We'd never print another Voidcaller, we know better now"
-Blizzard, while lying
Jokes aside, this seems a bit weak. 6-mana is quite the commitment and while the statline makes it so your opponent is effectively forced to deal with it or suffer the consequences it still feels a bit awkward.
If Big Demon Demon Hunter (BDDH, Christ, that sounds like subcategory on Pornhub) is gonna be a thing they'll probably use this just fr consistency's sake.
Yeah it's unreliable, but it has great stats. You don't really play this because you expect the effect to clear the board, you play it as a continous threat that you aim to protect in some way.
It fits into the big Demon package which looks quite alright so far.
You can stack your Wisdoms on this guy and then spawn Silver Hand Recruits for him to copy. Becomes incredibly powerful after LIadrin when you can stack and duplicate like 4-5 Librams
I'd say it goes off by order of summoning. Meaning if you have 3 of them on the board, The first summoned will transform one of its neighbours. That target will no longer go off (since it was transformed) and then the last one will transform something (possibly even the first one).
So it's probably best to staack buffs on the first one played to make sure you get the most value out of it (minion placement is also important I think)
I mean we've had vanilla statted minions that advance a later goal succeed.
Hell, Invokers are basically that and Galakrond Rogue is doing fine..
I think you're gonna have to balance out the low tempo of Attendant and Truthseeker by running comeback cards (Like Libram of Justice) or weapons that allow you to keep up in tempo even when you're just playing vanillas (Truesilver or the LIghtforged guy that gives you one)
I actually think the way to go might not even be Mono Paladin but rather a small neutral package so you an use Wild Pyromancer, because it's just incredibly good with both Justice and Wisdom (especially if you've gotten multiple wisdoms out of Liadrin)
We also haven't seen the Paladin Prime yet and that probably support a more midrange/control style
Solid card, nothing to complain about here. The only problem I see is that Paladin (so far) doesn't have a 1/3 1-drop left in Standard, meaning this will be much slower (unless you get a Brazen Zealot to stick)
A bit clunky, since he's really just a vanilla 4/6, kinda wish they added at least one keyword to this.
I get that the main strength is supposed to be the Libram package and the insane value it gives you, but playing this will always feel bad yet necessary.
This is basically Shield of Galakrond without the Taunt which just seems a bit slow. Let's hope Libram Paladin has a strong enough gameplan to justify this
Very strong comeback card, comparable to Hidden Oasis except a stronger body. If you max out your cost reduction you can get this down to 3 which enables you to play it the same turn you get it off Liadrin, which is HUGE and makes Liadrin so much less awkward to play.
All in all this is just solid in general and the shell is flexible enough to be included in many different archetypes
Back in the day I played Explorer's Hat quite a bit and despite it being slow and usually not worth running, having access to an infinitely recycling +1/+1 is pretty nice.
This is even better because it will eventually cost 0 and you can get a bunch of them off of Liadrin, which means you basically have enough fuel to win the topdeck war against anyone who doesn't run silence (in which case you should just spread them out so you don't lose them all at once).
I have no idea how strong this is going to be and it might not work out as planned in the end, but damn, it looks like a lot of fun and I'll be happy to try it.
Honestly, even without Libram support this is good enough to run, because it's actually the first time we get this effect asymmetrical. It's a pretty big deal when you don't actually have to murder your own board while playing Wild Pyromancer.
It also gets improved by the fact that you don't actually need Pyro for it to be useful, because the weapon gives it at least some value as a standalone and that's HUGE for a class that doesn't really have that much access to draw.
First of all it gives context to Liadrin and makes her so much better (although it seems she won'T give you Justice, which is kind of a bummer)
The ability to play vanilla minions that permanently reduce the cost of some very strong spells that you can also get back over the course of the game is pretty strong. I mean you can easily get Hope down to 5-6 which is pretty strong (and if you max it out you can play it alongside Liadrin)
Even better, this works as Pure Paladin support (and that archetype isn't even half-bad).
I think Wisdom is probably the strongest of the 3 since you can easily get it to cost 0 and once you throw down Liadrin you probably get a bunch of them back that cost 0 which you can use to buff whatever's currently on the board...and then recycle the buffs to consistently shit out MASSIVE Silver Hand recruits.
This might unironically spawn an archetype on its own, since it basically packs inevitability as long as you manage to cast at least 3-4 Wisdoms.
Random enemies means that it can always whiff when it comes to actually removing minions, meaning you can't reliably use it as a comeback tool.
Even further, 3/5s are pretty underwhelming. At 10-mana those probably won't kill a lot of things.
If you look at it it's basically a more expensive Captain Hooktusk, and we haven't seen her played in like a year. Zul'jin also rotates, so there's no long term value from this.
At best this would be run in Highlander Hunter as a last resort...and I don't think they'd even need it.
but that'S mostly on Mage not having a minion based archetype at the time. If Highlander Mage right now could run this they honestly might, especially considering Pocket Galaxy was a thing
I mean, technically Druid can make Malygos cost 0 in this expansion and then you easily get 3 of them with double Moonfire, so it's not exactly impossible....just boring.
Could theoretically also use this in Embiggen Druid to copy some chunky bois (like that new Hydra)....just not anything Evasive
We'd never print another Voidcaller, we know better now"
-Blizzard, while lying
Jokes aside, this seems a bit weak. 6-mana is quite the commitment and while the statline makes it so your opponent is effectively forced to deal with it or suffer the consequences it still feels a bit awkward.
If Big Demon Demon Hunter (BDDH, Christ, that sounds like subcategory on Pornhub) is gonna be a thing they'll probably use this just fr consistency's sake.
Yeah it's unreliable, but it has great stats. You don't really play this because you expect the effect to clear the board, you play it as a continous threat that you aim to protect in some way.
It fits into the big Demon package which looks quite alright so far.
Step on me~
I don't know and I don't care, it's plent of time for me ( ͡° ͜ʖ ͡°)
That sounds amazing for Libram Paladin.
You can stack your Wisdoms on this guy and then spawn Silver Hand Recruits for him to copy. Becomes incredibly powerful after LIadrin when you can stack and duplicate like 4-5 Librams
I'd say it goes off by order of summoning. Meaning if you have 3 of them on the board, The first summoned will transform one of its neighbours. That target will no longer go off (since it was transformed) and then the last one will transform something (possibly even the first one).
So it's probably best to staack buffs on the first one played to make sure you get the most value out of it (minion placement is also important I think)
Dragon Paladin has a lot of support...it just isn't very good
I mean we've had vanilla statted minions that advance a later goal succeed.
Hell, Invokers are basically that and Galakrond Rogue is doing fine..
I think you're gonna have to balance out the low tempo of Attendant and Truthseeker by running comeback cards (Like Libram of Justice) or weapons that allow you to keep up in tempo even when you're just playing vanillas (Truesilver or the LIghtforged guy that gives you one)
I actually think the way to go might not even be Mono Paladin but rather a small neutral package so you an use Wild Pyromancer, because it's just incredibly good with both Justice and Wisdom (especially if you've gotten multiple wisdoms out of Liadrin)
We also haven't seen the Paladin Prime yet and that probably support a more midrange/control style
Solid card, nothing to complain about here. The only problem I see is that Paladin (so far) doesn't have a 1/3 1-drop left in Standard, meaning this will be much slower (unless you get a Brazen Zealot to stick)
A bit clunky, since he's really just a vanilla 4/6, kinda wish they added at least one keyword to this.
I get that the main strength is supposed to be the Libram package and the insane value it gives you, but playing this will always feel bad yet necessary.
This is basically Shield of Galakrond without the Taunt which just seems a bit slow. Let's hope Libram Paladin has a strong enough gameplan to justify this
Just a very good card for the deck. Also makes including the Libram package in Pure Paladin more appealing, because that deck needed 2-drops anyways.
It just feels a bit boring. I wish they made it like a 2/2 with Divine Shield for more internal synergy, but I guess that would be way too much.
Very strong comeback card, comparable to Hidden Oasis except a stronger body. If you max out your cost reduction you can get this down to 3 which enables you to play it the same turn you get it off Liadrin, which is HUGE and makes Liadrin so much less awkward to play.
All in all this is just solid in general and the shell is flexible enough to be included in many different archetypes
This is actually amazing.
Back in the day I played Explorer's Hat quite a bit and despite it being slow and usually not worth running, having access to an infinitely recycling +1/+1 is pretty nice.
This is even better because it will eventually cost 0 and you can get a bunch of them off of Liadrin, which means you basically have enough fuel to win the topdeck war against anyone who doesn't run silence (in which case you should just spread them out so you don't lose them all at once).
I have no idea how strong this is going to be and it might not work out as planned in the end, but damn, it looks like a lot of fun and I'll be happy to try it.
Honestly, even without Libram support this is good enough to run, because it's actually the first time we get this effect asymmetrical. It's a pretty big deal when you don't actually have to murder your own board while playing Wild Pyromancer.
It also gets improved by the fact that you don't actually need Pyro for it to be useful, because the weapon gives it at least some value as a standalone and that's HUGE for a class that doesn't really have that much access to draw.
Also, Shrink Ray needed a replacement anyways.
Oh wow now that's interesting.
First of all it gives context to Liadrin and makes her so much better (although it seems she won'T give you Justice, which is kind of a bummer)
The ability to play vanilla minions that permanently reduce the cost of some very strong spells that you can also get back over the course of the game is pretty strong. I mean you can easily get Hope down to 5-6 which is pretty strong (and if you max it out you can play it alongside Liadrin)
Even better, this works as Pure Paladin support (and that archetype isn't even half-bad).
I think Wisdom is probably the strongest of the 3 since you can easily get it to cost 0 and once you throw down Liadrin you probably get a bunch of them back that cost 0 which you can use to buff whatever's currently on the board...and then recycle the buffs to consistently shit out MASSIVE Silver Hand recruits.
This might unironically spawn an archetype on its own, since it basically packs inevitability as long as you manage to cast at least 3-4 Wisdoms.
Man, I actually feel like playing Paladin now.
Random enemies means that it can always whiff when it comes to actually removing minions, meaning you can't reliably use it as a comeback tool.
Even further, 3/5s are pretty underwhelming. At 10-mana those probably won't kill a lot of things.
If you look at it it's basically a more expensive Captain Hooktusk, and we haven't seen her played in like a year. Zul'jin also rotates, so there's no long term value from this.
At best this would be run in Highlander Hunter as a last resort...and I don't think they'd even need it.
Nah, way too expensive and unreliable.
but that'S mostly on Mage not having a minion based archetype at the time. If Highlander Mage right now could run this they honestly might, especially considering Pocket Galaxy was a thing
32 actually since you have to factor in the base damage of Moonfire
I mean, technically Druid can make Malygos cost 0 in this expansion and then you easily get 3 of them with double Moonfire, so it's not exactly impossible....just boring.
Could theoretically also use this in Embiggen Druid to copy some chunky bois (like that new Hydra)....just not anything Evasive