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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Wow, now that is a REALLY cool design.

    Above average statline but it gets balanced out through being weaker to removal (making it suboptimal in tempo decks)., but it really shines as basically a 2-mana Spell damage minion to combo with board clears or just regular removal.

    Things this improves considerably:

    Nether Breath (8 damage and healing!)

    any 3-4 mana boadclear with at least 2 damage (ranging from Lightning Storm to Holy Nova)

    Some big Boardclears to be used against bigger boards (Earthquake and Flamestrike for instance)

    most low cost single target removal spells (especially Holy Smite after the buff)

    Baited Arrow in Wild :(

    a lot of the single target Rogue spells (Backstab and Vendetta specifically)

     

    Overall a pretty strong card for control decks, it can even be played on turn 2 just for tempo (at least against decks without spell removal)

     

     

    Also, [Hearthstone Card (Galakrond the Wretched) Not Found] just got so much worse. Let's hope Warlock gets something good to make up for it.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Pretty good for reach or other desperate measures. Does the Hero Power still cost 1?

    Grizzled Wizard as a hard-counter? I assume if you steal their second charge and use it it will revert on your side. It just remains to be seen what the exact mechanics are behind it´(is it hardcoded to always switch to DH Hero power or does it factor in the class's base hero power)

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Boring. Why are we printing Warlock cards for other classes?

    Sure, combined with the guy that reduces your demons cost by 2 it will definitely see play in some form, but it's already indicative of what the archetype will be allowed to do:

    Cheat out some big demons and that'S about it. They're not gonna repeat the Cubelock fiasco so we're never getting something that would really justify running this in a dedicated deck. At best it'S gonna make people run Black Knight or BGH again

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Seems a bit redundant. The class already has great card draw and this is very situational.

    Unless we get some whacky Demon Hunter OTK I don't feel this will be necessary.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Hey look, it's yet another iteration of the same concept we've seen twice before.

     

    Not buying into the hype here. It's expensive and you need healing for it to work in the long run (which so far is a bit sparse in the class)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Really comes down to how easy it is to activate OUtcast cards

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    decent. Reminds me of Underbelly Fence except less durable

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    If this works as the wording suggests then it's an instant include for Quest Druid..

    Basically almost as strong as Kun was during Tombs of Doom

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Druid does have a decent amount of minion summoning spells, so maybe a spell Druid could work?

    Then again, what#s the point if Druid has so much card draw anyways?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Ahahahahaha no

    Noone's gonna spend that much gold for basic features in a half-baked gamemode

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Janky OTK potential, still too slow probably

    Neither Quest nor Embiggen Druid can afford to spend 3-mana to do nothing.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    I don't fear the draw, I fear the handsize.

    I've played large combos before and the biggest issue is always the fact that you eventually can't draw anymore cards without burning them while also only being able to play 1 or 2 cards a turn because the rest of your hands is all combo pieces.

     

    It's probably better to just throw this into Cyclone Mage and RNG the hell out of your opponent...who knows, maybe you even get an OTK out of it.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    I'd say it's a Warlock/Rogue hybrid (lots of self-damage with limited healing but big card draws and tempo plays) and the gaps are filled with leftover Warrior, Druid and Hunter synergies.

    So far it doesn't really feel like it's its own class but rather just an amalgamation of ditched mechanics (their main selling point is literally an abandoned Druid theme. Gonk should have chosen a different team I guess).

    On the other hand it's at least good to see that those mechanics might get time to shine in a class that's actually dedicated to them.

    I really don't like the focus on demons though it just seems to similar to Warlock. Druid and Hunter both use BEasts, but they feel very distinct from each other, meanwhile it's like "Oh hey you like Big Demons? So do I."

    Most of the Demon stuff could have been printed for Warlock and you wouldn't even notice it.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Pros:

    -very f2p friendly. Rewards dedicated players who spent more time, but still gives casuals enough to continue playing

    -strategic and involving. Every decision feels like it matters, knowledge of mechanics is being rewarded

    -great artwork and overall design

    -large variety for possible deck archetypes and experimenting

     

    Cons:

    -once you actually play the meta it ends up very one-sided. There's plenty of situations where you'll just lose because your opponent plays a deck you can't beat (compare to Hearthstone where you basically always have a chance if RNG is in your favour)

    -Riot's balancing decisions are...questionable at best. I get a lot of LoL-vibes where they just simply don't seem to realize obvious problems with even more obvious solutions and just keep skirting around the issue with bandaid fixes. This is where Blizzard actually shines in comparison: If there is a problem card in Hearthstone it will get nerfed. It miight end up useless or balanced, but in any case they problem will be fixed.

     

     

    It's a good game and has a lot of appeal, but fuck me I can't play it any longer because I'm not gonna relive the trauma of playing League and hoping for competent balancing only to be disappointed every SINGLE patch.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    I wouldn't call it unreliable, but it's a 9-card combo, gonna be pretty hard to actually get all those combo pieces together

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Not really a big fan of another class recycling Warlock spells

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    I did, and I get why they want to remove direct damage spells from Priest, but Auchenai didn't even fit that niche and could easily be designed aorund by just making targetted healing spells be ally/minion only (as they did with Greater Healing Potion)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    So is the Ysera change a nerf or a buff? You get an additional minion with guaranteed synergy at the start of every round. I thought she was already pretty good.

    Also, omegalul Patches, just came back and now gets yeeted again for being trash.

    Finley is basically "I didn't like my other two hero choices so I'll take three more wishes"

    Millhouse is still garbage. It doesn't matter how much starting gold he has, 2 gold refresh is literally impossible to get into lategame with unless you get perfect RNG every round.

    Lich King and Putricide might honestly be kind of OP now.

    Deathwing should be removed altogether, such a fucking stupid concept "lol, I got Rat Pack on round 3, guess I win". -1 attack won't change much.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    I hate to break it to you but Overseer isn't an actual card in the game

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    I guess, but it's still somewhat off-putting since the card was never really used aggressively anyways.