocious as well.
Let's hope this breathes some life into the whole thing instead of just killing it even harder.
Should be noted that Arcane Mage is by far the fastest way to complete the neutral Manathirst achievement seeing how it's the only class that can consistently get more than 10 procs per game.
Ah yes, first you make a cringe post trying to gatekeep Druid players because they aren't skillful enough to your liking (as opposed to the omega brained Bless Priest that totally isn't just a bunch of draw with a fat pop-off turn that can be learned within 10-20 games) and then you play the victim when people make fun of your smug little rant.
You are an elitist little clown boy and you deserve nothing but mockery.
They are free because the decks are statistically overpowered. Doesn't matter how much of your brain (in Hearthstone, omegalul) you have to use, you're still abusing overtuned decks.
Also you can still play those decks, you just gotta earn those wins now, lmao
I think the idea is to incentivize Unholy decks to double down on Corpse generation and Corpse Bride is supposed to be the big payoff. Compare it to Spiteful Summoner and it doesn'T look that bad
Might be good, but might also be unnecessary. Might of Menethil never really took off despite doing the same thing (while also pushing more face damage), but this is perhaps easier to accomplish than gaining 3 corpses in Frost DK.
However, we've seen this triple spell Nagas and how difficult they can be to juice efficiently, so who knows if this is good enough.
Unlike most other locations, this requires an additional mana cost after playing it, as you need a target to transform.
That being said, Unholy shouldn't struggle with that so this might be really good, even if 3-mana is a steep cost for a tempo deck.
Perhaps Blood could use it as well as an early tool to contest the board
Basically just a worse version of Quest Priest but for everyone.
Think about it, you not only have to play this, have it die, then find all the other Horsemen and also have them die as well, while they cost 6-mana and are vulnerable to transform effects.
Best case scenario is you save Kor'thazz for last so you aren't vulnerable to a final silence, and that just seems like a tall order.
Just for reference, DK Uther Paladin wasn't nearly as difficult to pull off.
The only comparable thing would be [Hearthstone Card (Rin, the Dark Disciple) Not Found], a card that actually did see play and won games, but only because the meta at the time was incredibly slow and late-game driven and because Warlock had an absolutely nutty set to play off that gave them insane defense and longevity.
If you still believe in this, just think about how people were considering the new Bonelord guy as a possibility for some sick OTKs and we haven't seen him being used once ever since...and he just required you to kill him once. THESE GUYS NEED IT 4 TIMES.
In other words, unless there's some insane payoff for killing your own high-cost stuff (like a 1-mana Shadowflame) you're not gonna be able to pull this off in any consistent way.
Also there's probably gonna be an achivement requiring you to do this like 10 times....
I like the idea of giving DK call-backs to the rest of the year instead of just giving them even more basic class identity stuff.
I also like the idea of "polychrome" cards that mix different runes, but I fear they will just end up as a failure. Right now Sindragosa is basically unplayable. You cannot build a functional deck around mixing Frost and Blood. Frost wants to just burn you down while stalling, but without Frostwyrm's Fury you can't do that. Blood just wants to outlast you, but without Vampiric Blood that doesn'T seem too great either....so essentially you're just mutilating two archetypes in order to play a gimped Crabatoa.
Also more Freeze for Frost DK, for some reason that was needed. I'm not even sure if it's better than Might of Menethil (which doesn't see play, just saying)
Also recycling Battlegrounds Art for Rivendare, which is weird.
Hey, now I can finally max out my entire collection and never have to come back ever. Neat.
That Enrage Warrior decklist looks outdated. Surely you run the draw 2-spell, even in an aggressive build.
Would a Thori'belore buff even do anything? Sure, it could see more play, but if you buff it to the point where you can consistently revive it 4-5 times per game it might be so strong that the deck shuts down aggression completely as long as it consistently finds the Phoenix and by that point you could argue it's one of those 1-card build-arounds that make or break the whole deck, which isn't good in my opinion.
Right now Warrior doesn't really have enough valuable fire spells to justify Thori'belore. The solution should be to buff those (or the decks they belong in) and if Thori is still weak after that you can consider buffing it.
Mass nerfs are pointless because we already get consistent nerfs throughout the expansions. All you're doing is forcibly remove playable decks for no reason without actually guaranteeing underperforming classes to see the light of day.
Buffs are better because they actually enable more diversity.
All the nerfs feel reasonable. Glacial Advance being targetted presumably to pre-emptively keep Frost DK from just being the next dominant burn deck in line, which is fine.
Buffs looks interesting and somewhat confusing.
Like...I know Unholy Frenzy is a bad card, but I find it hard to imagine as being any better even at 2 or 1-mana. Battlefield Necromances could be really strong if the token becomes a 2/2, but that might be almost too strong for just one corpse. Curious on how they'll go about it.
Mage buffs just look like fun, DH and Druid are probably pointless for the time being (I'm assuming mana reductions here)
Priest looks very very interesting. If the buffs are good enough then Undead Priest might be a serious midrange contender.
Hopeful for Warlock buffs as well, but it's probably just gonna be 1-mana off each card which probably isn't enough to make that deck a thing.
Warrior buffs could be interesting. Remornia with better stats could be an interesting pick-up for Control Warrior or something more tempo-ish (or just as a lategame threat for Enrage Warrior). Spellbreaker at 4-mana could be really powerful if you can actually put together a reasonable Control deck, which might be an option if they unnerf Nellie (although I doubt they'll just fully revert her, because then we're back at the point where she just wins games on the spot). Interested on how they're gonna buff Asvedon, given that he is already an all-around good card in a class that just happens to not be able to use him effectively. Perhaps "target enemies if possible" to make better use of damage spells.
Except they are literally the best cards in the game and the prime reason why the meta is the way it is.
Pray tell what cards you think are in need of nerfs?
I mean at this point we can't really do much except hope for the best.
As grim as it looks, the chances at Twitch are much better then they would be on Youtube.
Finally.
I'm not a huge twitch viewer, but it's objectively the better platform to host events that are supposed to generate hype. Youtube chat is terrible and their drop system is atrocious as well.
Let's hope this breathes some life into the whole thing instead of just killing it even harder.
Jesus Christ they are desperate for money.
What an absolute waste of two iconic characters.
No new animations, no new frame, no entrance animation.
Why even bother at that point? If they wanna finance the game through cosmetics, why be so lazy about them?
Should be noted that Arcane Mage is by far the fastest way to complete the neutral Manathirst achievement seeing how it's the only class that can consistently get more than 10 procs per game.
lmao
Ah yes, first you make a cringe post trying to gatekeep Druid players because they aren't skillful enough to your liking (as opposed to the omega brained Bless Priest that totally isn't just a bunch of draw with a fat pop-off turn that can be learned within 10-20 games) and then you play the victim when people make fun of your smug little rant.
You are an elitist little clown boy and you deserve nothing but mockery.
See you next time.
They are free because the decks are statistically overpowered. Doesn't matter how much of your brain (in Hearthstone, omegalul) you have to use, you're still abusing overtuned decks.
Also you can still play those decks, you just gotta earn those wins now, lmao
Imagine being so far up your ass that you think playing a high-skill deck should give you free wins
I think the idea is to incentivize Unholy decks to double down on Corpse generation and Corpse Bride is supposed to be the big payoff. Compare it to Spiteful Summoner and it doesn'T look that bad