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Heh-did not see that one! Will close this thread.
All kind of cool stuff happening the coming weeks! Or not so much? What are your thoughts.
For me, I am curious about the legendary quests.
See https://playhearthstone.com/en-us/blog/23051710/join-us-for-the-fire-fest-e-v-i-l
Personally I would like to have buttons to
1. Open all your packs
2. See on 1 screen what new cards I got (now I need to click through all the classes etc)
3. A button to dust all double (not needed) golden cards which will update your decks where you used a golden card …
Quote From Livesage Oh my god, YES. I usually have 120-150 packs at expansion launch, and it takes a good half an hour to open them when I just want to go play with my new cards already. (I follow every card reveal up to the launch, so I know what they do and don't really need to …
My list of "want to autoconcede" matchups is getting larger every day, here is my top 5 (erh, wait make that a top 7):
1. Control Warrior
2. Mech Hunter
3. Token Druid
4. Mech Pally if they have the nut draw (Galvanizer, give all minions in hand+2, magnetic mayhem follows and you are dead, dead, …
Mage quest: get a board with +12(10? 8? 14?) spell damage Reward: New Hero Power: give a minion +2 spell power
So its kind of a OTK deck having an extra win condition, instead of Antonidas+ Sorcerer Apprentices you have Vargoth and some board.
And one of your 3 turns will be playing vargoth and the spell and having one mana left for damage. So you need to have at least ((X -4)/ 3) attack on board where X = …
And maybe some pet batlle as well? Pet uses a "mini-pet-deck" etc. Can lvl up, unlock talents what not.
Maybe they should print a 1-1 card like "If in your hand with 6 or more mana, destroys your deck. Battlecry: When played with less than 5 mana and was not in your starting hand, you instantly win the game." For all those aggro players who want a fast game.
Quote From MrTren Blizzard needs to nerf mana cheating warlock and priest decks, and nerfing hyper agro decks.
Well, all decks try to cheat somewhere, this is called "using synergy". And some synergy is more serious than other and then you want to call it cheating :).
Quote From Dollmaker Quote From tony Unless you're willing to get creative and experimental, right now the control decks available are the ones that are available. You could experiment. I think Shaman is the best candidate for control experimentation right now.
exactly, so if any of you have any particularly exciting ones, would …
The reborn keyword gives a minion a deathrattle/resurrect (similar to the Paladin secret) with one health remaining. This thread is to discuss this new keyword. What do you think of it? I do not see it as anything spectacular new since you could already have the same effect as a deathrattle for instance.
Saves some ink on the card, …
Does it combo with Khadgar? Since it summon's...should then double resurrect the stuff that got killed right? So say you have a leeroy :) that leeroy can kill the last taunt, then you play khadgar + Inquisitor and you go face for 12. And have 4 minions on board. I can see more happening when its cost has been reduced …
Mage hero power should be "Destroy a minion and summon 2 of the same cost" so you can destroy the mountain giant of the opponent and then get two of them yourself :) Now that's a serious hero power.
If they nerf mage they should also nerf mech hunter and if they nerf mech hunter they should also nerf warrior and if they nerf warrior they should also nerf murloc shaman/tempo rogue and so on. If a mech hunter has perfect curve you (as a mage that only pinged until then) are completely dead on turn 5 with 5 …
Minions have all the fun! I want to be able to line up a couple of spells and then get a reward like a combo or magnetic effect for spells. Say if you manage to cast a fireball and a frostbolt after one another they melt to become a frostfire bolt doing extra damage. For instance. Only rogues have that …
I want my cubelock back.