YourPrivateNightmare's Avatar

YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    you better use the packs to build face hunter or else I'm sueing.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Oh well, I tried. Congratulations to all the winners, may your openings be blessed with good fortune (and no neutral epics, because all of those are terrible)

    At least I have confirmation that I did in fact comment on every single card, I was actually worried I forgot one.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    lol same, I thought "yes, this dumb mechanic will finally adressed"

    but I guess they still want Mogu to steamroll games at turn 3.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    because you don't look ok

    In reply to Garrosh are you ok?
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Probably gonna get Veranus as well as Waxadred and Flik Skyshiv.

    Hoping to open some good Mage Stuff and either Alex or Frizz so I can justify crafting the rest of Highlander Mage (or Tempo Mage)

    Gonna also get Warlock if I don't open them in my initial pack drop.

    In reply to Your DoD Insta-crafts
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago
    Quote From Cheese

    Warlock didn't receive any interesting cards. At least not when compared to other cards from the powercreep fiesta that is DoD. Warlock will remain the worst class for the 4 months to come and might even be completely unplayable like it was in Ungoro.

    You're right that for a (too) long time Warlock was almost entirely defined by Life Tap which allowed Blizzard to not really worry about the class. Now they have to, and it's clear that they don't really know what to do with it (Paladin and Shamab have the same problem to a lesser extent). Blizzard seems to beliewed that "drawing cards" is a viable strategy and win condition on its own, but it isn't.

    Crazed Netherwing is really good in a vacuum (no pun intended) but Abyssal Enforcer wans't enough to save Warlock during Ungoro...

    The difference between Netherwing and Enforcer is huge though. If you drop this on 5 to clear a board you're suddenly the one dictating tempo.

    And I would hesitate to call Zzeraku "not interesting". That thing can lock down games by itself as long as its set up correctly.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago
    Quote From Almaniarra
    Quote From YourPrivateNightmare

    I don't think you can run Galakrond in Highlander, as tempting as it may be.

    You will only run 4 invokers total, meaning that for a fully upgraded galakrond you'd need to play all of them beforehand (and you really don't want to play Galakrond without fully upgrading him)

    that also makes Kronx much worse, since you can't play him until you've played Galakrond.

    That's why I have Spirit of the Shark + Cobalt Spellkin in the deck at the first place. I've thought that I may trigger twice battlecry minions and Cobalt Spellkin might give me Praise Galakrond. That's rng tho.

    Also I've thought like that; Kronx Dragonhoof isn't in the deck because of creating a combo with Galakrond, the Nightmare but Galakrond is in the deck just because of Kronx Dragonhoof and lackey generation.

    So the thought behind Galakrond isn't using it for activating a combo, it is there just because of the battlecry of Kronx.

    fair enough. I still believe that there's no real reason to run Galakrond, even if it makes togwaggle more consistent.

    I'd rather run Candle Breath since you already have a pretty good dragon package. Add Waxadred and maybe even Gral (it's draw + a big body with all those big minions in the deck) and you have the draw 3 effect without having to run either the Galakrond package or Togwaggle (which frees up space for more lowcost minions, which will be necessary. Right now your deck is very greedy)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago
    In reply to Embiggen Dragon Druid
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    congratz, but I don't really get why they would promote this as a wild deck when it doesn't even contain any wild cards (and it's not like the wild meta is any more forgiving towards Gonk)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    that sounds like a euphemism for jacking off.

    In reply to Embiggen Dragon Druid
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    I don't think you can run Galakrond in Highlander, as tempting as it may be.

    You will only run 4 invokers total, meaning that for a fully upgraded galakrond you'd need to play all of them beforehand (and you really don't want to play Galakrond without fully upgrading him)

    that also makes Kronx much worse, since you can't play him until you've played Galakrond.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    waifus

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    I don't get what you see in Ramming Speed. the only way someone would ever play it over Supercollider is in a meta where there are so many big doubles that Collider is either not enough or has you take too much damage.

    I'd like to nominate [Hearthstone Card (Toxic Reenforcements) Not Found] That thing can absolutely rush down decks if you get enough pressure early...and if you want to get funky you can run Necromechanic for that sick 12-damage burst.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    fo shizzle my Wizzle

    In reply to Grizzled Wizard
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Actually have to reevaluate this. Could be very useful in an Embiggen-big Beast/Dragon type of deck where you want to cheat out your big minions as to not get punished by the mana increase.

    Summonin an 11/11 Oondasta from your deck that then summons another big beater from your hand doesn't sound so bad

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    What if you just run it with Unstable Element and raiding Party + the other efficient pirates (like Dread Corsair and Parachute)

    Cheat out a bunch of Pirates early and swing face with weapons, then Element for the finish. Could probably even run Prep again despite the nerfs.

    In reply to Bloodsail Flybooter
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Rumor has it that the devs were moved to work on another Skyrim port.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    I figured that with Secure the Deck we'd just drop the Claws altogether to have more space for defensive tools.

    Too many combo pieces ruin the overall consistency.

    Basically the real problem behind Gonk is how it just needs way more combo pieces than Malygoss without any real benefit, so what we need to do is find a way to maximize damage with the least amount of cards.

    I wonder if Elise the Enlightened could work, meaning you'd only have to run one Witching Hour, double Pounce and Secure the deck for potentially 14 damage per swing. (or run both Witching Hours for the elusive Triple Gonk)

    If we manage to make it somewhat consistent Gonk couuld be a stronger alternative than Malygos as long as the meta favours filling the board with minions (Galakrond and Quest Shaman would be a good sign)

    In reply to Untapped Gonktential
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    but the MAd Summoner is still kinda necessary or else you won't be able to beat control decks (which will just play a single minion and just won't let you get enough damage, even with 3 Claws)

    In reply to Untapped Gonktential
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Needs Innervates for consistency and Floop as a failsafe (if Dreampetal Florist doesn hit Mad Summoner for whatever reason you can still play him alongside double Witching Hour and get at least 4-damage from Pounce)

    In reply to Untapped Gonktential