Seems kinda nuts. Devolve + Evolve in one card, and both of those were really good. The only issue might be that it's too expensive to be reliable, but hten again....School Teacher exists.
Sounds weird, but powerful. With the new location card you can just plop this on 4, summon a random 5-drop and then they still have to kill this or it will just happen again.
Man, I'm really starting to hate these "lmao, I win" cards.
Neat card but I wonder if it's any good. Like, on paper this could be an insane swing tool. You jsut Whirlwind and play her and she wipes the board and punches face (which she should hit first always unless hero cards are involved). The only issue is when the minions on board are too big and she just dies too early.
Seems okay? I don't know what you're gonna do with a random Leggy in Priest, especially if you might just hand it to your opponent as well, but there's worse cards.
She may be on an exploration mission like Finley. I don't know how she could fit there though, but the background of one of her Mercenaries portraits ("Baroness Elise") is a strong hint
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Hmm, the Baroness art is a good point, though that would require her to have died and been sent there, and not just exploring. Unless Revendreth is appointing living mortals as Barons now, which would be very weird, especially as it would have had to have happened while Denathrius was in charge. That all seems very contrived. It also wouldn't be the first Mercs artwork to put a character in a position disconnected from any existing stories.
Also a weird choice seeing how Shadowlands wasn't exactly a well received WoW expansion, but I'M a sucker for dark gothic horror so this might tickle my special area.
Good catch. Also lines up with the fact that Arcane Mage has no actual support outside of this yet so this might just be a sneak-peek at Mage's next theme.
Pretty sweet. Got Kotori Lightblade, allowing me to collect my Diamond Commander Sivara as well as completing 100% of my Sunken City gameplay achievements.
Shield Shatter was deserved and helps a lot. It's now a bit easier to actually have a board that can survive the 2-mana boardclear so it no longer feels like you're just stacking bricks waiting to be knocked down.
Tidal Revenant seems a bit overkill considering the two other changes we also got. I guess it might be future-proofing in case the next set boosts WArrior again, but I personally would have waited on the nerf.
The Nellie, the Great Thresher nerf seems downright vindictive though. I get she was OP, but you literally killed her completely, she's unplayable now. At least you could have made thee discount (2) or (3) but now with the added Smite nerf this is just a death sentence. There were many ways to tone her down without making her unplayable, but I guess the devs don't like her either. Oh well, free dust for me.
I fundamentally disagree with From the Depths. For one, I am still salty I didn't realize the potential earlier and dusted all my extra copies early, and secondly, FTD felt like Warrior's way to keep up with all the highrolling nonsense currently around. Granted, said nonsense mostly got nerfed as well, but I still never felt like losing just to FTD when playing against Warrior unless they highrolled Nellie (who is now obsolete) so this feels like overkill. Then again, maybe it's just necessary, Warrior was really broken for the last couple days.
Caria Felsoul is an unfortunate casualty, but a neecessary one. You could have reverted Xhilag of the Abyss but that would effectively render both cards useless and since Xhilag on 7 isn't that much of a problem I guess Caria was the best choice to hit.
Battleworn Vanguard is a card that should have been nerfed a month ago...when I still had like 15 extra copies..... This keeps happening to me, I think I'm just never going to DE anything ever again. Jokes aside, this is a good nerf that hits a large issue with DH right now, mainly their ability to snowball early while still having insane lategame burst.
Wildpaw Gnoll seems fair. Not as harsh as the last nerf and should keep it plenty strong, especially now that most of the Rogue counters have been nerfed anyways.
Lightforged Cariel is somewhat unnecessary but still welcome. The card is fine in concept but when she comes down at exactly 7 and cucks you out of lethal she's the least fun experience you can have so the nerf is warranted. Also I'm tired of Paladin being carried this hard by a single card.
Spitelash Siren nerf is also necessary for the future. The deck is fine, but if you just get highrolled out of existence on turn 5 it just feels like bullshit. Ironically, the health increase might be a buff in the long run in matchups where you don't just Siren as fast as you can but stack ressources for a better turn. Against aggro decks Naga Mage is now significantly weaker though. Against Rogue for instance a one-turn difference will lose you the game.
Earthen Scales nerf seems somewhat pointless now but I guess it's future-proofing. Can no longer be abused with Ivus with a cheeky Innervate.
Lightning Bloom nerf is just funny to me. After almost two years of Druid abuse it's Shaman that finally breaks it.
Mr. Smite nerf feels like fan-service at this point. The card is fine but people won't shut up about it so I guess it makes sense to nuke it.
School Teacher is uncalled for. The card will lose relevance once the next expansion hits and the spell pool gets bigger. It's currently one of the most enjoyable cards and effectively functions as a neutral class card that can fill different roles. NOw it's just awkward to play. Could have just made it a 4/4.
Can't say anything about Battlegrounds, but Pyramad is probably better now (although not by much) while Tamsin is probably still shit. Strange to see Nagas buffed again though. I guess it really was Siren breaking the entire archetype.
The Merc's changes are just comical at this point. FUCKING HELL, JUST REVERT TRIGORE YOU GOBLINS. I don't even care about refunds, just nerf the cancer that ruined PvP beyond repair. What am I going to do with 10-extra health on Rexxar? take him to PvE? What for? I have a Fire team, it kills everything anyways.
That's actually a good poinnt, I forgot this doesn't count as a spell so it doesn't conflict with Benny.
3-mana draw 3 over 5 turns. Is that too slow? Because I think it might be.
Depends on whether Skeleton Mage works out, but since the things have cooldowns it's probably not as strong as it looks, since you can't chain freeze.
Spell Tutor, which could make some Smokescreen shenanigans happen. Also good value if you have some decent cheap spell worth copying on the spot.
Nice callback, but a terrible card (except for Arena I guess).
Seems kinda nuts. Devolve + Evolve in one card, and both of those were really good. The only issue might be that it's too expensive to be reliable, but hten again....School Teacher exists.
THe ultimate Timmy card. Every casual player will get baited into playing this and then wonder why they never draw their good cards.
Although I'm curious if there's some kind of control deck that actually benefits from this. Maybe Quest Priest?
Seems kinda nuts? As long as the clues are reasonable to solve you're basically playing a 3-mana 3/4 that generates up to 3 (presumably) good cards.
Sounds weird, but powerful. With the new location card you can just plop this on 4, summon a random 5-drop and then they still have to kill this or it will just happen again.
Man, I'm really starting to hate these "lmao, I win" cards.
Does this not sound kinda broken? Just getting a free Evolve 3 times for basically no cost could be insane.
This looks really good imo. The ability to pay 1-mana to get 3 free Pings/attack buffs could be incredibly useful.
All depends on the deck it goes into I guess
Neat card but I wonder if it's any good. Like, on paper this could be an insane swing tool. You jsut Whirlwind and play her and she wipes the board and punches face (which she should hit first always unless hero cards are involved). The only issue is when the minions on board are too big and she just dies too early.
Seems okay? I don't know what you're gonna do with a random Leggy in Priest, especially if you might just hand it to your opponent as well, but there's worse cards.
Nah, that's just a report button for Priest players
I guess the space expansion comes last then.
Also a weird choice seeing how Shadowlands wasn't exactly a well received WoW expansion, but I'M a sucker for dark gothic horror so this might tickle my special area.
Good catch. Also lines up with the fact that Arcane Mage has no actual support outside of this yet so this might just be a sneak-peek at Mage's next theme.
Pretty sweet. Got Kotori Lightblade, allowing me to collect my Diamond Commander Sivara as well as completing 100% of my Sunken City gameplay achievements.
Good day.
Conflicted on some of these.
Shield Shatter was deserved and helps a lot. It's now a bit easier to actually have a board that can survive the 2-mana boardclear so it no longer feels like you're just stacking bricks waiting to be knocked down.
Tidal Revenant seems a bit overkill considering the two other changes we also got. I guess it might be future-proofing in case the next set boosts WArrior again, but I personally would have waited on the nerf.
The Nellie, the Great Thresher nerf seems downright vindictive though. I get she was OP, but you literally killed her completely, she's unplayable now. At least you could have made thee discount (2) or (3) but now with the added Smite nerf this is just a death sentence. There were many ways to tone her down without making her unplayable, but I guess the devs don't like her either. Oh well, free dust for me.
I fundamentally disagree with From the Depths. For one, I am still salty I didn't realize the potential earlier and dusted all my extra copies early, and secondly, FTD felt like Warrior's way to keep up with all the highrolling nonsense currently around. Granted, said nonsense mostly got nerfed as well, but I still never felt like losing just to FTD when playing against Warrior unless they highrolled Nellie (who is now obsolete) so this feels like overkill. Then again, maybe it's just necessary, Warrior was really broken for the last couple days.
Caria Felsoul is an unfortunate casualty, but a neecessary one. You could have reverted Xhilag of the Abyss but that would effectively render both cards useless and since Xhilag on 7 isn't that much of a problem I guess Caria was the best choice to hit.
Battleworn Vanguard is a card that should have been nerfed a month ago...when I still had like 15 extra copies..... This keeps happening to me, I think I'm just never going to DE anything ever again. Jokes aside, this is a good nerf that hits a large issue with DH right now, mainly their ability to snowball early while still having insane lategame burst.
Wildpaw Gnoll seems fair. Not as harsh as the last nerf and should keep it plenty strong, especially now that most of the Rogue counters have been nerfed anyways.
Lightforged Cariel is somewhat unnecessary but still welcome. The card is fine in concept but when she comes down at exactly 7 and cucks you out of lethal she's the least fun experience you can have so the nerf is warranted. Also I'm tired of Paladin being carried this hard by a single card.
Spitelash Siren nerf is also necessary for the future. The deck is fine, but if you just get highrolled out of existence on turn 5 it just feels like bullshit. Ironically, the health increase might be a buff in the long run in matchups where you don't just Siren as fast as you can but stack ressources for a better turn. Against aggro decks Naga Mage is now significantly weaker though. Against Rogue for instance a one-turn difference will lose you the game.
Earthen Scales nerf seems somewhat pointless now but I guess it's future-proofing. Can no longer be abused with Ivus with a cheeky Innervate.
Lightning Bloom nerf is just funny to me. After almost two years of Druid abuse it's Shaman that finally breaks it.
Mr. Smite nerf feels like fan-service at this point. The card is fine but people won't shut up about it so I guess it makes sense to nuke it.
School Teacher is uncalled for. The card will lose relevance once the next expansion hits and the spell pool gets bigger. It's currently one of the most enjoyable cards and effectively functions as a neutral class card that can fill different roles. NOw it's just awkward to play. Could have just made it a 4/4.
Can't say anything about Battlegrounds, but Pyramad is probably better now (although not by much) while Tamsin is probably still shit. Strange to see Nagas buffed again though. I guess it really was Siren breaking the entire archetype.
The Merc's changes are just comical at this point. FUCKING HELL, JUST REVERT TRIGORE YOU GOBLINS. I don't even care about refunds, just nerf the cancer that ruined PvP beyond repair. What am I going to do with 10-extra health on Rexxar? take him to PvE? What for? I have a Fire team, it kills everything anyways.
The funniest part is that it wasn't even Druid who ended up breaking the game with it.