Zwane's Avatar

Zwane

Wizard
Joined 06/04/2019 Achieve Points 320 Posts 423

Zwane's Comments

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Heh-did not see that one! Will close this thread.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    All kind of cool stuff happening the coming weeks! Or not so much? What are your thoughts. 

    For me, I am curious about the legendary quests.

     

    See https://playhearthstone.com/en-us/blog/23051710/join-us-for-the-fire-fest-e-v-i-l

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Personally I would like to have buttons to

     

    1. Open all your packs 

    2. See on 1 screen what new cards I got (now I need to click through all the classes etc)

    3. A button to dust all double (not needed)  golden cards which will update your decks where you used a golden card because you had to

    4. A screen to view all legendary cards I do not own yet and be able to create them from that screen

    And it would be nice when opening packs that you can see which card is new and which one is already owned, or maybe just filter out the new ones and dust the double ones immediately? Would save some time later and you are more visually aware of how much unneeded shit you get.

    So blizzard please implement this asap.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago
    Quote From Livesage

    Oh my god, YES. I usually have 120-150 packs at expansion launch, and it takes a good half an hour to open them when I just want to go play with my new cards already. (I follow every card reveal up to the launch, so I know what they do and don't really need to read the cards again.) 

    The fact that the pack opening process is so tedious and labour-intensive makes it worse - you have to drag the pack to the centre, then click to open, wait for the animation, and then click each card individually to open it.

    How hard would it be to provide an "open all" option if you have more than, say, 20 packs, which then brings you to a summary screen showing how many commons, rares, epics and legendaries you got? They don't even have to list every individual card, just the epics and legendaries.

     

    Note that you do not need to use the mouse, pressing space bar will also get your next pack in the middle. So you can open all packs with your space bar.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    My list of "want to autoconcede" matchups is getting larger every day, here is my top 5 (erh, wait make that a top 7): 

    1. Control Warrior

    2. Mech Hunter

    3. Token Druid

    4. Mech Pally if they have the nut draw (Galvanizer, give all minions in hand+2, magnetic mayhem follows and you are dead, dead, stone dead)

    5. Murloc Shaman when they get infinite draw card on turn 1

    6. Aggro Priest (One time he had 3 pimped minions on board on turn 4, then went shadow and could finish me off on turn 5 with some spell wtf!).

    7. Freeze mage (freeze freeze more freeze giant mountain giant sea freeze freeze more freeze conjurers calling freeze freeze cyclone even more freeze and lethal)

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Mage quest: get a board with +12(10? 8? 14?) spell damage Reward: New Hero Power: give a minion +2 spell power

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    So its kind of a OTK deck having an extra win condition, instead of Antonidas+ Sorcerer Apprentices you have Vargoth and some board.

    And one of your 3 turns will be playing vargoth and the spell and having one mana left for damage. So you need to have at least ((X -4)/ 3) attack on board where X = life total of opponent when you play Vargoth, for X = 30 your board needs to have attack total of board > 8. So that means opponent gave you a board with 9 attack after completion of quest etc. Of course, if X is much less, requirement will drop very fast, and if you are facing an opponent with armor there might even not be an OTK.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    And maybe some pet batlle as well? Pet uses a "mini-pet-deck" etc. Can lvl up, unlock talents what not.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago
    Quote From MrTren
    Quote From Zwane
    Quote From MrTren
    Quote From Zwane
    Quote From MrTren

    Blizzard needs to nerf mana cheating warlock and priest decks, and nerfing hyper agro decks.

    Well, all decks try to cheat somewhere, this is called "using synergy". And some synergy is more serious than other and then you want to call it cheating :).

    Turn 4 Barnes into Y'shaarj or a turn 4 Voidcaller into Voidlord/Mal'Ganis is toxic and mana cheating -but if you don't want to call that mana cheating than be my guest.

     

    I am only talking about standard. In Wild all bets are off -- that's why it's called wild.

     

    Well you reacted to my post first and I was talking about Wild, and it's illogical for not balancing a format.

    mmm well yeh ok :) have not played wild yet :) should try it someday

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago
    Quote From drfelip
    Quote From Zwane

    I have a fun kinda control deck with mage that has a lot of big minions and tries to outvalue late game with galaxy spell. Also runs star aligners for fun and mountain giants ofc and conjurers calling. To ruin aggro decks I run some aoe like blast wave. Its really fun when it works and it can utterly destroy those control warriors. It struggles against aggro of course. Also with luna draw engine, and when she starts going off and can pull in all your one mana dudes, and then at the same time trigger the star aligner combo it can be really funny. Has decent win rate overall, I think almost 50%.

    I call "decent" a 52% at least, if you can't get at least a tiny bit above 50% the game is frustrating to play.

    The deck compensates for it by giving more fun wins :) It can be boring to grind out your 52 avg win rate, for instance imagine a control warrior grind in which each game also takes 30 minutes on average, and you only armor up and remove minions and then win on fatigue. Not my idea of having fun.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago
    Quote From MrTren
    Quote From Zwane
    Quote From MrTren

    Blizzard needs to nerf mana cheating warlock and priest decks, and nerfing hyper agro decks.

    Well, all decks try to cheat somewhere, this is called "using synergy". And some synergy is more serious than other and then you want to call it cheating :).

    Turn 4 Barnes into Y'shaarj or a turn 4 Voidcaller into Voidlord/Mal'Ganis is toxic and mana cheating -but if you don't want to call that mana cheating than be my guest.

     

    I am only talking about standard. In Wild all bets are off -- that's why it's called wild.

     

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Maybe they should print a 1-1 card like "If in your hand with 6 or more mana, destroys your deck. Battlecry: When played with less than 5 mana and was not in your starting hand, you instantly win the game." For all those aggro players who want a fast game. 

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago
    Quote From MrTren

    Blizzard needs to nerf mana cheating warlock and priest decks, and nerfing hyper agro decks.

    Well, all decks try to cheat somewhere, this is called "using synergy". And some synergy is more serious than other and then you want to call it cheating :).

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago
    Quote From Dollmaker
    Quote From tony

    Unless you're willing to get creative and experimental, right now the control decks available are the ones that are available. You could experiment. I think Shaman is the best candidate for control experimentation right now.

    exactly, so if any of you have any particularly exciting ones, would love to take them for a ride. I don't care about win rates other than it would be nice not to lose every game.

    In general, I miss being able to counter tier 1 aggro decks with fun things.

    I have a fun kinda control deck with mage that has a lot of big minions and tries to outvalue late game with galaxy spell. Also runs star aligners for fun and mountain giants ofc and conjurers calling. To ruin aggro decks I run some aoe like blast wave. Its really fun when it works and it can utterly destroy those control warriors. It struggles against aggro of course. Also with luna draw engine, and when she starts going off and can pull in all your one mana dudes, and then at the same time trigger the star aligner combo it can be really funny. Has decent win rate overall, I think almost 50%.

    I have had some crazy come backs using the star aligners combo, for instance clearing two nomi priest boards in a row :) or blowing up those mage mountain giant walls.

    And its flexible, you can remove some big dudes and tech in more removal or early game minions or another win condition with Antonidas/Malygos/Alexstraza for instance.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    The reborn keyword gives a minion a deathrattle/resurrect (similar to the Paladin secret) with one health remaining. This thread is to discuss this new keyword. What do you think of it? I do not see it as anything spectacular new since you could already have the same effect as a deathrattle for instance.

    Saves some ink on the card, that's true, but a resurrect with one health remaining is also not new and was already known as a Paladin secret. 

     

    In reply to Reborn: good or bad
  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Does it combo with Khadgar? Since it summon's...should then double resurrect the stuff that got killed right? So say you have a leeroy :) that leeroy can kill the last taunt, then you play khadgar + Inquisitor and you go face for 12. And have 4 minions on board. I can see more happening when its cost has been reduced to 1 mana though so with galaxy spell it can do serious stuff.

    For the doomsayer combo: doomsayers are mostly played at turn 2/3 and not at turn 6. So I do not see a lot of potential there, except maybe in some OTK freeze decks icm with doomsayer/freeze combo the turn before. However, after you doomsayer, then you play inquisitor and, oh hell, you not only get your minions back, but also that doomsayer again, which is not a battlecry, so your doomsayer will also destroy all your own minions again. Sa basically you get another doomsayer for 7 mana which is quite an expensive doomsayer so to speak.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Mage hero power should be "Destroy a minion and summon 2 of the same cost" so you can destroy the mountain giant of the opponent and then get two of them yourself :) Now that's a serious hero power.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    If they nerf mage they should also nerf mech hunter and if they nerf mech hunter they should also nerf warrior and if they nerf warrior they should also nerf murloc shaman/tempo rogue and so on. If a mech hunter has perfect curve you (as a mage that only pinged until then) are completely dead on turn 5 with 5 minions on board and wargear magnetizing in somewhere. Almost any aggro deck with good curve that is left unchallenged for 5 turns will kill the mage, so no need to nerf it in my view.

    In reply to Krapgar
  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Minions have all the fun! I want to be able to line up a couple of spells and then get a reward like a combo or magnetic effect for spells. Say if you manage to cast a fireball and a frostbolt after one another they melt to become a frostfire bolt doing extra damage. For instance. Only rogues have that atm. Or each consecutive spell in the same turn gets mana reduction. Stuff like that. Or being able to enhance a card in your hand with a spell without the opponent seeing which card you buffed. Some crazy stuff with spells. A spell to revive a spell you cast earlier that game (aka resurrect on spells). A pyroblast! when you have 2 crits in a row would also be nice to have.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    I want my cubelock back.