YourPrivateNightmare
Lv.19Skeleton
Comments
So first of all, Subjugator kind of reminds me of the old Acolyte + Shadow Priest combo from Dragon Spiteful Priest which was one of the most annoying and game ending combos around at that time (aside from Spiteful herself)
Conjurer doesn't need any more Thief synergy (because Rogue didn't have much either when it first came out and …
come back once you sit on a dead card while your opponent hass a full board of 4-attack minions.
If you've ever played League you'd know that Riot has been consistently awful with making competent balance decisions. There is absolutely nothing stopping them from continuing to do that in another game.
Data doesn't mean shit if the people interpreting it don't have a clue what to do.
cute, now list how many of those don't get countered by Deny
I don't get the hatred for him. If he bothers you that much, just fucking run [card]Ironbeak Owl[/card]. It fits the exact mana slot and leave the Rogue without ressources (they don't have Mana Cyclone, you know).
There are way more consistent blowout cards with far less counters (such as Mountain giant and Divine Spirit, which, big surprise, just …
Zoolock might like this, but it still seems a bit too costly. You're effectively playing a 3-mana [card]Grim Rally[/card]. If you don't actually kill it immediately it is vulnerable to silence, meaning you just played a 3/4 that wiped your own board and you should probably surrender.
What also doesn't help is that [card]Scarab Egg[/card] and [card]Grim Rally rotate[/card] …
Quote From linkblade91 Could be crazy with Boommaster Flark.
(in Wild)
Pretty much no reason not to run this in just about any Warrior deck (especially Galakrond)
a decent turn 4 that's always a good draw later on and especially valuable in a face race. Thank god Town Crier rotates.
The elusive new Handlock support now that Giant got yeeted. I don't really see this being a thing. If you want to play it immediately the discount is negligable, so it makes most sense to play this as a set up for future turns, in which case I have to ask why we don't just play the minion striaght up.
…Pretty good I think. Shaman has enough draw to get to this in a timely fashion and a decent spell damage minion is never unwelcome. The main question is whether there are enough good Shaman spells for a Control Shaman list to work.
Too inconsistent for any degenerate OTKs though.
Here we go again with the secrets.
This time it actually looks playable. Basically a 2-mana cobra, which is great value. Quite similar to [card]Rat Trap[/card] actually since it really deters your opponent from making optimal plays.
This could be the only secret for Rogue and it would still see play because the "hidden" aspect is almost entirely …
I don't believe in this mechanic whatsoever. spending 3-mana to do nothing only to get a benefit 2 turns later just seems ridiculously slow. There've been better cards that haven't seen play for this exact reasons. 2-damage is especially insulting. For this condition it would have to be 3 at least. Only perplexingly slow token decks will be punished by …
hey look, a Mage card that isn't a Mage card, but probably a Mage card anyways.
[card]Ray of Frost[/card] makes this pretty nuts....even more so in Cyclone builds (which will desperately need it now that [card]Elemental Evocation[/card] bounced). remember that this can proc multiple times in a turn...with Sorcerer'S Apprentice and a few random spells that could …
NOt really sold on this one. Pretty easy to get through for aggro decks who usually deal cip damage anyways.
A great tool against burn/combo decks, but then again, it's easily countered by Ooze or Zephrys, which those decks can easily tech in.
At the very least it has a fair cost. Maybe there's some self-damaging cards that …
Quote From OmarComing Tank up! Where were you when I was getting blasted by that damn tiger?
probably hiding from Zephrys pulling Ooze.
I don't really get why [card]Auchenai Soulpriest[/card] had to be axed.
All the others make sense. Cleric and Spirit were a given and Holy Fire and Shadow Form, while not really problematic, are simply relics of a playstyle they won't support, so there's really no reason to keep them around (even though I'm still pissed why they decided to …
wait what? How are the new cards garbage. I'd say SW:Ruin is the worst out of the bunch.
Subjugator is absolutely insane especially with a buffed Shadow Madness.
Now, with Lazul's Scheme there's enough consistency for a mind control package that makes for pretty big tempo swings.
Galakrond now also works as a win condition since we …
you're acting like they didn't already have that.
Also, did you just call Holy Nova overpowered?
Do we actually need to elaborate why this is great for almost any Priest deck (minus Rez). Lightwarden is back on the menu.
[card]Vol'jin[/card] except without the extra steps. Probably an auto include in any Priest deck just for the tempo swing.