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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    but god forbid we show cleavage

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    it's only really a turn 2 if you have something on the board or your opponent has nothing

    Deathrattle Buffs are usually not that good unless you put them on a taunt minion

    I guess you could consider some type of Zoo/midrange Priest deck at this point since Crystallizer/Northshire/Lightwarden would make a solid lineup of 1-drops, but I feel like this card will turn out as kind of a fluke

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    I actually beat 4 in a row of them with a different Warrior deck (a lategame control one) but then I got highrolled the 5th time and now Mercensaries 14 is the only thing I see

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    I had Iron and Steel 677 until I got highrolled by Mercenaries 14 after facing it 4 times in a row

    In reply to The Burndown!
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    This and Armagedillo are currently the only Warrior taunts in Standard....meaning INFINITE VALUE

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Well, Taunt Warrior might as well work now, but I guess we'll have to wait for the quest to see an actual win condition

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    that's pretty great actually. Hunter has been getting pretty solid cards so far.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Wow, as far as handbuff goes this is actually pretty legit.

    I wonder if there's a legit way to combine this with mechs and get a roided up Beryllium Nullifier + to get a virtually unkillable huge taunt (there aren't too many non-targetting removals in the current meta and poisonous isn't popular either)

    It should be noted however that currently (not counting this expansion) Warrior doesn't have a single taunt minion, so unless we get a whole lot more it's mostly neutrals for us.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Vulture seems decent but there aren't too many self-damaging effects as of now, meaning that thing actually has to stick on the board for a turn to really go off and I don't think that's worth

    Just Flame Imp isn't enough to justify running this in Zoolock.

    Ritualist seems like an Arena card most of the time, but maybe there's some applications in Priesst (although Priest decks that run self-damaging minions usually also want to ressurect them, which this doesn't really work with)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Slav Crow

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    I feel like i'd rather use Spirit of the Bat than wait to turn 9 to maybe get +3+3

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Didn't even think about Coffin Crusher. Although you couldn't run very many other deathrattles in that kind of deck since you are basically required to pull it from the Crasher or else it's a dead card

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Coudl be cool with Anka but I don't think you can include a 9-mana card that is useless unless combined with a single legendary. Although the idea of getting +9/+9 on your Zilliax sounds spicy as fuck

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    What if you put this in a Deathrattle-Combo Rogue deck.

    With Anka you can make a bunch of very strong deathrattle cards much more effective (Deranged Doctor, Arena Treasure Chest) which might be enough to help you survive until you draw this + Togwaggle's Scheme, at which point you either just shuffle or combine it with Tak to get it into your hand immediately.

    You could even tech against Control Warrior by including a second Scheme so after you summon Ra you can shuffle more copies into your deck which means Warrior will take 20 damage every turn which should be enough to kill them eventually.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    This is somewhat frightening if only because of how powerful the effect is when pulled off

    I mean Star Aligner was laughed at and then it terrorized Wild.

    I feel like there are ways to make this work semi consistently and I don't like that idea

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    not sure why they would powercreep Waggle Pick after the Pirate Rogue fiasco, but hey, now that Raiding Party was nerfed it's okay I guess?

    Whirlkick master seems good but I feel like it'll end up overrated. there aren't too many low cost combo cards so you're probably not gonna chain more than 2 per turn

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    I mean...it's decent, but feels kind of weak considering the currently available totems (and how most of them are just 0-attack minions with minor effects).

    It's cool if you do this with a Manatide or an Evil Totem on the board, but outside of that...I don't know

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Extremely powerful for wild, especially because Iceblock is a thing, probably worth trying in Standard too.

     

    I'm not sure if I like how they're seemingly printing cards that are essentially huge upgrades for Wild but have little existing synergy in Standard, but maybe there'll be more later on

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Obvious synergies are Whelp, Gral, Mechathun

    less obvioous might be Hakkar (alhough I have no idea how you'D get rid of the Bloods in your own deck, maybe Elysiana for a 10-mana combo with Backstab) and the 8/8 Doctor Guy that hels for 8 (you can easily combine him with Necrium Vial for a big heal so you can just run one of them as insurance)

    Overall this is pretty amazing but it feels like there needs to be at least one more good deathrattle for it to really take off. Something at 4-mana maybe

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 5 months ago

    Here we go again