YourPrivateNightmare
Lv.19Skeleton
Comments
you better use the packs to build face hunter or else I'm sueing.
Oh well, I tried. Congratulations to all the winners, may your openings be blessed with good fortune (and no neutral epics, because all of those are terrible)
At least I have confirmation that I did in fact comment on every single card, I was actually worried I forgot one.
lol same, I thought "yes, this dumb mechanic will finally adressed"
but I guess they still want Mogu to steamroll games at turn 3.
Probably gonna get [card]Veranus[/card] as well as [card]Waxadred[/card] and [card]Flik Skyshiv[/card].
Hoping to open some good Mage Stuff and either Alex or Frizz so I can justify crafting the rest of Highlander Mage (or Tempo Mage)
Gonna also get Warlock if I don't open them in my initial pack drop.
Quote From Cheese Warlock didn't receive any interesting cards. At least not when compared to other cards from the powercreep fiesta that is DoD. Warlock will remain the worst class for the 4 months to come and might even be completely unplayable like it was in Ungoro.
You're right that for a (too) long time Warlock was …
Quote From Almaniarra Quote From YourPrivateNightmare I don't think you can run Galakrond in Highlander, as tempting as it may be.
You will only run 4 invokers total, meaning that for a fully upgraded galakrond you'd need to play all of them beforehand (and you really don't want to play Galakrond without fully upgrading him)
…
[card]Floop's Glorious Gloop[/card]
I rest my case
congratz, but I don't really get why they would promote this as a wild deck when it doesn't even contain any wild cards (and it's not like the wild meta is any more forgiving towards Gonk)
that sounds like a euphemism for jacking off.
I don't think you can run Galakrond in Highlander, as tempting as it may be.
You will only run 4 invokers total, meaning that for a fully upgraded galakrond you'd need to play all of them beforehand (and you really don't want to play Galakrond without fully upgrading him)
that also makes Kronx much worse, since you can't …
waifus
I don't get what you see in [card]Ramming Speed[/card]. the only way someone would ever play it over [card]Supercollider[/card] is in a meta where there are so many big doubles that Collider is either not enough or has you take too much damage.
I'd like to nominate [card]Toxic Reenforcements[/card] That thing can absolutely rush down decks if you get …
fo shizzle my Wizzle
Actually have to reevaluate this. Could be very useful in an Embiggen-big Beast/Dragon type of deck where you want to cheat out your big minions as to not get punished by the mana increase.
Summonin an 11/11 Oondasta from your deck that then summons another big beater from your hand doesn't sound so bad
What if you just run it with Unstable Element and raiding Party + the other efficient pirates (like Dread Corsair and Parachute)
Cheat out a bunch of Pirates early and swing face with weapons, then Element for the finish. Could probably even run Prep again despite the nerfs.
Rumor has it that the devs were moved to work on another Skyrim port.
I figured that with Secure the Deck we'd just drop the Claws altogether to have more space for defensive tools.
Too many combo pieces ruin the overall consistency.
Basically the real problem behind Gonk is how it just needs way more combo pieces than Malygoss without any real benefit, so what we need to do is find a …
but the MAd Summoner is still kinda necessary or else you won't be able to beat control decks (which will just play a single minion and just won't let you get enough damage, even with 3 Claws)
Needs Innervates for consistency and Floop as a failsafe (if Dreampetal Florist doesn hit Mad Summoner for whatever reason you can still play him alongside double Witching Hour and get at least 4-damage from Pounce)
