YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalHoly fuck that's actually amazing. Leeching off of my dad's Prime subscription is finally paying off big time.
God I wish this was a Hunter card. Sunscale Raptor was such a disappointment (mostly because Frenzy sucks) but this could legitimately work in hunter....but in Druid it's just a vanilla 1-drop that has occasionaly upsides with the Dredge card …
It's Beast 1-drop with Drek'thar synergy and vanilla stats. It probably goes into some Aggro build. Very boring though. Could have given it to Hunter at the very least since Sunscale Raptor didn't work.
Basically [card]Sightless Watcher[/card] but with an upside. As with all the other Mech cards, it depends entirely on the Core set.
Does mean that Mage finally has a solid Minion shell and doesn't need to fill their deck with …
This makes Naga Mage look like a legit contender. They have a healthy amount of low-cost Nagas, as well as a bunch of cheap spells that are useful in a tempo scenario. The main issue will be endgame. Is Azshara …
to be fair I'm still waiting for some sort of turn 4 play that makes Scabbs bonkers.
nah I think that's going too far. It's a 4-mana card that needs at least 1-more mana to activate (meaning it's a great play after [card]School Teacher[/card]) which means the earliest you can go off is at 5-mana and it …
Does this sound kind of nuts to anyone else? As long as you have cheap enough nagas and spells you can basically just go infinite (not entirely obviously, but still).
I mean, just imagine playing this, then playing Amalgam …
I'm split on this one. On one hand, with just one murloc on the board this is Conditioning rank 2...and it just gets better from there. However, if you have multiple murlocs on the field already how many can you …
Good card, but depends entirely on mech pool. Colossals are too expensive to reliably copy, but if there'S something decent in the 3-4 mana range then this probably sees play.
Oh boy that sounds threatening but we haven't really seen most of the mechs yet so it's hard to judge.
But this should be decent in Paladin since Divine Shield stuff tends to stick for a turn. Probably good …
Yeah but that only works if Questlock is still a viaable strategy. Soul rend saw no play during Barrens because at that point Warlock decks still had actual win conditions that didn't require you to just get to the bottom …
I can#t tell if this is good or not. 4-damage for 6-mana is not great, especially since we just have better options for the most part.
Then again, Questlock is probably dead unless taking games into late fatigue is …
I don't like this. It feels like it's specifically designed to counter [card]Snowfall Guardian[/card] because they kinda cornered themselves with that card (the more board focussed the meta, the more powerful it becomes with very little actual counterplay)
However, …
Welll...there's your tech card against Snowfall Guardian. Would have preferred [card]Living Dragonbreath[/card], but I guess this works too. Pretty crazy powercreep over [card]Showstopper[/card] though.
Quote From AngryShuckie Quote From YourPrivateNightmare Nope. [card]Overgrowth[/card] and [card]Lightning Bloom[/card] does way too much. Druid getting a way to fight the board is good because they aren't allowed to have good Aoe or Single target …
Pretty insane if you get the effect on curve, on turn 5 less so, but still good. Should be a mainstay in any Demon Hunter deck for the forseeable future.
Also, yay shark.
statstick, but a good one. Question is where do you put it? Is it good enough to run in any deck or do you need more synergy?
Nope. [card]Overgrowth[/card] and [card]Lightning Bloom[/card] does way too much. Druid getting a way to fight the board is good because they aren't allowed to have good Aoe or Single target removal. It's only a problem when you can reliably play …