Comments
873 totalI think [card]Envoy Rustwix[/card] could make a nice package with [card]Aranasi Broodmother[/card] and [card]Sense Demons[/card]. Sense Demons can tutor Rustwix, can get you healing and protection via Broodmother and sometimes can tutor the primes as well, since two of them …
[card]Ice Lance[/card] was a problem in particular when played the turn after [card]Alexstrasza[/card]. As long as those two cards aren't in Standard at the same time, I don't think it would be overpowered. It would still rate low on the …
The best system, in my opinion, would be to make a combined rotating core set from Basic + Classic + Wild cards and make that core set quick to unlock by game play, like Basic currently is. That would give …
You can't craft extra copies of cards anyway: the game won't let you. So I think he meant there is no benefit to just "crafting" and not "crafting extra".
I think it's safer to not craft a golden Edwin …
The new rewards track launched the week before the expansion. I played a lot in the first week to complete the weekly quests, which means the gold from the first levels of the track was among the gold I spent …
There are other ways to do that, that don't require as much user interaction. For example, they could make a list of the most recent achievements, like Steam's "post-game summary" display.
I didn't know that.
I usually keep my duplicates around unless I'm out of dust, in case they get nerfed or rotated to the hall of fame. I think I have 7 Panthara in my collection, but that seemed …
I think the core of the problem is the same as it has always been: the high crafting costs for epic and legendaries. The first ~50 packs you open of an expansion are great value, but once you have all …
I tried with Genn and 14 other even cards; didn't work.
I guess it would work if you happen to queue into another odd/even deck, but that's pretty unlikely and still wouldn't give you an advantage.
Something that has good synergy with your hero power. This is what I came up with:
[deck]21520[/deck]
This looks more like a combo deck than a control deck: [card]Il'gynoth[/card] + [card]Eye Beam[/card] + [card]Mo'arg Artificer[/card] = lots of damage.
Assuming the MMR is doing its job, 1 in 4 games should be top 2. For people that play Battlegrounds, it shouldn't be a problem to play rough4 games 1 week.
I got the Pure Paladin legendary from Darkmoon. Also the epic at level 5 was from Darkmoon.
While the system doesn't punish ropers, it doesn't really reward them either, since any time played gains XP, so they might as well actually play the game during that time and maybe have some fun.
When it says "resets next expansion", does that mean next week when Darkmoon comes out, or at the end of Darkmoon? Since you can already unlock Darkmoon cards from the progression track, I'm guessing they set Darkmoon as the current …
I think you always get the 4/3 weapon shown under "Related Cards", so that's a good weapon.
As Yogg himself and Puzzle Box have shown, on average a random spell is beneficial for the caster, so Rhyssa would have anti-synergy.
[card]Vendetta[/card] gets played, so there is a demand for removal in Rogue.
Sap isn't always better: for battlecry minions, you'd rather remove them than return them to hand. It depends on the meta; currently we have a lot of …
They're nerfing the Basic and Classic sets to make sure there is more variation in decks as cards come in and out of Standard. So yes, they are weakening the ever-present cards while still putting powerful cards in new expansions, …
It's not even all that weak against silence, since you'd still have a 4/6 left.