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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    that's not fair, they'd at least be 5/17 :^)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    that's a fair point I didn't think about that actually.

    But again, that's a pretty specific combo that only comes online at most turn 7, which is usually when powerful stuff starts to happen anyways.

     

    I'm actually looking forward to playing this now and I still don't believe it will get out of hand...at least not in comparison to other stuff we'll be getting.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    How is everyone overestimating this thing?

    It's a 5-mana 4/2 weapon that requires you to have a board the turn you play it in order to use it.

    This means:

    a) if you don'T swing immediately you've just spent 5-mana to do nothing and open yourself up to weapon removal (something that's way more common now thanks to Zephrys)

    b) if you do have a board it might not be an ideal one to evolve

    c) The only cards currently in the game that benefit a lot from Evolve are Mogu Fleshshaper and Desert Hare, neither of which are particularly powerful as standalones and won't come down together with this before like turn 6 or 7.

     

    I'm not saying this is bad or won't see play, but anyone who compares this to Evolve Shaman from Doom Tomb days is being silly. Hell, Evolve wasn't even that big of a deal when it first came out.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    It's decent enough if Shaman has ways to get on the board early. I don't really see it as a massive Evolve enabler. If you just keep two minions on the board and then drop this you're probably getting decent enough tempo out of it.

    It's not amazing but Shaman can't exactly be picky these days

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    yeah except noone is going to let you just play Desert Hare on 3 and not just remove the 3 1/1s

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Honestly probably one of the more balanced Evolve cards. Bogstrok is strong, sure, but he requires at least two minions on the board (preferably ones that aren't just 1-drops), so he's simple to play around.

    Same goes for Boggspine. You're spending 5-mana for a 4/2 weapon. If you don't have a board at that point then you basically did nothing for a turn (or wasted a weapon charge). It's also countered by weapon removal if you just set it up for your next turn.

    Sure, Desert Hare might come back, but realistically speaking, what's the worst that could happen? 2-4 drops on turn 6 with Bogstrok?

    The absolute dream would ofc be turn 5 Boggspine into turn 6 double Hare, but that's not only slow but also very unlikely.

    Mogu Fleshshaper was already nerfed so it's not like it's suddenly going to return and ruin your day (unless there's somehow 9 minions on the board by turn 3 or 5).

    MCT has also left the building, so Quest Shaman, if it even manages to return will nowhere be near as strong, so no worrying about that.

    Galakrond Shaman is also probably never making a return unless they buff it again.

     

    Overall Shaman has got NOTHING right now, and this doesn't seem powerful enough to make them tier 1 again all of a sudden.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    lmao, the absolute madlads did it, Darkmoon Faire is actually going to be a thing

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Renounce your Hand

    Might honestly not even be that bad. There's enough small demons that playing this early on won't be terrible. The only problem is getting a big enough hand to use it.

     

    Either way, please show the non-meme Warlock cards now please

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago
    Quote From allthehype

    But if "both effects" is active... Will it summon one 9/9 with taunt and rush, or one 9/9 taunt and one 9/9 rush? Based on the wording my guess is that it is the former option.

    actually the wording suggests two summons.

    If it summoned the one minion with both keywords then it would have to be worded "Summon a Humungus Fungus. Choose One: it has Taunt or Rush"

    based on how it's worded right now, the two choices would have to read "Summon a 9/9 with Taunt/Rush" meaning that combining them summons two seperate minions

     

    Or maybe I'm wrong and Blizzard's wording is as fucked up as usual. Could go either way, but I'M almost certain they were going for this kind of powerful effect.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    too expensive to be useful in my opinion. At least until they release a Demon that's cheap enough to copy.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago
    Quote From metzger

    Zephrys probably will be awful against this card. He doesn't see special effects.

    but he does see weapons

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Pretty sure you do since it's a card you actually spend money (or gold) on.

    But that'S a year away from now so it doesn't matter atm

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    well this time there's an actual payoff instead of just having 3 secrets that would neever even go in the same deck

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    that's just great, no questions asked.

    The only thing that might be a problem is getting enough spells for a Shaman deck (or at least some spelll generation). Other than that this is very flexible removal

    If only Hallazeal was still around

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago
    Quote From DoubleSummon
    Quote From YourPrivateNightmare

    welcome to the Riot school of balancing.

    "Let's try this."

    "Did you think about it"

    "LOLNO"

     

    and then it takes about a month for these to get replaced by the next problem

    Do you prefer blizzard "let's not try anything cause we are scared of change"

    "Evolve shaman is ok"

    baku & genn atrocious design that lead to weird nerfs (by 2 mana) of cards cause of them..

    Blizzard is much worse..

    At least kalista is counter able you can kill her before she levels up.. played lucian quite a bit he is very hard to level up without senna..

    thing is, Blizzard actually improve over time, Riot has been around for 10 years and they haven't llearned a thing and only gotten worse at it.

     

    Did Blizzard not immediately deal with Galakrond Shaman when it became too strong? Did they not do multiple balance patches in the last year that ultimately ended up with a meta that's actually quite balanced (if you ignore SHaman being dumpster tier)

    The thing about Hearthstone balance changes is that they actually do their job. If a card is OP a balance change will fix it..and if it's still a problem later they'll just do it again.

    Say what you want about Baku & Genn, but they were addressed when it was needed and nobody can tell me that playing against Holy Wrath Paladin with a 2-mana Equality would have been fun.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    So basically a 3-mana Sap with an upside.

    The secret we've already seen is already more than playable so this will be a natural fit. Gonna be really hard to play for tempo against Rogue now.

    Can also be used on your own minions in emergencies

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Well that's pretty big.

    Not entirely sure it's worth the effor tthough. Spending 5-mana to do nothing for 2 turns is a big investment, especially for a class that seeminglyy wins off tempo alone (and is vulnerable to taking damage). Furthermore it targets ALL enemies, meaning it doesn't really work as a comeback boardclear (and rarely will function as a finisher)

    This whole dormant mechanic seems way too slow unless they release some neutral support that allows you to awaken them sooner.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Yeah, the more I think about it the more I believe this will be an auto include in any deck running spell-based removal above the 2-damage mark.

    Mage loves it

    Druid adores it

    Warlock just orgasmed at the thought of an 8-damage Nether Breath

     

    In fact, the only classes who can'T reallly use it as well are Warrior and Paladin and even those have some useful spells.

     

    Thanks to the new protection rule I'M probably gonna craft these guys before even opening packs.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    welcome to the Riot school of balancing.

    "Let's try this."

    "Did you think about it"

    "LOLNO"

     

    and then it takes about a month for these to get replaced by the next problem

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Well that's boring. I was hoping they'd at least rework the card seeing how it's....you know....utter garbage and useless in just about every circumstance.

    Also a shame they're going to waste a cool character on such a weak effect. At least buff the guy so there's a reason to play him.