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YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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Looks okay, but might be too awkward at 4-mana. Paladin remains the class that wins while on board but loses whenever they start a turn without minions.

3 years, 11 months ago · on New Paladin Minion - Bubblebot

Probably bad because it#s just healing, but the pun is 10/10. Best card in the set. Will define the meme economy for decades.

3 years, 11 months ago · on New Paladin Spell - Holy Maki Roll

Pretty strong but also slow. Might be worth because of the Colossal, but primarily it sets up the Shark...let's hope no OTK bullshit comes from this.

3 years, 11 months ago · on New Mage Spell - Seafloor Gateway

Honestly, This probably doesn't even see play because Quest Hunter doesn't care to run Nagas and Naga-Spell Hunter will be too slow, but it's decent draw.

Maybe after a Questline nerf it becomes a thing.

3 years, 11 months ago · on New Hunter Spell - Conch's Call

Actually bonkers in Big Beast Hunter if it goes off. The amount of tempo you can gain if you play this on 3, dredge a mama bear to coin into and then dredge again for another fat statstick on the following turn. Probably even good in a midrange deck just because it's a decent tempo weapon that sets up your …

3 years, 11 months ago · on New Hunter Weapon - Harpoon Gun

Well.

Fuck.

I thought Quest hunter would be somewhat balanced out by not having access to Professor Slate anymore so big minions are an issue. Apparently we needed to give them an even better Slate for 1-mana that you can run two copies of.

They'll nerf Quest Hunter within a week, I'll bet money on that one.

3 years, 11 months ago · on New Hunter Spell - Urchin Spines

Actually insane, for just 7-mana you get a full boardclear. Unironically, what are they thinking? I'd put this in current Face Hunter and it would do decently, but in a dedicated Vanndar deck this probably just wins games Dr. Boom--style. The only thing holding it back is if you summon it from the deck it loses the tempo potental but …

3 years, 11 months ago · on New Hunter Minion - Hydralodon

That's pretty good for Ramp Druid. You now have a dedicated turn 1 play that'll allow you to recover tempo later on. Thank fuck it interferes with Kazakusan.

3 years, 11 months ago · on New Druid Minion - Dozing Kelpkeeper

So you play Big Spell Druid and then this is just a free 5/5 on turn 6. Classic Druid I guess, but at least the mana cheating is hard-locked to 6-mana.

Also there'S some cost reduction Alignment bullshit just waiting to happen. let's hope that deck is dead for good.

So I guess Druid does just get good spell-based removal now. Expect to see this in every deck even if it doesn't run Nagas. Lunar Eclipse is rotating, you need the damage.

3 years, 11 months ago · on New Druid Spell - Seaweed Strike

Okay, Dredge is good but it's that good. Pretty sure we don't play Arcanite Reaper in DH just to get the charge guy...or maybe we do because degenerate aggro DH is the way to go.

Either way, boring as fuck.

3 years, 11 months ago · on New Demon Hunter Weapon - Bone Glaive

It's not old Eye Beam, but it's good. Makes tempo Nagas a legit consideration. Also this can go face. That alone is probably enough to have it see play

3 years, 11 months ago · on New Demon Hunter Spell - Predation

For me it's a "can't unsee" situation. It's not something that's super important but once you notice it it's hard not to be confused and disappointed as to why they aren't here in the first place, given that it's just a matter of copy + paste.

Then scrap the entrance animation but at least keep the goddamn tray and hero power effects. they don't fit any less than the default stuff but at least I'm not paying for a straight-up downgrade.

While I like this new direction of getting a bunch of themed skins for previous heroes, there's still one issue they haven't addressed so far, that being that these alternate skins for heroes that aren't the classic 10 (aka Maiev, Lunara, Liadrin, etc...) don't use the entrance animations, hero power effects and Hero trays that their original versions had, but …

I think the Bomb Warrior comparison isn't quite fair. Bomb Warrior was a deck that had to do very little to basically shuffle lethal damage into your deck and there was practically 0 counterplay to said bombs.

Curse Warlock, assuming it works, will always at least give you the ability to slow down the burn by just removing the …

I like the creative idea of turning your chip damage into healing, but I fear he might be a bit too expensive to be reliable....unless ramping curse damage is easy, but then holy fuck, do we have a problem on our hands. Just spamming Curses that your opponent needs to spend mana on just to not die seems very anti-fun.

3 years, 11 months ago · on New Warlock Minion - Za'qul

Huh....not sure how to judge this one. Obviously we're going to get at least 2 more Curse cards so there should be enough support...the question is, is this a legitimate win conditions. Can you just win off stuffing your opponent's hand with chip damage that also gives you healing.

Now, unlike Quest Warlock, you probably won't need to spend …

Well technically 3 standard packs can give you up to 15 legendaries, so clearly they're worth more :^)