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YourPrivateNightmare

Lv.19

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1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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We'd never print another Voidcaller, we know better now"

-Blizzard, while lying

Jokes aside, this seems a bit weak. 6-mana is quite the commitment and while the statline makes it so your opponent is effectively forced to deal with it or suffer the consequences it still feels a bit awkward.

If Big Demon Demon Hunter (BDDH, Christ, …

Yeah it's unreliable, but it has great stats. You don't really play this because you expect the effect to clear the board, you play it as a continous threat that you aim to protect in some way.

It fits into the big Demon package which looks quite alright so far.

I don't know and I don't care, it's plent of time for me ( ͡° ͜ʖ ͡°)

That sounds amazing for Libram Paladin.

You can stack your Wisdoms on this guy and then spawn Silver Hand Recruits for him to copy. Becomes incredibly powerful after LIadrin when you can stack and duplicate like 4-5 Librams

5 years, 11 months ago · on New Neutral Minion - Replicat-o-tron

I'd say it goes off by order of summoning. Meaning if you have 3 of them on the board, The first summoned will transform one of its neighbours. That target will no longer go off (since it was transformed) and then the last one will transform something (possibly even the first one).

So it's probably best to staack buffs …

Dragon Paladin has a lot of support...it just isn't very good

I mean we've had vanilla statted minions that advance a later goal succeed.

Hell, Invokers are basically that and Galakrond Rogue is doing fine..

I think you're gonna have to balance out the low tempo of Attendant and Truthseeker by running comeback cards (Like Libram of Justice) or weapons that allow you to keep up in tempo even …

Solid card, nothing to complain about here. The only problem I see is that Paladin (so far) doesn't have a 1/3 1-drop left in Standard, meaning this will be much slower (unless you get a [card]Brazen Zealot[/card] to stick)

5 years, 11 months ago · on New Paladin Spell - Hand of A'dal

A bit clunky, since he's really just a vanilla 4/6, kinda wish they added at least one keyword to this.

I get that the main strength is supposed to be the Libram package and the insane value it gives you, but playing this will always feel bad yet necessary.

This is basically [card]Shield of Galakrond[/card] without the Taunt …

Just a very good card for the deck. Also makes including the Libram package in Pure Paladin more appealing, because that deck needed 2-drops anyways.

 

It just feels a bit boring. I wish they made it like a 2/2 with Divine Shield for more internal synergy, but I guess that would be way too much.

5 years, 11 months ago · on New Paladin Minion - Aldor Attendant

Very strong comeback card, comparable to [card]Hidden Oasis[/card] except a stronger body. If you max out your cost reduction you can get this down to 3 which enables you to play it the same turn you get it off Liadrin, which is HUGE and makes Liadrin so much less awkward to play.

All in all this is just solid …

5 years, 11 months ago · on New Paladin Spell - Libram of Hope

This is actually amazing.

Back in the day I played [card]Explorer's Hat[/card] quite a bit and despite it being slow and usually not worth running, having access to an infinitely recycling +1/+1 is pretty nice.

This is even better because it will eventually cost 0 and you can get a bunch of them off of Liadrin, which means …

5 years, 11 months ago · on New Paladin Spell - Libram of Wisdom

Honestly, even without Libram support this is good enough to run, because it's actually the first time we get this effect asymmetrical. It's a pretty big deal when you don't actually have to murder your own board while playing [card]Wild Pyromancer[/card].

It also gets improved by the fact that you don't actually need Pyro for it to be useful, …

5 years, 11 months ago · on New Paladin Spell - Libram of Justice

Oh wow now that's interesting.

First of all it gives context to Liadrin and makes her so much better (although it seems she won'T give you Justice, which is kind of a bummer)

The ability to play vanilla minions that permanently reduce the cost of some very strong spells that you can also get back over the course …

Random enemies means that it can always whiff when it comes to actually removing minions, meaning you can't reliably use it as a comeback tool.

Even further, 3/5s are pretty underwhelming. At 10-mana those probably won't kill a lot of things.

If you look at it it's basically a more expensive [card]Captain Hooktusk[/card], and we haven't seen her …

5 years, 11 months ago · on New Hunter Spell - Nagrand Slam

Nah, way too expensive and unreliable.

but that'S mostly on Mage not having a minion based archetype at the time. If Highlander Mage right now could run this they honestly might, especially considering Pocket Galaxy was a thing

32 actually since you have to factor in the base damage of Moonfire

I mean, technically Druid can make Malygos cost 0 in this expansion and then you easily get 3 of them with double Moonfire, so it's not exactly impossible....just boring.

 

Could theoretically also use this in Embiggen Druid to copy some chunky bois (like that new Hydra)....just not anything Evasive