that's a fair point I didn't think about that actually.
But again, that's a pretty specific combo that only comes online at most turn 7, which is usually when powerful stuff starts to happen anyways.
I'm actually looking forward to playing this now and I still don't believe it will get out of hand...at least not in comparison to other stuff we'll be getting.
It's a 5-mana 4/2 weapon that requires you to have a board the turn you play it in order to use it.
This means:
a) if you don'T swing immediately you've just spent 5-mana to do nothing and open yourself up to weapon removal (something that's way more common now thanks to Zephrys)
b) if you do have a board it might not be an ideal one to evolve
c) The only cards currently in the game that benefit a lot from Evolve are Mogu Fleshshaper and Desert Hare, neither of which are particularly powerful as standalones and won't come down together with this before like turn 6 or 7.
I'm not saying this is bad or won't see play, but anyone who compares this to Evolve Shaman from Doom Tomb days is being silly. Hell, Evolve wasn't even that big of a deal when it first came out.
It's decent enough if Shaman has ways to get on the board early. I don't really see it as a massive Evolve enabler. If you just keep two minions on the board and then drop this you're probably getting decent enough tempo out of it.
It's not amazing but Shaman can't exactly be picky these days
Honestly probably one of the more balanced Evolve cards. Bogstrok is strong, sure, but he requires at least two minions on the board (preferably ones that aren't just 1-drops), so he's simple to play around.
Same goes for Boggspine. You're spending 5-mana for a 4/2 weapon. If you don't have a board at that point then you basically did nothing for a turn (or wasted a weapon charge). It's also countered by weapon removal if you just set it up for your next turn.
Sure, Desert Hare might come back, but realistically speaking, what's the worst that could happen? 2-4 drops on turn 6 with Bogstrok?
The absolute dream would ofc be turn 5 Boggspine into turn 6 double Hare, but that's not only slow but also very unlikely.
Mogu Fleshshaper was already nerfed so it's not like it's suddenly going to return and ruin your day (unless there's somehow 9 minions on the board by turn 3 or 5).
MCT has also left the building, so Quest Shaman, if it even manages to return will nowhere be near as strong, so no worrying about that.
Galakrond Shaman is also probably never making a return unless they buff it again.
Overall Shaman has got NOTHING right now, and this doesn't seem powerful enough to make them tier 1 again all of a sudden.
Might honestly not even be that bad. There's enough small demons that playing this early on won't be terrible. The only problem is getting a big enough hand to use it.
Either way, please show the non-meme Warlock cards now please
But if "both effects" is active... Will it summon one 9/9 with taunt and rush, or one 9/9 taunt and one 9/9 rush? Based on the wording my guess is that it is the former option.
actually the wording suggests two summons.
If it summoned the one minion with both keywords then it would have to be worded "Summon a Humungus Fungus. Choose One: it has Taunt or Rush"
based on how it's worded right now, the two choices would have to read "Summon a 9/9 with Taunt/Rush" meaning that combining them summons two seperate minions
Or maybe I'm wrong and Blizzard's wording is as fucked up as usual. Could go either way, but I'M almost certain they were going for this kind of powerful effect.
The only thing that might be a problem is getting enough spells for a Shaman deck (or at least some spelll generation). Other than that this is very flexible removal
baku & genn atrocious design that lead to weird nerfs (by 2 mana) of cards cause of them..
Blizzard is much worse..
At least kalista is counter able you can kill her before she levels up.. played lucian quite a bit he is very hard to level up without senna..
thing is, Blizzard actually improve over time, Riot has been around for 10 years and they haven't llearned a thing and only gotten worse at it.
Did Blizzard not immediately deal with Galakrond Shaman when it became too strong? Did they not do multiple balance patches in the last year that ultimately ended up with a meta that's actually quite balanced (if you ignore SHaman being dumpster tier)
The thing about Hearthstone balance changes is that they actually do their job. If a card is OP a balance change will fix it..and if it's still a problem later they'll just do it again.
Say what you want about Baku & Genn, but they were addressed when it was needed and nobody can tell me that playing against Holy Wrath Paladin with a 2-mana Equality would have been fun.
Not entirely sure it's worth the effor tthough. Spending 5-mana to do nothing for 2 turns is a big investment, especially for a class that seeminglyy wins off tempo alone (and is vulnerable to taking damage). Furthermore it targets ALL enemies, meaning it doesn't really work as a comeback boardclear (and rarely will function as a finisher)
This whole dormant mechanic seems way too slow unless they release some neutral support that allows you to awaken them sooner.
Well that's boring. I was hoping they'd at least rework the card seeing how it's....you know....utter garbage and useless in just about every circumstance.
Also a shame they're going to waste a cool character on such a weak effect. At least buff the guy so there's a reason to play him.
that's not fair, they'd at least be 5/17 :^)
that's a fair point I didn't think about that actually.
But again, that's a pretty specific combo that only comes online at most turn 7, which is usually when powerful stuff starts to happen anyways.
I'm actually looking forward to playing this now and I still don't believe it will get out of hand...at least not in comparison to other stuff we'll be getting.
How is everyone overestimating this thing?
It's a 5-mana 4/2 weapon that requires you to have a board the turn you play it in order to use it.
This means:
a) if you don'T swing immediately you've just spent 5-mana to do nothing and open yourself up to weapon removal (something that's way more common now thanks to Zephrys)
b) if you do have a board it might not be an ideal one to evolve
c) The only cards currently in the game that benefit a lot from Evolve are Mogu Fleshshaper and Desert Hare, neither of which are particularly powerful as standalones and won't come down together with this before like turn 6 or 7.
I'm not saying this is bad or won't see play, but anyone who compares this to Evolve Shaman from Doom Tomb days is being silly. Hell, Evolve wasn't even that big of a deal when it first came out.
It's decent enough if Shaman has ways to get on the board early. I don't really see it as a massive Evolve enabler. If you just keep two minions on the board and then drop this you're probably getting decent enough tempo out of it.
It's not amazing but Shaman can't exactly be picky these days
yeah except noone is going to let you just play Desert Hare on 3 and not just remove the 3 1/1s
Honestly probably one of the more balanced Evolve cards. Bogstrok is strong, sure, but he requires at least two minions on the board (preferably ones that aren't just 1-drops), so he's simple to play around.
Same goes for Boggspine. You're spending 5-mana for a 4/2 weapon. If you don't have a board at that point then you basically did nothing for a turn (or wasted a weapon charge). It's also countered by weapon removal if you just set it up for your next turn.
Sure, Desert Hare might come back, but realistically speaking, what's the worst that could happen? 2-4 drops on turn 6 with Bogstrok?
The absolute dream would ofc be turn 5 Boggspine into turn 6 double Hare, but that's not only slow but also very unlikely.
Mogu Fleshshaper was already nerfed so it's not like it's suddenly going to return and ruin your day (unless there's somehow 9 minions on the board by turn 3 or 5).
MCT has also left the building, so Quest Shaman, if it even manages to return will nowhere be near as strong, so no worrying about that.
Galakrond Shaman is also probably never making a return unless they buff it again.
Overall Shaman has got NOTHING right now, and this doesn't seem powerful enough to make them tier 1 again all of a sudden.
lmao, the absolute madlads did it, Darkmoon Faire is actually going to be a thing
Renounce your Hand
Might honestly not even be that bad. There's enough small demons that playing this early on won't be terrible. The only problem is getting a big enough hand to use it.
Either way, please show the non-meme Warlock cards now please
actually the wording suggests two summons.
If it summoned the one minion with both keywords then it would have to be worded "Summon a Humungus Fungus. Choose One: it has Taunt or Rush"
based on how it's worded right now, the two choices would have to read "Summon a 9/9 with Taunt/Rush" meaning that combining them summons two seperate minions
Or maybe I'm wrong and Blizzard's wording is as fucked up as usual. Could go either way, but I'M almost certain they were going for this kind of powerful effect.
too expensive to be useful in my opinion. At least until they release a Demon that's cheap enough to copy.
but he does see weapons
Pretty sure you do since it's a card you actually spend money (or gold) on.
But that'S a year away from now so it doesn't matter atm
well this time there's an actual payoff instead of just having 3 secrets that would neever even go in the same deck
that's just great, no questions asked.
The only thing that might be a problem is getting enough spells for a Shaman deck (or at least some spelll generation). Other than that this is very flexible removal
If only Hallazeal was still around
thing is, Blizzard actually improve over time, Riot has been around for 10 years and they haven't llearned a thing and only gotten worse at it.
Did Blizzard not immediately deal with Galakrond Shaman when it became too strong? Did they not do multiple balance patches in the last year that ultimately ended up with a meta that's actually quite balanced (if you ignore SHaman being dumpster tier)
The thing about Hearthstone balance changes is that they actually do their job. If a card is OP a balance change will fix it..and if it's still a problem later they'll just do it again.
Say what you want about Baku & Genn, but they were addressed when it was needed and nobody can tell me that playing against Holy Wrath Paladin with a 2-mana Equality would have been fun.
So basically a 3-mana Sap with an upside.
The secret we've already seen is already more than playable so this will be a natural fit. Gonna be really hard to play for tempo against Rogue now.
Can also be used on your own minions in emergencies
Well that's pretty big.
Not entirely sure it's worth the effor tthough. Spending 5-mana to do nothing for 2 turns is a big investment, especially for a class that seeminglyy wins off tempo alone (and is vulnerable to taking damage). Furthermore it targets ALL enemies, meaning it doesn't really work as a comeback boardclear (and rarely will function as a finisher)
This whole dormant mechanic seems way too slow unless they release some neutral support that allows you to awaken them sooner.
Yeah, the more I think about it the more I believe this will be an auto include in any deck running spell-based removal above the 2-damage mark.
Mage loves it
Druid adores it
Warlock just orgasmed at the thought of an 8-damage Nether Breath
In fact, the only classes who can'T reallly use it as well are Warrior and Paladin and even those have some useful spells.
Thanks to the new protection rule I'M probably gonna craft these guys before even opening packs.
welcome to the Riot school of balancing.
"Let's try this."
"Did you think about it"
"LOLNO"
and then it takes about a month for these to get replaced by the next problem
Well that's boring. I was hoping they'd at least rework the card seeing how it's....you know....utter garbage and useless in just about every circumstance.
Also a shame they're going to waste a cool character on such a weak effect. At least buff the guy so there's a reason to play him.