Profile header
YourPrivateNightmare's avatar Sigil

YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

Comments

you better use the packs to build face hunter or else I'm sueing.

6 years, 3 months ago · on Descent of Dragons Giveaway Results

Oh well, I tried. Congratulations to all the winners, may your openings be blessed with good fortune (and no neutral epics, because all of those are terrible)

At least I have confirmation that I did in fact comment on every single card, I was actually worried I forgot one.

6 years, 3 months ago · on Descent of Dragons Giveaway Results

lol same, I thought "yes, this dumb mechanic will finally adressed"

but I guess they still want Mogu to steamroll games at turn 3.

because you don't look ok

6 years, 3 months ago · on Garrosh are you ok?

Probably gonna get [card]Veranus[/card] as well as [card]Waxadred[/card] and [card]Flik Skyshiv[/card].

Hoping to open some good Mage Stuff and either Alex or Frizz so I can justify crafting the rest of Highlander Mage (or Tempo Mage)

Gonna also get Warlock if I don't open them in my initial pack drop.

6 years, 3 months ago · on Your DoD Insta-crafts
Quote From Cheese

Warlock didn't receive any interesting cards. At least not when compared to other cards from the powercreep fiesta that is DoD. Warlock will remain the worst class for the 4 months to come and might even be completely unplayable like it was in Ungoro.

You're right that for a (too) long time Warlock was …

6 years, 3 months ago · on DoD Class Review: Warlock
Quote From Almaniarra
Quote From YourPrivateNightmare

I don't think you can run Galakrond in Highlander, as tempting as it may be.

You will only run 4 invokers total, meaning that for a fully upgraded galakrond you'd need to play all of them beforehand (and you really don't want to play Galakrond without fully upgrading him)

6 years, 3 months ago · on Highlander Galakrond Rogue

[card]Floop's Glorious Gloop[/card]

I rest my case

6 years, 3 months ago · on Embiggen Dragon Druid

congratz, but I don't really get why they would promote this as a wild deck when it doesn't even contain any wild cards (and it's not like the wild meta is any more forgiving towards Gonk)

6 years, 3 months ago · on A Weekend of Wild Decks

that sounds like a euphemism for jacking off.

6 years, 3 months ago · on Embiggen Dragon Druid

I don't think you can run Galakrond in Highlander, as tempting as it may be.

You will only run 4 invokers total, meaning that for a fully upgraded galakrond you'd need to play all of them beforehand (and you really don't want to play Galakrond without fully upgrading him)

that also makes Kronx much worse, since you can't …

6 years, 3 months ago · on Highlander Galakrond Rogue

waifus

6 years, 3 months ago · on What Inspires You To Build A Deck?

I don't get what you see in [card]Ramming Speed[/card]. the only way someone would ever play it over [card]Supercollider[/card] is in a meta where there are so many big doubles that Collider is either not enough or has you take too much damage.

I'd like to nominate [card]Toxic Reenforcements[/card] That thing can absolutely rush down decks if you get …

6 years, 3 months ago · on [DoD] ResidentSleeper Awards

fo shizzle my Wizzle

6 years, 3 months ago · on Grizzled Wizard

Actually have to reevaluate this. Could be very useful in an Embiggen-big Beast/Dragon type of deck where you want to cheat out your big minions as to not get punished by the mana increase.

Summonin an 11/11 Oondasta from your deck that then summons another big beater from your hand doesn't sound so bad

What if you just run it with Unstable Element and raiding Party + the other efficient pirates (like Dread Corsair and Parachute)

Cheat out a bunch of Pirates early and swing face with weapons, then Element for the finish. Could probably even run Prep again despite the nerfs.

6 years, 3 months ago · on Bloodsail Flybooter

Rumor has it that the devs were moved to work on another Skyrim port.

I figured that with Secure the Deck we'd just drop the Claws altogether to have more space for defensive tools.

Too many combo pieces ruin the overall consistency.

Basically the real problem behind Gonk is how it just needs way more combo pieces than Malygoss without any real benefit, so what we need to do is find a …

6 years, 3 months ago · on Untapped Gonktential

but the MAd Summoner is still kinda necessary or else you won't be able to beat control decks (which will just play a single minion and just won't let you get enough damage, even with 3 Claws)

6 years, 3 months ago · on Untapped Gonktential

Needs Innervates for consistency and Floop as a failsafe (if Dreampetal Florist doesn hit Mad Summoner for whatever reason you can still play him alongside double Witching Hour and get at least 4-damage from Pounce)

6 years, 3 months ago · on Untapped Gonktential