because lore. Onyxia is just the daughter of Deathwing and she's a black Dragon so unless they wanted to give black dragons to two classes she'd never fit in.
I think the main Issue here is the situations you want to play him you can't afford it.
If your opponent played a Puzzle Box the board is most likely clear...so why would you play a puzzle box of your own?
Same goes for Flamestrike.
The best situation I can imagine is your opponent playing a Dragoncaller + Flamstrike + some trashmob, which you can then Murozond into to basically pull an UNO-reverse.....but that's about it.
If your opponent plays a Tirion or an Octosari or whateveer big thing we'll be playing, you usually want to get rid of that card instead of just copying it.
Murozond is good in a value race because he can basically just copy your opponents most valueable minion and add an 8/8 on top...but that's only really relevant in a value based matchup...and if that value based matchups involves battlecries rather than raw stats you're screwed.
Usually 1-damage machine gun spells (Like Arcane Missiles or Avenging Wrath) will only add one additional missile per spell damage.
However, spells like Greater Arcane Missiles that deal more than one damage have the spell damage added to each missile (which gives the same overall damage result, but with a different spread)
This is a 1-damage missile spell, but the number of missiles is being determined by the amount of cards in hand, meaning that in theory, spell damage should boost the base damage of each missile by one, making it extremely efficient.
However, since this is Blizzard we're talking about there's no way of knowing how it actually ends up working.
This could have made an interesting card for Priest or maybe Warlock (flavour wise at least) but instead they basically just printed a neutral Oasis Surger for any lackey-based deck (or just token decks in general).
Like, why wouldn't you just slam this into most decks? What could be a better turn 5 play than turning a friendly token into a 5/4 with rush....while also playing said 5/4 with rush.
And that's not even counting handbuff shenanigans.
If this doesn't get nerfed within the first two months then we're gonna go back to the Keleseth days, where every deck was comprised of 50% neutral cards.
and this is why I gave up on maintaining a stable Wild collection long ago.
As much as Standard is a dumpsterfire, at least it keeps changing while Wild is just a Nightmare Amalgam of powercreep.
The thing I hate most about Wild is the fact that despite a huge cardpool only a fraction (and probably less than in Standard) is ever going to be useful.
The only Wild decks I still kept around are Discardlock and Jade Rogue (for Nostalgia reasons)
This might be the final piece Control Warlock needed.
Sure, it's much worse than Defile, but it helps keeping control of the board early while not being punished for tapping. Sometimes this might just be good enough as 4-5 damage to kill some snowballing threat (like a Murloc Tidecaller + smaller murlocs)
I also think this encourages running thalnos in Warlock, because if I read it correctly, you're gonna end up with 2-damage pings per card, (while Thalnos willl only ever eat up one), which makes it a relevant boardclear later on.
Maybe it also works with Spellzerker, but i doubt it.
I really hate how this basically shuts down any form of a Tempo based dragon deck.
All the explorer dragons (except Primordial) are effectively useless (or at least unpllayable on curve)
Any dragon with less than 9 health will get removed immediately, and god forbid if your opponent actually has the means to remove them otherwise, because then they just get a free 4-mana 8/8 with Rush.
This won't kill dragon decks (Frizz makes sure of that) and it's probably going to be necessary to at least keep them in check, but it still limits the kind of deck you can actually play.
I have serious doubts about Midrange Dragon Paladin now (although at the very least warlock doesn't suffer, because neither Netherwing nor Twilight Drake are particularly impressed by this)
It's pretty strong actually, but it's heavily matchup dependant.
You can really screw some deck's curve by setting their Hero power to 3-mana. Sometimes they might not be able to use it the following turn so it sticks around and might force them into suboptimal plays.
Works best against Quest Shaman and Warlock, but other than that it's just not good enough.
Would definitely pick this up in Arena though. A spider tank that throws off your opponent's curve is amazing.
honestly, if the packs themselves weren't pointless (at least include Dragons, come on) and the skin wasn't completely abhorrent to the point where I would be ashamed to hae it in my collection I would get the bundle for the card back. Guess I'll have to make due with the Darnassus one.
They have 9 perfectly functional skins with special quotes, voicelines and everything that they probably spend a considerable amount of time designing and there are people who were actually interested in them.
They could have released them as discounted skins (like 5$ per thing or a big bundle for like 30$?) and yet they just sit on them for no reason.
Hell, if it wasn't for the new 1000 win portraits I wouuld have probably considered getting Ol' Barkeye or Squeamlish.
Decent for handbuffs and just generally midrange dragons
I mean...Shaman got two heroes back to back as well. They don't seem to be going for Equality here
Raid the Sky temple is still a bad quest, even in Cyclone Mage.
Also, not running double Sandbinder when your strongest play is Chenvaala is just wrong.
why would you mix Galakrond with Hand?
and for that matter, why would you not run Plague of Flames in a deck like that?
because lore. Onyxia is just the daughter of Deathwing and she's a black Dragon so unless they wanted to give black dragons to two classes she'd never fit in.
we don't play 8-mana 8/8s just for fun. There'S a reason why Ironbark Protector has never seen play.
An 8/8 that does nothing is worthless unless you're desperate
I think the main Issue here is the situations you want to play him you can't afford it.
If your opponent played a Puzzle Box the board is most likely clear...so why would you play a puzzle box of your own?
Same goes for Flamestrike.
The best situation I can imagine is your opponent playing a Dragoncaller + Flamstrike + some trashmob, which you can then Murozond into to basically pull an UNO-reverse.....but that's about it.
If your opponent plays a Tirion or an Octosari or whateveer big thing we'll be playing, you usually want to get rid of that card instead of just copying it.
Murozond is good in a value race because he can basically just copy your opponents most valueable minion and add an 8/8 on top...but that's only really relevant in a value based matchup...and if that value based matchups involves battlecries rather than raw stats you're screwed.
I wonder how it interacts with spell damage.
Usually 1-damage machine gun spells (Like Arcane Missiles or Avenging Wrath) will only add one additional missile per spell damage.
However, spells like Greater Arcane Missiles that deal more than one damage have the spell damage added to each missile (which gives the same overall damage result, but with a different spread)
This is a 1-damage missile spell, but the number of missiles is being determined by the amount of cards in hand, meaning that in theory, spell damage should boost the base damage of each missile by one, making it extremely efficient.
However, since this is Blizzard we're talking about there's no way of knowing how it actually ends up working.
Why is this a neutral.
This could have made an interesting card for Priest or maybe Warlock (flavour wise at least) but instead they basically just printed a neutral Oasis Surger for any lackey-based deck (or just token decks in general).
Like, why wouldn't you just slam this into most decks? What could be a better turn 5 play than turning a friendly token into a 5/4 with rush....while also playing said 5/4 with rush.
And that's not even counting handbuff shenanigans.
If this doesn't get nerfed within the first two months then we're gonna go back to the Keleseth days, where every deck was comprised of 50% neutral cards.
and this is why I gave up on maintaining a stable Wild collection long ago.
As much as Standard is a dumpsterfire, at least it keeps changing while Wild is just a Nightmare Amalgam of powercreep.
The thing I hate most about Wild is the fact that despite a huge cardpool only a fraction (and probably less than in Standard) is ever going to be useful.
The only Wild decks I still kept around are Discardlock and Jade Rogue (for Nostalgia reasons)
that's what I was thinking
Or maybe +4 attack permanently.
Really, it's the HP buff that makes this overpowered because if you run it into a tiny dragon you're left with a completely overstatted monstrosity.
Not to mention all the dumb shenanigans Quest Shaman can pull.
I'll keep my extra copies
well, that makes him significantly less good
not sure if I understand the wording.
Is it going to be like Tess Greymane, where spells target randomly and minions are just summoned?
Or does it actively replay every card, battlecries and buffs included?
we're all Quest Druid now
Also, fuck the wording. This doesn't state whether the target is random or not.
Probably gonna see this in every midrange deck (and some Aggro) from now on.
Also completely busted in Arena.
Gonna keep my extra copies, this one's gonna get nerfed.
This might be the final piece Control Warlock needed.
Sure, it's much worse than Defile, but it helps keeping control of the board early while not being punished for tapping. Sometimes this might just be good enough as 4-5 damage to kill some snowballing threat (like a Murloc Tidecaller + smaller murlocs)
I also think this encourages running thalnos in Warlock, because if I read it correctly, you're gonna end up with 2-damage pings per card, (while Thalnos willl only ever eat up one), which makes it a relevant boardclear later on.
Maybe it also works with Spellzerker, but i doubt it.
I really hate how this basically shuts down any form of a Tempo based dragon deck.
All the explorer dragons (except Primordial) are effectively useless (or at least unpllayable on curve)
Any dragon with less than 9 health will get removed immediately, and god forbid if your opponent actually has the means to remove them otherwise, because then they just get a free 4-mana 8/8 with Rush.
This won't kill dragon decks (Frizz makes sure of that) and it's probably going to be necessary to at least keep them in check, but it still limits the kind of deck you can actually play.
I have serious doubts about Midrange Dragon Paladin now (although at the very least warlock doesn't suffer, because neither Netherwing nor Twilight Drake are particularly impressed by this)
I see why this is necessary but I still hate it.
It's pretty strong actually, but it's heavily matchup dependant.
You can really screw some deck's curve by setting their Hero power to 3-mana. Sometimes they might not be able to use it the following turn so it sticks around and might force them into suboptimal plays.
Works best against Quest Shaman and Warlock, but other than that it's just not good enough.
Would definitely pick this up in Arena though. A spider tank that throws off your opponent's curve is amazing.
honestly, if the packs themselves weren't pointless (at least include Dragons, come on) and the skin wasn't completely abhorrent to the point where I would be ashamed to hae it in my collection I would get the bundle for the card back. Guess I'll have to make due with the Darnassus one.
i know, that's the point.
They have 9 perfectly functional skins with special quotes, voicelines and everything that they probably spend a considerable amount of time designing and there are people who were actually interested in them.
They could have released them as discounted skins (like 5$ per thing or a big bundle for like 30$?) and yet they just sit on them for no reason.
Hell, if it wasn't for the new 1000 win portraits I wouuld have probably considered getting Ol' Barkeye or Squeamlish.