YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalSo first of all, Subjugator kind of reminds me of the old Acolyte + Shadow Priest combo from Dragon Spiteful Priest which was one of the most annoying and game ending combos around at that time (aside from Spiteful herself)
…come back once you sit on a dead card while your opponent hass a full board of 4-attack minions.
If you've ever played League you'd know that Riot has been consistently awful with making competent balance decisions. There is absolutely nothing stopping them from continuing to do that in another game.
Data doesn't mean shit if the people …
cute, now list how many of those don't get countered by Deny
I don't get the hatred for him. If he bothers you that much, just fucking run [card]Ironbeak Owl[/card]. It fits the exact mana slot and leave the Rogue without ressources (they don't have Mana Cyclone, you know).
There are …
Zoolock might like this, but it still seems a bit too costly. You're effectively playing a 3-mana [card]Grim Rally[/card]. If you don't actually kill it immediately it is vulnerable to silence, meaning you just played a 3/4 that wiped your …
Quote From linkblade91 Could be crazy with Boommaster Flark.
(in Wild)
Pretty much no reason not to run this in just about any Warrior deck (especially Galakrond)
a decent turn 4 that's always a good draw later on and especially valuable in a face race. Thank god Town Crier rotates.
The elusive new Handlock support now that Giant got yeeted. I don't really see this being a thing. If you want to play it immediately the discount is negligable, so it makes most sense to play this as a set …
Pretty good I think. Shaman has enough draw to get to this in a timely fashion and a decent spell damage minion is never unwelcome. The main question is whether there are enough good Shaman spells for a Control Shaman …
Here we go again with the secrets.
This time it actually looks playable. Basically a 2-mana cobra, which is great value. Quite similar to [card]Rat Trap[/card] actually since it really deters your opponent from making optimal plays.
This …
I don't believe in this mechanic whatsoever. spending 3-mana to do nothing only to get a benefit 2 turns later just seems ridiculously slow. There've been better cards that haven't seen play for this exact reasons. 2-damage is especially insulting. …
hey look, a Mage card that isn't a Mage card, but probably a Mage card anyways.
[card]Ray of Frost[/card] makes this pretty nuts....even more so in Cyclone builds (which will desperately need it now that [card]Elemental Evocation[/card] …
NOt really sold on this one. Pretty easy to get through for aggro decks who usually deal cip damage anyways.
A great tool against burn/combo decks, but then again, it's easily countered by Ooze or Zephrys, which those decks …
Quote From OmarComing Tank up! Where were you when I was getting blasted by that damn tiger?
probably hiding from Zephrys pulling Ooze.
I don't really get why [card]Auchenai Soulpriest[/card] had to be axed.
All the others make sense. Cleric and Spirit were a given and Holy Fire and Shadow Form, while not really problematic, are simply relics of a playstyle they …
wait what? How are the new cards garbage. I'd say SW:Ruin is the worst out of the bunch.
Subjugator is absolutely insane especially with a buffed Shadow Madness.
Now, with Lazul's Scheme there's enough consistency for a mind …
you're acting like they didn't already have that.
Also, did you just call Holy Nova overpowered?
Do we actually need to elaborate why this is great for almost any Priest deck (minus Rez). Lightwarden is back on the menu.
[card]Vol'jin[/card] except without the extra steps. Probably an auto include in any Priest deck just for the tempo swing.