Aaaand there it is. That's it. Kazakusan Warrior will dominate and the Charge build might as well. Run double Viper in every deck unless you want them to draw 5 cards with each Outrider's Axe.
Am I wrong or is this just really strong? If you build a deck around dredge you can do some crazy stuff with this. Then again, getting all that dredge support in your hand might be a different challenge.
Maybe it's for the better if Curselock is bad, but this just looks so underwhelming. It's like a Galakrond deck with no real payoff outside of trrying to annoy your opponent into submission.
Okay this one's kinda strong. Depends on the critical mass of Murlocs in the Core set of course, but a 2-mana Smuggle Run on a 3/2 body that you can squeeze more value out of if it lives a turn is pretty good.
Actually insane, for just 7-mana you get a full boardclear. Unironically, what are they thinking? I'd put this in current Face Hunter and it would do decently, but in a dedicated Vanndar deck this probably just wins games Dr. Boom--style. The only thing holding it back is if you summon it from the deck it loses the tempo potental but that'S probably good because otherwise it'd be broken.
It's not a board clear, it's 3 damage to two things, plus a big body and four little ones. Which is good, but I think you were missinterpreting its effect.
Yeah I quickly realized the mistake, but I forgot to change the first sentence.
Either way, it's still kinda nuts for the cost. Boom could never.
Probably the most aggressive 1-drop we've ever seen. Doesn't deal with Trogg though so it's probably not that great. Great for pressure on turn 1 as well as for setting up combos.
Reminds me of the Hunter spell from Rumble that I forgot the name of. Pretty good with Prep, very good with the Nage guy, but awful on its own. Also a good target for Cutlass to discount.
Really confused about Rogue at the moment so it#s hard to tell whether this would ever see play.
Just a good card. Tracking but with combo attached. Would play this in Quest Rogue right now just to set up my topdecks. Also combos nicely with SI:7 Skulker.
In a dedicated pirate deck this is just bonkers. 3-mana 4/3 weapon on curve that also sets up your next turn. The question is, can you build a deck that lets this proc reliably, especially considering the Rogue suneken card is not a pirate by itself.
Thank the fucking gods Bloodweaver and Palm reading is gone...but we did get Radiant Elemental back so who knows, something cringe is gonna happen with this abomination, I can just feel it.
Interesting take on the Bless gameplan. Buff a minion, send it face, then play this to wipe the board. Unfortunately you can't win that way, but hey, it's funny at least.
That'S some good payoff for the Handbuff Murlock deck if it ends up working out. Still relatively okay at base if you need the damage.
Sounds bad unless you somehow cheat it out early. Maybe good in Arena?
Because Control Warrior just needed defensive tempo plays to really fuck you out of the early game even harder.
Return to a board-based meta they said...I guess it counts if only one side ever gets to have a board.
Aaaand there it is. That's it. Kazakusan Warrior will dominate and the Charge build might as well. Run double Viper in every deck unless you want them to draw 5 cards with each Outrider's Axe.
Might even make Gorehowl meta...
Did Quest Warrior really need this much support? Weren't we all much happier when that deck was dead?
Am I wrong or is this just really strong? If you build a deck around dredge you can do some crazy stuff with this. Then again, getting all that dredge support in your hand might be a different challenge.
Maybe it's for the better if Curselock is bad, but this just looks so underwhelming. It's like a Galakrond deck with no real payoff outside of trrying to annoy your opponent into submission.
Alright, so I'm really not sold on the Curse package at this point, but at least it's a Shadow spell.
Strong turn 1 if you can build a 25 Mulorc-deck, if it whiffs it's pretty grim though. 1-mana 1/1 with no effect is embarassing.
Okay this one's kinda strong. Depends on the critical mass of Murlocs in the Core set of course, but a 2-mana Smuggle Run on a 3/2 body that you can squeeze more value out of if it lives a turn is pretty good.
Slow Murlocs are a thing now?
Yeah I quickly realized the mistake, but I forgot to change the first sentence.
Either way, it's still kinda nuts for the cost. Boom could never.
That's it, that's the remaining Pirahna support.
Comedy.
Outside of that it's pretty decent. Hard to remove on curve and gives great payoff, but might just be too slow to be relevant.
Probably the most aggressive 1-drop we've ever seen. Doesn't deal with Trogg though so it's probably not that great. Great for pressure on turn 1 as well as for setting up combos.
Reminds me of the Hunter spell from Rumble that I forgot the name of. Pretty good with Prep, very good with the Nage guy, but awful on its own. Also a good target for Cutlass to discount.
Really confused about Rogue at the moment so it#s hard to tell whether this would ever see play.
Just a good card. Tracking but with combo attached. Would play this in Quest Rogue right now just to set up my topdecks. Also combos nicely with SI:7 Skulker.
In a dedicated pirate deck this is just bonkers. 3-mana 4/3 weapon on curve that also sets up your next turn. The question is, can you build a deck that lets this proc reliably, especially considering the Rogue suneken card is not a pirate by itself.
Every expansion we get close to Deathrattle Rogue molesting the meta with the fury of a thousand suns....and yet...still no actual Deathrattles.
I wonder if this is good enough to get Sprint back into play. Rogue certainly needs draw, but is it that desperate?
Well...can't think of anything degenerate in Standard right now, but Wild players are gonna hate this.
Thank the fucking gods Bloodweaver and Palm reading is gone...but we did get Radiant Elemental back so who knows, something cringe is gonna happen with this abomination, I can just feel it.
Magma Rager meta pog
Interesting take on the Bless gameplan. Buff a minion, send it face, then play this to wipe the board. Unfortunately you can't win that way, but hey, it's funny at least.