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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    This just looks awful tbh. The healing effect doesn't synergize with any of the Equality cards, Conescration for 8-mana is weak and there is no dragon synergy currently.

    Idk what the point of this is.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Remember when we thought Skull of the Man'ari was really bad and would never see play? Well I guess they were determined to get us our wish because this is just bad... Big Demon DH still doesn't have any kind of early game or reliable draw. Everything powerful they are able to do comes out at turn 6 at best.

    Unless they unnerf Priestess of Fury I doubt the archetype will go anywhere because it really lacks some sort of mid-sized tempo play to carry you over into the lategame where you start playing a bunch of demons in a row.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Apparently we can't go one year without an RNG nuke for Mage. Even worse that it's actually good. I guess this is what it takes for Big Spell Mage to be viable huh?

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Unironically a solid card for Mage. We needed some decent minions and this is basically a 4-mana 6/7 with almost no downsides as long as you build a deck to support it.

    If only we had a Fire tutor...

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    I think this might be the key to bring home the Big Spell package. Mask of C'thun is a Shadow spell now (and the only one Mage has) meaning you're at least guaranteed to always get that one (unless you failed to cast it before).

    The problem right now is the anti-synergy with part of the big spell package. You dont# want to cast most of them yourself, you want to cheat them out through other means, which removes them from the "casting" pool. It's hard to evaluate this one purely in theory, would need to see it in action.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Not terrible and a good way to give finishers to Control decks. My only issues is that by slamming minions into your opponent you're usually aiming to hit something big, which means taking damage and most likely not killing it, so you need additional ressources.

    I could see it in Big Warrior or even pirate Warrior as a decent lategame burst option + Hero Power upgrade but I doubt it's going to be super powerful (at least for now)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Well, this is the Big Spell turnaround we needed. This actually gives you a chance to deal with large lategame boards (also completely ruins Anacondra Druid, which is great because fuck that deck).

    Not sure if this is enough to make Big Spell Mage work as a whole deck but it's a start and we  have an entire year to figure it out.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Holy shit the madlads finally did it. The fabled Mass Polymorph. Cubelock on suicide watch.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago
    Quote From Horus

    For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty

    I mean...Galvangar is strictly better in the sense that you can build your deck around activating him fairly easily and from then on he will always function without an activator and you can combo him with more stuff thanks to the lower mana cost...my main point was that if Warrior hasn't succeeded in going for a single charge finisher so far I don't see how they would fare any better now.

    Unless there's some [Hearthstone Card (Bloodswon Mercenary) Not Found] type card to combo with it's literally just slightly better but equally inconsequential Grom.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago
    Quote From Horus
    Quote From YourPrivateNightmare

    If you can get this out early it's game winning and it's still powerful later on. The main issue right now is the density of big spells. Outside of Mask, Deep Freeze, Flamestrike and possibly Overflow (which isn#t all that good when cast randomly) there's nothing relevant you can pull with this....yet.

    Unless you manage to get your second tower out of the first ?
    That would make for heavy value ... or wasteful effect that won't stack, not sure

    Double Tower would definitely be sick, but again, you'd need a decent amount of big spells to make that worth it and a shell to build around it so the deck doesn't just do nothing for 5 turns.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Sounds like a card from 2019 tbh. Easy to activate, but what exactly is the point. If Control Warrior needed a finisher they'd just use Grom. It doesn't support Big Warrior by virtue of being a Battlecry so the only deck it fits into would be a non-existant Armor Warrior whose only purpose in the meta would be to beat aggro decks, in which case you don't actually need a finisher.

    Maybe there's some other stuff that ties this all together, but as of yet....Grommash does the same thing essentially, even if he is more expensive.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    If you can get this out early it's game winning and it's still powerful later on. The main issue right now is the density of big spells. Outside of Mask, Deep Freeze, Flamestrike and possibly Overflow (which isn#t all that good when cast randomly) there's nothing relevant you can pull with this....yet.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Alright, now we're getting into something. Sure, this is slow...very slow even and it discourages you from running small spells, which is...less than ideal considering how Mage doesn't have very good minions (yet), but the fact that you can now build a dedicated Big Spell deck is already enough in my opinion.

    If you draw the Tower you're gonna have a good time for the next 3 turns. Deep Freeze only targets enemies and is therefore great for tempo. Mask of C'Thun is also great. I'm assuming we're getting at least one more big spell to really have this all come together, + the potential of the Hero card, as well as potentially useful minions.

    On the other hand this makes me question if Big Spell Mage (in this form) is a good idea. It's not going to be a control deck like in the past and it'll heavily rely on getting a big swing fast before it inevitably loses the board (like Hero Power Mage does).

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Not sold on this one. We're not in a meta where Rogue is eager to tank face damage (and no we're not running Paralytic POison just for this). In a world where most decks are built around synergy getting random cards off the top is just not as valuable as...well...random ones, as dumb as that sounds.

    At least it's a fun card to use. I hope there's some random weapon generation coming at some point because I wouldn't want this in my deck, but as a discover option it's nice.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    problem is they are very noticeable in all of her portraits (from the Barrens battlepass) but completely invisible on all the card art. This is similar to the Scabbs issue where the Undercover Scabbs portrait (the last one from the current BP) has 5 fingers, when gnomes in general only have 4 (the way it is on all the other artworks).

    Basically I'm at this point convinced that they outsourced a lot of this year's artwork and didn't give the artists accurate Reference sheets, which leads to these inconsistencies.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Is everyone just incapable of reading? HEAD. TENTACLES. Tentacles that are placed on her head and visible in her Portraits for instance. The come out at both sides of her face. All Draenei have them. For fuck's sake people, a little bit of effort please.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    if I was talking about horns I would have said horns. Look up what a Draenei looks like normally.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Pretty sure this only loses to Warlock and Mage (which is dead currently and replaced by Mozaki). It can absolutely beat Warrior if the deathrattle build works out, it probably goes even with Shaman depending on draw (although that could change depending on the available spellls) and Rogue isn't even a question because you can just run removal against their entire gameplan.

    None of the other Quest decks are even remotely relevant outside of DH in which case you just have to Mutanus and pray, but that's just the OTK meta for you.

    Also not that this gets absolutely insane post-rotation because it loses virtually nothing of value while pretty much each of its current counters gets crippled.

    If it doesn't work now it will in about 4-5 months.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    In Wild that'S not even that unlikely. PLenty of copying or rez shenanigans around. Can just build a control deck that builds up damage until it oneshots you.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    They still haven't decided on whether Xyrella has head tentacles or not...