Morgl looks creepy, Lunara looks more uncanny than her original skin (which is a shame because he latest two skins were actually good) and Nemsy looks like a resurrected abortion.
Hard-refresh worked instantly. I didn't even know that was a thing.
Also, just fyi, clicking the CCS file link just gave me an error message.
No idea what caused the issue, but it appears to be fixed permanently now and I now know how to deal with it in the future. Thanks for the tech support Flux
Can't seem to post screenshots, but it's basically the skeleton of the website. You know, like no actual design, just the bare white page with all the functions listed from top to bottom in standard Times New Roman. Idk how to describe it, but it's what happens when a website glitches and you see all the base stuff behind the layout...except it's permanent for me.
Seems pretty potent. You can set it up on 2 and then use Fiendish Circle or something of the sort for a large buff.
The problem is that just jamming stats onto one dude rarely works out (unless you're Priest). I also can't think of any minion in Warlock that would want to get buffed that much. They don't get many rush minions.
If you can drop this on curve it's pretty insane but I'm fairly doubtful that that's going to happen.
Also, how boring to make Rafaam just an imp tamer... although it's interesting that they're finally doing something with Imps specifically instead of just having them appear as trash demons.
Sounds like a fairly incredible stalling tool. It's like super-Cariel for one turn and that might be enough to win you the game. Skeleton MAge looks like a stall deck and this is a Frost spell so it fits well into that package. Wouldn't be surprised if this one made it in there.
EDIT: Oh and the card seems too slow in my opinion. Sure, it's jacked up Call of the Wild for 7-mana, but only if you draw it early enough and as a topdeck it's godawful (unless you can choose the companion, then at least you can get the charge on demand)
In Standard it's a worse Abominable Lieutenant because it's pretty bad if you got nothing big to remove whereas Lieutenant remains a persistent threat.
In Arena this is probably insane though. Get it infused and you basically turn every board in your favor.
God helps us all
If Cave Hydra had Rush it wouuld have probably seen play. This is basically that with a minior condition but still a solid card even if played bare.
Also Hunter's location makes this much better overall (and also pairs nicely with Samuro for redundancy).
If the meta is very board-based I could see this being valuable. If not, then it's probably too situational.
I feel like this should be fairly easy to activate on curve, in which case it makes Saronite Chain Gang look unplayable by comparison.
Still not a huge fan of the constant barrage of ultra swing plays by turn 4, but at least this one doesn't cheat mana and isn't named Drek'thar.
The uggo batch.
Morgl looks creepy, Lunara looks more uncanny than her original skin (which is a shame because he latest two skins were actually good) and Nemsy looks like a resurrected abortion.
They turned the cutest gnome in the game into a doughy homunculus.
I'm actually upset, somebody needs a stabbin'
Hard-refresh worked instantly. I didn't even know that was a thing.
Also, just fyi, clicking the CCS file link just gave me an error message.
No idea what caused the issue, but it appears to be fixed permanently now and I now know how to deal with it in the future. Thanks for the tech support Flux
Can't seem to post screenshots, but it's basically the skeleton of the website. You know, like no actual design, just the bare white page with all the functions listed from top to bottom in standard Times New Roman. Idk how to describe it, but it's what happens when a website glitches and you see all the base stuff behind the layout...except it's permanent for me.
Using Firefox on Windows 10.
Yeah, so basically the site has been completely broken on PC for me since today.
No idea if you're already working on it, but I figured I might as well let you know, although it was difficult to even find the Forums.
Seems pretty potent. You can set it up on 2 and then use Fiendish Circle or something of the sort for a large buff.
The problem is that just jamming stats onto one dude rarely works out (unless you're Priest). I also can't think of any minion in Warlock that would want to get buffed that much. They don't get many rush minions.
1-mana 1/3 that scales in a tempo deck. Will always see play.
Too slow to be useful but a neat meme.
Could play it in Quest Rogue to get permastealth on everything, but that won't happen before turn 8 and at that point you probably won already.
If you can drop this on curve it's pretty insane but I'm fairly doubtful that that's going to happen.
Also, how boring to make Rafaam just an imp tamer... although it's interesting that they're finally doing something with Imps specifically instead of just having them appear as trash demons.
Sounds like a fairly incredible stalling tool. It's like super-Cariel for one turn and that might be enough to win you the game. Skeleton MAge looks like a stall deck and this is a Frost spell so it fits well into that package. Wouldn't be surprised if this one made it in there.
We finally have New Animal Companion technology.
If only we had it for Tavish as well.
EDIT: Oh and the card seems too slow in my opinion. Sure, it's jacked up Call of the Wild for 7-mana, but only if you draw it early enough and as a topdeck it's godawful (unless you can choose the companion, then at least you can get the charge on demand)
If you can stealth it in Quest Rogue your entire board is stealthed forever.
Probably not a winning strategy, but man, how funny that would be
If this upgrades on the cost reduction it could be sick. If it just draws more cards it's probably trash.
5-mana is a lot, there would have to be a really powerful Relic payoff for this to be worth building around.
So what's the deal here? Do the stats increase or just the number of ghosts? The former would be pretty strong, the latter pretty useless.
Gonna assume the damage goes up with each upgrade? That's alright I guess and it helps with removal that DH lacks, but it's super inconsistent.
I really dislike that they relics are just bad unless you upgrade them, which you can only do if you play bad relics beforehand.
In Standard it's a worse Abominable Lieutenant because it's pretty bad if you got nothing big to remove whereas Lieutenant remains a persistent threat.
In Arena this is probably insane though. Get it infused and you basically turn every board in your favor.
When you big handbuffing payoff gets countered by a Snake I doubt it'S that good.
Maybe the stats alone are worth it, but other than that it seems rather unremarkable.
Then again, Warrior has draw now so maybe Handbuff warrior does become a thing at some point.