basically Blessing of Kings for Priest. Not exactly sure what kind of deck could use this, but it's really not bad, especially since Inner Fire is here to stay.
Good enough, basically Swashburglar for Priest. Since they apparently don't want to give draw to Priest we'll have to make due with stealing stuff and this just about makes the cut.
It won't kill early boards so the low mana cost is somewhat irrelevant.
It's basically filler for when there are no lategame boardwipes in standard. Won't run this unless there'S something to specifically counter (or Priest gets a way to buff enemy attack)
Pretty good I'd say. Good enough if you just run it in a Beast focused deck it gives you decent enough value, but if you actually put specific beasts into your deck it could be huge. Oasis Snapjaw and Hippogryph say hi.
Curves into Ramkahen Wildtamer. In theory you could do some really powerful stuff with this.
to be fair this is already a huge bonus. I can't count how many times I ended up missing like 2 or 3 crucial rares (and sometimes even commons) that I really didn't want to craft (since it's a huge dust loss overall) so I had to wait and buy more packs until I got to actually build decks.
It also means that dusting golden commons/rares is now much safer since you'll basically guarantee to get all of them with enough packs.
Finally, the real factors here is the one to Epics. Opening excess epics feels awful, because the dust-rarity rate is pretty bad. Now you'll get a larger amount of epics on average and that makes up for a lot of dust.
At first Spellbreaker was kind of confusing, but it makes perfect sense. There is no reason to have 2 cards with the same purpose in the same set (especially the evergreen one).
Acolyte was surprising, but I like their direction. I never really enjoyed how most reliable card draw is found in the Neutral set. Maybe this way we get more interesting card draw for classes that need/could use it (for instance Priest). Warrior won't like this one though.
MCT can go fuck itself. Nothing to be said here, good riddance
Leeroy was inevitable. He also leaves together with Zilliax which should balance things out overall.
Mountain Giant is the most puzzling one. It was only ever a problem when you gave decks the ability to strictly build around it. I guess it opens up space for Handlock to go in a new direction. Funny how Sea Giant is the only Giant left in thee Classic set now.
I mean, they have to finance themselves somehow. I really hope this isn't being used as justification for more insidious monetization later down the road.
In any case....KEEP ALL YOUR CARDPACKS NOW AND DON'T OPEN THEM UNTIL THIS GOES LIVE
Pretty strong on paper, but without self damaging tools it doesn't seem that great.
Why is it a demon though? None of the other Illidari have a demon tag
It isn't self-damage, it's attack based. "After this minion is attacked". That certainly makes it worse, but it's an interesting new mechanic at least.
Also, I already replied this on the article comments but I'll restate it in a more visible spot. She's a Demon because she's in Metamorphosis, which is a DH ability that turns the user into a demon temporarily. There's a separate version for each spec - Havoc has it as a DPS stim and grows wings while using it. Vengeance has it as a survivability tool and grows spikes. This is a Vengeance DH using Metamorphosis.
Tempo aggro. New rogue basically. And dhunters have better tempo cards. Its not second-hand zoo, I just cant imagine any minion trading to happen. There's so much support for dhunter to just clear it with spells + face
yeah, having looked at the entire thing so far I realise it now.
Basically looks like tempo king, but weak to burn.
Because an aggro meta is what everyone was looking forward to, right?
I mean....Solitary Monk into Stand Alone on turn 3 is basically game over for any deck (that isn't running Vengeance or some Rimefang wolf shenanigans)
So is a Greenglade Duo that you can't get rid of.
Having only 20 health means any guaranteed damage is relevant...and if that guaranteed damage hits you for 6 over multiple turns things get kind of kooky.
We don't know if this is a fake Twinspell or not. Second Slice could easily be 1 mana. A 0 man spell that generates a 0 mana spell sounds like a bit much.
Either that or Auctioneer is going bye bye for limiting design space.
if they rotate Auctioneer now after him not having seen real play for almost a year just so they can print half-baked 0-cost spells that won't see play outside of actual Auctioneer then I#ll be pissed.
Smite is a straight up buff. It was only used face in OTK decks (mainly Razakus). Aside from that it was a lackluster removal spell (and also the only card to have an identical copy, being Arcane Shot). Now it's the strongest 1-mana removal spell in the game, meaning that you can never stick any 1-drop against Priest, which could be huge.
Shield is the only real nerf and who knows what Auctioneer Shenanigans we're going to get into.
I also suspect Neutrals are going to get cut....it'S not like we need them anyways. What's the point of having that many when most of them are deliberately designed to be pointless outside of Arena.
basically Blessing of Kings for Priest. Not exactly sure what kind of deck could use this, but it's really not bad, especially since Inner Fire is here to stay.
Good enough, basically Swashburglar for Priest. Since they apparently don't want to give draw to Priest we'll have to make due with stealing stuff and this just about makes the cut.
Still need more payoff for Thief Priest
Actually nuts, probably one of the best 1-drops Priest ever had (outside of Cleric I guess)
You can use it to stall early, you can use it to set up for SW:P, you can combo it with Cabal Shadow Priest and Shadow Madness.
Hell, this might make Tempo Priest a thing again. Nothing more tempo than playing a 1-drop and jacking your opponent'S shit.
probably too situational to be honest.
It won't kill early boards so the low mana cost is somewhat irrelevant.
It's basically filler for when there are no lategame boardwipes in standard. Won't run this unless there'S something to specifically counter (or Priest gets a way to buff enemy attack)
Pretty good I'd say. Good enough if you just run it in a Beast focused deck it gives you decent enough value, but if you actually put specific beasts into your deck it could be huge. Oasis Snapjaw and Hippogryph say hi.
Curves into Ramkahen Wildtamer. In theory you could do some really powerful stuff with this.
to be fair this is already a huge bonus. I can't count how many times I ended up missing like 2 or 3 crucial rares (and sometimes even commons) that I really didn't want to craft (since it's a huge dust loss overall) so I had to wait and buy more packs until I got to actually build decks.
It also means that dusting golden commons/rares is now much safer since you'll basically guarantee to get all of them with enough packs.
Finally, the real factors here is the one to Epics. Opening excess epics feels awful, because the dust-rarity rate is pretty bad. Now you'll get a larger amount of epics on average and that makes up for a lot of dust.
Only one adventure and it'S in Phase 1. Kind of interesting and also means less expensive expansions (hopefully)
At first Spellbreaker was kind of confusing, but it makes perfect sense. There is no reason to have 2 cards with the same purpose in the same set (especially the evergreen one).
Acolyte was surprising, but I like their direction. I never really enjoyed how most reliable card draw is found in the Neutral set. Maybe this way we get more interesting card draw for classes that need/could use it (for instance Priest). Warrior won't like this one though.
MCT can go fuck itself. Nothing to be said here, good riddance
Leeroy was inevitable. He also leaves together with Zilliax which should balance things out overall.
Mountain Giant is the most puzzling one. It was only ever a problem when you gave decks the ability to strictly build around it. I guess it opens up space for Handlock to go in a new direction. Funny how Sea Giant is the only Giant left in thee Classic set now.
Sounds good, also gives more incentive to actuallly rank up instead of just grinding for rank 5 every month and then never touching the mode again.
this sounds way too good not to have a catch.
I mean, they have to finance themselves somehow. I really hope this isn't being used as justification for more insidious monetization later down the road.
In any case....KEEP ALL YOUR CARDPACKS NOW AND DON'T OPEN THEM UNTIL THIS GOES LIVE
maybe they're overhauling the classic set in some regard and DHs don't even get one
I mean....technically speaking Illidan has a lot of synergy with the current DH cards. He creates a bunch of tokens.
Maybe they rework him into DHs new classic legendary.
thanks, that actually makes sense.
Also whoops, I misread it.
yeah, having looked at the entire thing so far I realise it now.
Basically looks like tempo king, but weak to burn.
Because an aggro meta is what everyone was looking forward to, right?
I mean....Solitary Monk into Stand Alone on turn 3 is basically game over for any deck (that isn't running Vengeance or some Rimefang wolf shenanigans)
So is a Greenglade Duo that you can't get rid of.
Having only 20 health means any guaranteed damage is relevant...and if that guaranteed damage hits you for 6 over multiple turns things get kind of kooky.
if they rotate Auctioneer now after him not having seen real play for almost a year just so they can print half-baked 0-cost spells that won't see play outside of actual Auctioneer then I#ll be pissed.
sure, but why are some of them not demons in the news set? If they want to be consistent either all of them are Demons or none of them.
Smite is a straight up buff. It was only used face in OTK decks (mainly Razakus). Aside from that it was a lackluster removal spell (and also the only card to have an identical copy, being Arcane Shot). Now it's the strongest 1-mana removal spell in the game, meaning that you can never stick any 1-drop against Priest, which could be huge.
Shield is the only real nerf and who knows what Auctioneer Shenanigans we're going to get into.
I also suspect Neutrals are going to get cut....it'S not like we need them anyways. What's the point of having that many when most of them are deliberately designed to be pointless outside of Arena.
Auctioneer mostly, but also just keeping key minions alive.
to be fair, Demon Hunter hero cards would be a bit less likely because in canon only elves can become DHs...and we only have one elf hero.