Garbage but a nice meme. Use Barbaric Sorceress to get it into playable range on turn 7 (unless you get unlucky) and then pray you win the game on the spot.
Dead against Hunter, Warrior and other Control Paladins. Could probably win on the spot against other decks though.
3-mana auctioneer with Maki Roll, but you're gonna need a lot of mana and it's basically a dead turn. everything else is too expensive unless you go for Garden's Grace turbo or something.
Either way I can't think of a Paladin strategy that's this desperate for draw
Myrmidon would make me shit myself if Librams were still around. Without them it's meh at best. I mean technically you can super cycle with Maki Roll, but for what reason? I guess it makes building achievement decks easier now that you have a 3-mana Auctioneer.
Front Lines feels like a terrible meme. Ignoring that you basically need to build your entire deck around a card you'll at best play at turn 7 (if you used Barbaric Sorceress beforehand) and even then it might just lose you the game against something like Big Beast Hunter (and you just get wiped by Control decks anyways)
LIghtray looks decent though. Once again Maki Roll carries it but you should probably be able to get it down organically as well. Also belated Pure Paladin support lol (maybe it's in the next Core set). Would probably put this into Holy Paladin just to have some more threats for the lategame
Generally speaking a minion that's automatically immune and comes with an attackbuff should be crazy, especially when it also has stealth. But then, when it comes out of Stealth it's just a 1/2 and will immediately be dealt with.
It's absolutely broken in Arena for sure, but in Constructed I'm not so sure.
At this point they're just mocking us right? Can we please just get some actual Rogue Deathrattles? Like...a real one? One that does something other than vomiting coins or blowing up at the opponent?
Pretty good, doesn't interfere with Jerry Rig Carpenter and chews through Divine Shield. Unfortunately Spell Damage isn't really part of Druid's Arsenal so this seems a bit odd to put in here.
I guess it's a good early removal spell if you can't run Living roots because of Jerry Rig Carpenter, but other than that it seems redundant unless we somehow get Spell Damage Druid back (and at that point it'S probably a degenerate OTK and nobody needs that)
Spirit is useless, Uldum Quest doesn't exist anymore and you're not gonna play an effective vanilla 3-mana 3/4
Herald looks interesting though? Should be easy to activate and it's a really massive buff if you have the board for it. Perhaps a Nature/Naga/Beast Durid hyrbid appears?
Like....there are plenty of decks around that don't do much for the first 3 turns. You can Living Roots + something on turn 2 and have a massive board on turn 3.
This is nuts. It's unerfed Faceless Corruptor without an activation cost. If Quest Shaman was still around it would be nuts thanks to this (so I'm glad it isn't)
It's also a great Nature spell for Multicaster build.
Wouldn't be surprised if this pushes Burn Shaman over the top, their tempo game is insane now.
This is just broken. No turn restriction, very early play and can end the game the turn after if you get lucky.
If you play this on 3 and then double Murloc Tidehunter with [Hearthstone Card (Nofin can stop us!) Not Found] you just put an absurd amount of stats out on turn 4.
Looks very fun (for me, not the opponent) but I was really hoping for some more efficient boardclears. Oh well, Curselock still has next expansion to ruin the meta for everyone.
This feels like it could potentially be powerful but it's super hard to judge without seeing it in practice. On paper this can effectively skip your opponent's turn because they might be too afraid to die on the following one (specifically in Curselock). ON the other hand it might just kill you.
I guess it's matchup dependant, but it could be really strong, but should only be played if you are convinced you can kill them the following turn. Probably not a good play against Boar Priest
I wanna call this insanely good but I'm not sure how easy it is to consistently activate.
On paper this is what Warlock needs to beat Divine Shields (which they struggle with right now). It's great against Paladin and useful enough against anything else although it's unfortunate there's no deeper Naga synergy for Warlock. I guess it makes Crushclaw Enforcer better in Curselock
I'll say it'S good purely because you can get it from School Teacher. It's a worse From the Depths in any other case, but still not so awful that you I wouldn't at least consider running it.
Like...getting a turn 4 Crabatoa off this is almost as good as a turn 4 Nellie and many off the bigger Colossals get much better when you can play them two turns earlier (Gigafin is pretty sick for instance). Really, the variance is the most problematic thing. If you spend your turn 3 on this and you don't get anything useful it's just a waste of a deckslot
Garbage but a nice meme. Use Barbaric Sorceress to get it into playable range on turn 7 (unless you get unlucky) and then pray you win the game on the spot.
Dead against Hunter, Warrior and other Control Paladins. Could probably win on the spot against other decks though.
Very powerful potentially, but it all depends how fast it goes down. Not even sure what the density of Paladin cards in current decks even is.
3-mana auctioneer with Maki Roll, but you're gonna need a lot of mana and it's basically a dead turn. everything else is too expensive unless you go for Garden's Grace turbo or something.
Either way I can't think of a Paladin strategy that's this desperate for draw
Myrmidon would make me shit myself if Librams were still around. Without them it's meh at best. I mean technically you can super cycle with Maki Roll, but for what reason? I guess it makes building achievement decks easier now that you have a 3-mana Auctioneer.
Front Lines feels like a terrible meme. Ignoring that you basically need to build your entire deck around a card you'll at best play at turn 7 (if you used Barbaric Sorceress beforehand) and even then it might just lose you the game against something like Big Beast Hunter (and you just get wiped by Control decks anyways)
LIghtray looks decent though. Once again Maki Roll carries it but you should probably be able to get it down organically as well. Also belated Pure Paladin support lol (maybe it's in the next Core set). Would probably put this into Holy Paladin just to have some more threats for the lategame
Is this strong or weak, I can't tell.
Generally speaking a minion that's automatically immune and comes with an attackbuff should be crazy, especially when it also has stealth. But then, when it comes out of Stealth it's just a 1/2 and will immediately be dealt with.
It's absolutely broken in Arena for sure, but in Constructed I'm not so sure.
Well....I guess this counts as a Big Spell?
At this point they're just mocking us right? Can we please just get some actual Rogue Deathrattles? Like...a real one? One that does something other than vomiting coins or blowing up at the opponent?
Pretty good, doesn't interfere with Jerry Rig Carpenter and chews through Divine Shield. Unfortunately Spell Damage isn't really part of Druid's Arsenal so this seems a bit odd to put in here.
Yay, let's play below curve forever and pretend like this doesn't just get killed the turn after it's played.
I guess it's for the best, don't wanna give Druid too much early game
What's the purpose of Moonbeam?
I guess it's a good early removal spell if you can't run Living roots because of Jerry Rig Carpenter, but other than that it seems redundant unless we somehow get Spell Damage Druid back (and at that point it'S probably a degenerate OTK and nobody needs that)
Spirit is useless, Uldum Quest doesn't exist anymore and you're not gonna play an effective vanilla 3-mana 3/4
Herald looks interesting though? Should be easy to activate and it's a really massive buff if you have the board for it. Perhaps a Nature/Naga/Beast Durid hyrbid appears?
Like....there are plenty of decks around that don't do much for the first 3 turns. You can Living Roots + something on turn 2 and have a massive board on turn 3.
This is nuts. It's unerfed Faceless Corruptor without an activation cost. If Quest Shaman was still around it would be nuts thanks to this (so I'm glad it isn't)
It's also a great Nature spell for Multicaster build.
Wouldn't be surprised if this pushes Burn Shaman over the top, their tempo game is insane now.
Seems...pointless? There are very few Murlocs with effects powerful enough for this to matter beyond being a 4-mana 6/6.
Maybe if you need a critical mass of Murlocs it makes the cut, other than that it's just okay
This is just broken. No turn restriction, very early play and can end the game the turn after if you get lucky.
If you play this on 3 and then double Murloc Tidehunter with [Hearthstone Card (Nofin can stop us!) Not Found] you just put an absurd amount of stats out on turn 4.
Definitely watching out for Murloc Shaman now
Looks very fun (for me, not the opponent) but I was really hoping for some more efficient boardclears. Oh well, Curselock still has next expansion to ruin the meta for everyone.
Looks actually strong if you can get away with it, but it gets really really bad the longer the game goes.
But man, if you play this on 4 and your opponent has their win conditions in hand they are ultra-fucked
This feels like it could potentially be powerful but it's super hard to judge without seeing it in practice. On paper this can effectively skip your opponent's turn because they might be too afraid to die on the following one (specifically in Curselock). ON the other hand it might just kill you.
I guess it's matchup dependant, but it could be really strong, but should only be played if you are convinced you can kill them the following turn. Probably not a good play against Boar Priest
I wanna call this insanely good but I'm not sure how easy it is to consistently activate.
On paper this is what Warlock needs to beat Divine Shields (which they struggle with right now). It's great against Paladin and useful enough against anything else although it's unfortunate there's no deeper Naga synergy for Warlock. I guess it makes Crushclaw Enforcer better in Curselock
I'll say it'S good purely because you can get it from School Teacher. It's a worse From the Depths in any other case, but still not so awful that you I wouldn't at least consider running it.
Like...getting a turn 4 Crabatoa off this is almost as good as a turn 4 Nellie and many off the bigger Colossals get much better when you can play them two turns earlier (Gigafin is pretty sick for instance). Really, the variance is the most problematic thing. If you spend your turn 3 on this and you don't get anything useful it's just a waste of a deckslot
Great for lategame pressure but incredibly clunky. You never want to play this for 8-mana unless you're pushing for lethal anyways
Anti-synergy with From the Depths, worse standalone Dredge than the pirate guy and Warrior has more than enough Armor gain anyways.