won't show up in his pool because Posion is a keyword and Evasive is still considered as card text and beasts with both of those don't work for his hero power
don'T overhype this, a 2/2 really isn't that big of a deal, even when it comes down early
Reminds me of Heal-Zoolock, which was pretty crazy with the Happy Ghoul shenanigans, but it wasn't nearly as broken as people made it out to be.
I mean if someone (by someone I mean Rogue or Warrior) really gets the super start with this, the basically just played 3 cards at once, leaving them 1 or 2 in hand, meaning that if you are even somewhat able to deal with this and not have them snowball into a Southsea Captain they're out of ressources and haven't really accomplished much.
well well, looks like this is a necessary evil at this point. With only 2 neutral invokers you're basically forced to run this (in any class other than Shaman) for Galakrond to be consistent.
Priest can maybe get away with not playing it purely on the basis that both Galakrond and the Dragon aren't really something you wanna slam as fast as possible.
Warrior is probably the best off because it's 5-damage for 4-mana.
Warlock and Rogue got absolutely shafted by this, it's such a huge tempo loss.
Honestly, with Frizz taken into account I could see this being played in Constructed in dedicated Dragon decks. Paladin would definitely play it, Reno Mage might consider it.
Alright, so it's a good card with enoug support...but it looks like it's the only thing able to carry the archetype.
You play this on turn 3 and assume it lives and then spam Pirates on your next turn to cannon your opponent into submission.
But what happens when they killl it? Do you just surrender?
It should be noted that the mech tribe might be very relevant when you combine it with some of the better Magnetize options (replicating menace would be a good followup if playing pirates isn't an option)
Mech Pirate Warrior maybe? Nightmare Amalgam helps both and Eternium Rover is good in any deck. Add Sn1p Sn4p and Zilliax and that's a solid enough core.
well, so it's been established that we can't play this on curve (unless we coin Ritual Chopper and play a second one on turn 2, either wasting a charge or the invoke damage).
This makes it worse than Mummy but emphasizess how you're supposed to draw this with Galakrond...which you can't really influence.
Probably the only Invoke benefactor not worth running at the end of the day.
You can only run a total of 8 Invoke cards, 1 of which is only valuable if you have a board and two other ones which just aren't good in a zoo deck (the neutral ones)
The hero power is the weakest overall to get after transforming, the battlecry is mediocre at best and can bomb spectacularly at worst. Can't really abuse Invoke as much as I thought so there's not point building a deck around summoning imps.
Veiled Worshipper is the only card that semi-justifies this, but looking at the invokers it's almost impossible to Invoke twice before turn 4, meaning that it's just a refill engine and doesn't really extend your tempo...and at that point, what exactly are you refilling into?
I don'T see Jumbo Imp becoming any better and I don't feel like a classic Zoo build will get improved by running 9 subpar cards just for the benefit of Soularium on a stick (essentially)
Seeing how Rogue has received no other dragon other than Waxadred I'm not really sold anymore.
There aren't really any neutral dragons good enough to build a deck around (at best there's Nightmare Amalgam)
Maybe it could be good in a Highlander Rogue with Alexstrasza, Waxadred, Amalgam and some other halfway decent neutral dragons (like the chunky 5-mana 5/5 that draws a card)
Definitely not enough dragons to build a deck with two of these.
I like it a lot. It's simple, straightforward and it works with Malygos in case that's ever a consideration.
With this and Dark Skies Warlock finally has an early boardclear package. NOt only that, it also encourages spell damage (which is really underated keyword in Warlock)
I like it a lot, but I don't really see how the Spell damage factors into the gameplan. There's not that many spells I see being useful after overloading for 2.
I guess LIghtning Storm and LIghtning Breath is fine, but this just seems overkill
Either way it's a solid dragon for a class that wants to play them, so we can't really complain here.
Pretty cool, but seems weak. 3 attack + Whirlwind isn't exactly strong, but maybe there's enough token summoning going on that this isn't just a glorified shadowbolt
won't show up in his pool because Posion is a keyword and Evasive is still considered as card text and beasts with both of those don't work for his hero power
don'T overhype this, a 2/2 really isn't that big of a deal, even when it comes down early
Reminds me of Heal-Zoolock, which was pretty crazy with the Happy Ghoul shenanigans, but it wasn't nearly as broken as people made it out to be.
I mean if someone (by someone I mean Rogue or Warrior) really gets the super start with this, the basically just played 3 cards at once, leaving them 1 or 2 in hand, meaning that if you are even somewhat able to deal with this and not have them snowball into a Southsea Captain they're out of ressources and haven't really accomplished much.
well well, looks like this is a necessary evil at this point. With only 2 neutral invokers you're basically forced to run this (in any class other than Shaman) for Galakrond to be consistent.
Priest can maybe get away with not playing it purely on the basis that both Galakrond and the Dragon aren't really something you wanna slam as fast as possible.
Warrior is probably the best off because it's 5-damage for 4-mana.
Warlock and Rogue got absolutely shafted by this, it's such a huge tempo loss.
Makes me think whether Emeriss could make it for Dragon hunter now that Frizz is a thing.
This with double stats is incredibly difficult to get off the board.
Honestly, with Frizz taken into account I could see this being played in Constructed in dedicated Dragon decks. Paladin would definitely play it, Reno Mage might consider it.
Amalgam
Alright, so it's a good card with enoug support...but it looks like it's the only thing able to carry the archetype.
You play this on turn 3 and assume it lives and then spam Pirates on your next turn to cannon your opponent into submission.
But what happens when they killl it? Do you just surrender?
It should be noted that the mech tribe might be very relevant when you combine it with some of the better Magnetize options (replicating menace would be a good followup if playing pirates isn't an option)
Mech Pirate Warrior maybe? Nightmare Amalgam helps both and Eternium Rover is good in any deck. Add Sn1p Sn4p and Zilliax and that's a solid enough core.
Could even run Beryllium Nullifier for the memes.
well, so it's been established that we can't play this on curve (unless we coin Ritual Chopper and play a second one on turn 2, either wasting a charge or the invoke damage).
This makes it worse than Mummy but emphasizess how you're supposed to draw this with Galakrond...which you can't really influence.
Probably the only Invoke benefactor not worth running at the end of the day.
I guess it wasn't future set-up at all.
I still believe Pirate Warrior won't be that great when compared to Rush/Bloodsworn/Octosari builds.
well, guess the card's dead on arrival
You can only run a total of 8 Invoke cards, 1 of which is only valuable if you have a board and two other ones which just aren't good in a zoo deck (the neutral ones)
The hero power is the weakest overall to get after transforming, the battlecry is mediocre at best and can bomb spectacularly at worst. Can't really abuse Invoke as much as I thought so there's not point building a deck around summoning imps.
Veiled Worshipper is the only card that semi-justifies this, but looking at the invokers it's almost impossible to Invoke twice before turn 4, meaning that it's just a refill engine and doesn't really extend your tempo...and at that point, what exactly are you refilling into?
I don'T see Jumbo Imp becoming any better and I don't feel like a classic Zoo build will get improved by running 9 subpar cards just for the benefit of Soularium on a stick (essentially)
Moorabi tier 1 in Wild?
Seeing all the new Overload support, this will probably make it.
It's just a really good tool for reach and it's also an elemental which has more relevance now.
Seeing how Rogue has received no other dragon other than Waxadred I'm not really sold anymore.
There aren't really any neutral dragons good enough to build a deck around (at best there's Nightmare Amalgam)
Maybe it could be good in a Highlander Rogue with Alexstrasza, Waxadred, Amalgam and some other halfway decent neutral dragons (like the chunky 5-mana 5/5 that draws a card)
Definitely not enough dragons to build a deck with two of these.
Baby'S first Hellfire
I like it a lot. It's simple, straightforward and it works with Malygos in case that's ever a consideration.
With this and Dark Skies Warlock finally has an early boardclear package. NOt only that, it also encourages spell damage (which is really underated keyword in Warlock)
I like it a lot, but I don't really see how the Spell damage factors into the gameplan. There's not that many spells I see being useful after overloading for 2.
I guess LIghtning Storm and LIghtning Breath is fine, but this just seems overkill
Either way it's a solid dragon for a class that wants to play them, so we can't really complain here.
Just goes to show how absolutely nuts Supercollider is.
Do note that this can also be cast on your own minions (for whatever that's worth)
Pretty cool, but seems weak. 3 attack + Whirlwind isn't exactly strong, but maybe there's enough token summoning going on that this isn't just a glorified shadowbolt
what a weird statline for a weapon. I know it's just a Rogue Hero power, but it still feels awkward
Would have much preferred if it invoked on attack, but on a 3-mana weapon instead, but I guess that would have been way too crazy.
Either way, we basically have Fiery Waraxe back...for one turn, but hey, it's the thought that counts.
pretty decent in Arena...also Windfury Harpy powercreep.
Could be interesting with Galvanizer and mAgnetize, but I don't think it's worth it.
jesus christ it looks horrifying
God this makes me wish the Curator was a classic card