Comments
873 totalAh yes, the cards were revealed but their IDs were not.
It's fine: although I can't wait to import new decks, literally I can wait of course. When all the (arcane?) dust has settled, it would be nice to …
I'm trying to import the following deck code in the Deck Builder, but all I get is server errors (HTTP 500):
AAECAbSKAwb9Au0Dr6ID+bUDltEDiuADDPcD5gXDlAPKnAPTnAP8rQP/rQPlugPvugObzgO50gOM5AMA
Quote From aposteljoe But the chances for duplicates of Races cards are smaller then. It's more likely to get an extra copy of a normal DMF card because there are more of them. The only risk I see …
Maybe if you play a lot of Arena and you're going to open packs anyway the math is different, but if you're buying packs with gold or real money, the mini expansion seems to be better value than Darkmoon packs.
…When I first saw [card]Conjure Mana Biscuit[/card], I thought it was really strong because banking mana is very useful, but then I realized that it does cost a card from your deck.
It's like a mix between [card]Far Sight[/card] …
There are 14 unique rares though, so 28 rare cards to collect. That alone will likely take more than $15 or 2000G worth of packs. Unless you're not interested in the majority of rares either?
Personally, I think many …
At first I assumed it can survive if it's the only minion left on the board, but indeed the phrasing is different from Deathwing and from [card]Warmaul Challenger[/card], so now I'm not sure. The card would be a lot better …
I was thinking [card]Soulbound Ashtongue[/card] + [card]Deathspeaker[/card] + [card]Treachery[/card] + [card]Hysteria[/card], but that wouldn't even work because if Ashtongue is immune the damage will be reduced to zero.
Your combo seems feasible though and not that hard to assemble.
[quote from="sule"]Paying 3 to draw 3 is exceptionally good, and is the damage really a drawback? Considering that Warlock has been historically fine with paying 2 Mana to take two damage and draw one card, I think that Gul'dan will …
Are you certain it can only discover class cards? There are quite a few neutral 9-drops.
Given how often I see them playing Passage, three cards and then another Passage, it seems quite common. I haven't played much Rogue myself recently though.
Looking at HSReplay lists, Whirlkick Rogue contains 16 cards of cost 0 and …
[card]Nitroboost Poison[/card] doesn't synergize well with [card]Secret Passage[/card]: you'd have to corrupt it with the other three cards you drew off Passage, but a deck running Passage typically contains a lot of cheap cards, so this may not always be …
[card]Titanic Lackey[/card]. It should be good with [card]Goblin Lackey[/card] as well.
Yes, those were its main uses (buff not so much after the nerf), but I've also seen it used as a filler card to stay alive into the mid-game.
Another comparison would be [card]Phantom Militia[/card], which was mainly used …
If you can snowball hard enough, you don't need draw to win (Hunter style). But when you're just a bit short in damage, tempo Priest indeed fizzles out. I tried adding Galakrond + Kronx as a plan B, but while …
Quote From MurlocAggroB You don't want to run cards that have no utility outside of a minor combo in a tempo deck. Plus, that would also give enemy minions +2 health.
If you use the …
I think Zoolock would only use it in a very aggro-heavy meta, where Zoolock is sometimes the less aggressive deck. But in such a meta slower decks would include Armor Vendor as well, which would decrease the chances of Zoolock …
Yes, and this has better stats than [card]Saronite Chain Gang[/card], which was a playable card even after the nerf. Since it's a spell it can be run in decks built around [card]Commencement[/card] or [card]Duel![/card].
It indeed fills a similar role, but [card]Armor Vendor[/card] is probably better in most decks, since its battlecry is not lost if your hero is undamaged. For Warrior it combines very well with [card]Shield Slam[/card] and some Wild Druid cards …
Dane plays [card]Trueaim Crescent[/card] in his Tonk deck instead of [card]Animated Broomstick[/card]. I guess the advantage is that you can set it up in advance, so you can rush your Tonk into something one turn sooner. Not a budget card …