YourPrivateNightmare
Lv.19Skeleton
Comments
Holy fuck that's actually amazing. Leeching off of my dad's Prime subscription is finally paying off big time.
God I wish this was a Hunter card. Sunscale Raptor was such a disappointment (mostly because Frenzy sucks) but this could legitimately work in hunter....but in Druid it's just a vanilla 1-drop that has occasionaly upsides with the Dredge card that's just too good not to run and occasionally with Drek'thar
Also, I guess if Fatigue Warrior ever comes …
It's Beast 1-drop with Drek'thar synergy and vanilla stats. It probably goes into some Aggro build. Very boring though. Could have given it to Hunter at the very least since Sunscale Raptor didn't work.
Basically [card]Sightless Watcher[/card] but with an upside. As with all the other Mech cards, it depends entirely on the Core set.
Does mean that Mage finally has a solid Minion shell and doesn't need to fill their deck with Neutral cards whenever they want to play Big Spells.
This makes Naga Mage look like a legit contender. They have a healthy amount of low-cost Nagas, as well as a bunch of cheap spells that are useful in a tempo scenario. The main issue will be endgame. Is Azshara going to be enough on the top-end or will we need more
to be fair I'm still waiting for some sort of turn 4 play that makes Scabbs bonkers.
nah I think that's going too far. It's a 4-mana card that needs at least 1-more mana to activate (meaning it's a great play after [card]School Teacher[/card]) which means the earliest you can go off is at 5-mana and it requires you to have a specific set-up in hand already and even then you're not doing anything crazy for the …
Does this sound kind of nuts to anyone else? As long as you have cheap enough nagas and spells you can basically just go infinite (not entirely obviously, but still).
I mean, just imagine playing this, then playing Amalgam of the deep on it, then a spell, then another Naga, etc....
Shit could be nuts.
I'm split on this one. On one hand, with just one murloc on the board this is Conditioning rank 2...and it just gets better from there. However, if you have multiple murlocs on the field already how many can you still have in hand? This is just really hard to evaluate without having seen all the murlocs in the core …
Good card, but depends entirely on mech pool. Colossals are too expensive to reliably copy, but if there'S something decent in the 3-4 mana range then this probably sees play.
Oh boy that sounds threatening but we haven't really seen most of the mechs yet so it's hard to judge.
But this should be decent in Paladin since Divine Shield stuff tends to stick for a turn. Probably good in Mech too.
It's basically a stronger version of M[card]enagerie Warden[/card]. Whether that'S good enough is a different question.
Yeah but that only works if Questlock is still a viaable strategy. Soul rend saw no play during Barrens because at that point Warlock decks still had actual win conditions that didn't require you to just get to the bottom of your deck. As long as there are new cards that are a better win condition than just waiting for …
a) Old N'zoth comes to Core set
b) Mini-set
I can#t tell if this is good or not. 4-damage for 6-mana is not great, especially since we just have better options for the most part.
Then again, Questlock is probably dead unless taking games into late fatigue is somehow an option in a world with so much lategame value generation Warlock needs some sort of win condition that …
I don't like this. It feels like it's specifically designed to counter [card]Snowfall Guardian[/card] because they kinda cornered themselves with that card (the more board focussed the meta, the more powerful it becomes with very little actual counterplay)
However, at the same time, this feels poorly designed for this shop, especially because they should just add [card]Living Dragonbreath[/card] to …
Welll...there's your tech card against Snowfall Guardian. Would have preferred [card]Living Dragonbreath[/card], but I guess this works too. Pretty crazy powercreep over [card]Showstopper[/card] though.
Quote From AngryShuckie Quote From YourPrivateNightmare Nope. [card]Overgrowth[/card] and [card]Lightning Bloom[/card] does way too much. Druid getting a way to fight the board is good because they aren't allowed to have good Aoe or Single target removal. It's only a problem when you can reliably play it at any point from turn 4 upwards.
Just …
Pretty insane if you get the effect on curve, on turn 5 less so, but still good. Should be a mainstay in any Demon Hunter deck for the forseeable future.
Also, yay shark.
statstick, but a good one. Question is where do you put it? Is it good enough to run in any deck or do you need more synergy?
Nope. [card]Overgrowth[/card] and [card]Lightning Bloom[/card] does way too much. Druid getting a way to fight the board is good because they aren't allowed to have good Aoe or Single target removal. It's only a problem when you can reliably play it at any point from turn 4 upwards.
Just hold on for another two weeks, it'll all be over …