YourPrivateNightmare's Avatar

YourPrivateNightmare

Skeleton
Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Vote for the Chonkler or perish

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Radiant Guardian is actually kind of broken imo. there's basically no way to play around it (unless you deliberately let your opponent value trade or just smack you in the face) and it's almost impossible to get rid off if buffs are available. I really think the entire "tough" keyword needs some nerfs, especially in regards to spell damage.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago
    Quote From Avalon
    Quote From Topandito
    Quote From Avalon
    Quote From YourPrivateNightmare

    funny because I was thinking of taking a break because of all the Elusive spam that fundamentally invalidates the core gameplay.

     

    I guess we'll see in a week if they're able to correctly identify and address problems in the game.

    I'm not a Runeterra player (haven't played the game even once), but I've read about this "Elusive" issue many times and we can say that I got pretty curious.

    To put it simple, what's the matter? Why is it perceived so poorly?

    To put it in simple terms it is like having flying before they added reach, though saying that is also making the assumption that reach fixed flying in MtG

    I thank you for your reply, but unfortunately I'm not familiar with MtG either :(

    I can explain it:

    Elusives can only be blocked by other Elusives, meaning that they are incredibly hard to get rid off without the use of spells. however, spell damage in Runeterra is very limited and there are plent of ways to react to a minion being targetted by a spell (such as buffing it out of range). As a result, if you fail to remove an Elusive minions for any reason it will basically race you with no counterplay.

    Even worse, Elusive units can actually block regular units, so you can't even bumrush the other player because they'll just value trade with their Elusives (which they can do completely unpunished as you can't actually do the same on your own defense turn)

    In Hearthstone the equivalent would be a minion that can only be targetted by spells (or other minions of its type) and not actually be attacked by any regular minions....but it can still attack other minions just fine (and you have to factor in the fact that just about any spell in the game can be reacted to in a way that counters it to some extent)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago
    Quote From GerritDeMan

    Changing Fearsome to "Can't be blocked by a unit with less than or equal to its power" would make it the most broken mechanic in the game. Any sizable fearsome unit would force the opponent to take unfavorable trades or would just be unblockable if the opponent doesn't have high attack units. Can you for example imagine only being able to block Commander Ledros with 9+ attack units? Or having to block Tryndamere with an 8+ attack unit, and then with a 9+ attack unit?

    As for the Kalista problem, I'm really not sure what they should do with her. Her bonding mechanic is really cool both thematically and gameplay-wise, but it's also akward to use well right now. If they buff her stats they might have to remove fearsome, which I wouldn't really mind. They could also make the bond buff stronger or change what it does entirely (again).

    it's funny, because Kalista's ability doesn'T reflect her main game counterpart at all after they nerfed it. They really should reconsider and maybe give the whole "my bonded target takes damage for me" mechanic again, except with a high cost or lower stats.

    In reply to Kalista tweaks
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    inb4 there's still a 14 day dry streak between announcment and the first card reveals, and they just cram them into 6 days.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago
    Quote From OldManSanns
    Quote From YourPrivateNightmare

    funny because I was thinking of taking a break because of all the Elusive spam that fundamentally invalidates the core gameplay.

     

    I guess we'll see in a week if they're able to correctly identify and address problems in the game.

    I have a deck that's good against elusives too, but it's weakness is...basically every other deck in the meta.  XD  I'm definitely excited for Tuesday; we could use a good shakeup.

     

     

    I'm not sure this beats a turn 3 Solitary Monk + instant +3/+3....as well as another +3/+3 the turn after for a 10/9 beater that 2hits me and blocks anything i try to throw at him anyways.

    It's not so much the Elusive keyword itself, but the fact that permanent buffs exist and damage is limited.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    funny because I was thinking of taking a break because of all the Elusive spam that fundamentally invalidates the core gameplay.

     

    I guess we'll see in a week if they're able to correctly identify and address problems in the game.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    this would make a number of units way too weak, for instance Chempunk Shredder,

     

    Not to mention, if you already had Vengeance, why wouldn't you have used it earlier? It's not like a Vladimir deck has access to Deny (not any that I know of at least) so there's no reason to wait that long to actually kill the guy

    In reply to Skill and Fast Spells
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Sounds like Ezreal is up for a rework somewhere down the line.

     

    His entire design is kind of disconnected anyways. He takes a lot of work to level up and his effect is essentially a huge finisher, yet his mana cost and stat distribution basically classify him as a long term value (or rather removal and burn) generator....but his level up essentially pigeonholes him into being an OTK/burn engine without much variety otherwise (seeing how his innate effect is too weak to be used as a continous effect).

    Maybe they'll reduce the level up requirement, remove the nexus damage parts and just have him generate regular Shots (without fleeting) that cost 0 once leveled up.

     

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    sooo....Darkmoon Faire?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    Elusives need to f**** off and die. Literally add "can't block" to half of them and nerf the rest.

    If they don't manage to actually get them into a spot where they can't just stack buffs ona single unit and win because not every region has Vengeance then the game is basically ruined.

    Also nerf all permanent buffs, especially the health ones. Direct damage is such a rarity in this game and it's way too easy to just stack buffs on a single unit and have it win the game with no counterplay (Stand Alone is the worst offender here)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    I once had it happen right after drafting.

    I had a pure Piltover deck with Teemo and Ezreal, but I didn#t really have a lot of Shroom cards so the game just offered me to trade teemo for another Ezreal.

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    well, I see the fact that they discussed it and the now confirmed planned reverts as somewhat telling.

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    i remember a post on here where they said Boom was considered for being reverted due to him being much less powerful in Wild overall

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago
    Quote From FieselFitz
    Quote From Xarkkal
    Quote From FieselFitz

    I realy don't get why so many players want to see Divine Spirit to go to the Hall of Fame. I mean i haven't seen that card in play for almost a year now .... at least not since the release of DoD - so i do not see a problem - or am i missing something? 

    Simply because of future cards and what this card would do?  maybe i'm a little sentimental about that card because Priest was my first golden Hero and is my favourite class and maybe that's why i do not see this as a problem.

    So far i have no idea which card should be Hof`D ... maybe Backstab - i have to think about that a little :) 

    Combo Priest was a T1 deck just recently during SoU. That deck was about abusing the Divine Spirit/Inner Fire combo. 

    The problem is it is the only win condition for Priest, and one that has existed since Vanilla. Not to mention the restrictions to card design that this card creates. 

    Yes it was a T1 deck - so were others - but right now (since DoD) that card has not seen any play.

    Quest/Rezz Priest sees lots of play with other win conditions so i guess Divine Spirit is not that problematic as many think. But i understand if they would HoF it because of future cards but right now i simply do not see it as a problem :) 

    Even tough i like it i also think Alexstrasza could be a HoF candidate!

     

    The problem is not being a tier one deck, it's being a one dimensional cycle fest that essentially breaks cards that would be fine otherwise.

    Case in point: Extra Arms. The moment that thing got buffed Priest spiralled out of control because now they had a consistent early game plan and a basically inevitable finisher.

    Divine Spirit makes it so Priest can never get any good buff cards, because the moment they do it's the automatic best choice to build around. If Divine Spirit was gone then maybe the ever so fickle tempo priest could be a thing again without having to cheese wins through instant OTKs

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    0 chance of unnerfing Apothecary. That card completely dominated the meta and would do so even without Necrium Blade

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    Boom was already confirmed

     

    The year of the dragon unnerf will probably be one of Shaman's Galakrond cards, seeing how they nerfed that archetype into the ground and the deck is losing even more cards in the rotation. I'm guessing Dragon's Pack will be reverted

     

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    I mean...the need time to establish new characters, unless they want to keep recycling the same ones.

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    I don'T see the point about Edwin. There's a neutral 3-mana counter with Owl. We don't remove cards just because they occasionally win games.

     

    I also don#t bet on Leeroy, he's essential for aggressive decks to have enough reach. If an aggro deck takes over, it's usually not Leeroy'S fault

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    So I just came across a VERY unusual interactions.

     

    I had an Unscarred Reaver on board and my opponent played Corina Veraza. However, Corina pulled only minions, dealing 0 damage....yet the Reaver still got her attack boosted as if she took damage.

     

    Apparently these "take damage" cards will proc even if technically no actual damage was dealt, just as long as the effect that would deal damage goes through.

    Probably something that should be changed in all honesty.

    In reply to Damage interactions