YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalexcept you have to play a crippled deck to actually be able to play them. What's the point of having access to a juiced up dynomatic on turn 6 when you can only play half of your other good cards. …
all of these are garbage.
People already forgot how difficult it is to make Highlander decks work consistently in classes with limited card draw. Reno doesn't do anything, Brann is a worse Jan'alai in a deck that can't even …
oh yeah, great, because random upgraded hero powers are something you can build your deck around
What kind of deck would you even use with this? It does nothing to further your gameplan and you can't rely on hero …
what a sad joke. Oh yeah, let's give Druid a slow duplicator for a highlander archetype, because the class really is known being able to play slow, value based strategies with limited ressources
Is this the class identity of …
so a worse Jan'alai.
Reno decks can't play for tempo like Odd Mage could. Even the body is weaker.
Where do you go with this? Seriously, what does a turn 7 KK accomplish?
Just play any of …
oh yeah, he has a magic gatling gun...that does an AMAZING ...10 points of damage.
I don't think this could have been worse.
Why be so conservative? Just pump it to a whopping 20 and you have something …
Quote From Avalon When you thought Jan'alai, the Dragonhawk was a bit too much... sbem 7 mana big daddy King Krush!
literally worse than Jan'alai
I really don't get Reno. Isn't Boardclear supposed to be a strength for mage? Then why not make him deal 15 or 20 damage. It's minions-only anyways so what's the harm in giving that to Mage? Highlander Mage won't work …
Wow...it's like old Reno....except not nearly worth building your deck around...
It's because Magnetic pushes degenerate strategies so hard. Either you go full aggro, or you go full highroll (like Mech Paladin)
it didn't help either that they printed SnipSnap for no reason
They slapped the Magnetic tag onto …
Someone played Donkey Kong 64.
Also, while end of turn effects are usually good, it strikes me as odd to slap it onto a taunt minion, since those are usually the first to die.
I could see it …
this would have been nuts...like 2 years ago when Cubelock was running amok.
I mean, I guess it's a decent counter to the Giant Spam in Mage, but still, this is mainly a control card...maybe Token Shaman will run …
I mean...it's pretty alright if you go first, but pretty weak against Rogue, Mage and Druid
2-mana 3/1 is a great statline.
Also, since everyone's horny about Mountain Giants these days, maybe there's an angle to be found here
I basically see it as a more effective Acolyte of Pain.
Notably also worth running in Holy Wrath Pally if built around
"Plagues are powerful destructive cards that affect the entire board"
okay then
as with Gloop, just generally pretty good removal for Druid, seeing how Wardruid Loti isn't exactly reliable
I do wonder how it works in practice. If they targetted minion dies after, say, 2 bees, do the rest run in …
Fits nicely into the Token-Shudderwock deck they're trying to push. Basically a gimmicky SI:7 for Shaman. +1 damage but you're basically required to play it at turn 4 (unless luck is on your side and a lackey from Sludge Slurper …
I don't get why people are so skeptical.
It's quite simple. It's a fun addition to a spellheavy mage. You're going to finish it sooner or later and it just gives you more value in the long run. No …
"Changing Barnes might hurt Big Priest"
THAT'S THE POINT YOU MUPPETS
what the actual fuck happened between this year and last? they were on such a good track. More balance changes, less power creep, better content.
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