Hearthstone's Game Director, Ben Lee, has made an announcement on the rewards track and updates that will be arriving this month.
- December 15 - One-time login reward of 5 Darkmoon Faire packs and 500 Gold. (Available until Jan 18)
- The XP to get to level 50 is being reduced by almost 20%.
- Bonus levels past level 50 are being redesigned.
- Blizzard believes the rewards track to 50 should no longer require event XP. (Event XP bonuses are gone)
- When you login after the changes, you may be at a higher level than previously. No XP is being lost.
Reward Changes
- 50 Gold is being added to levels 27 and 30.
- The maximum bonus level is being increased to 350, up from 150.
- Levels past 50 will have their rewards split so you earn rewards in smaller chunks, faster. (50g per level)
Quest Changes
- Legendary Card and Arena weekly quests are being removed.
- Winning 7 games of ranked is being changed to 5.
- Tavern Brawls and Battlegrounds now contribute to quest progression.
- Some quests are having their numbers being tweaked to be easier to complete.
- All 800 XP quests now reward 900 XP.
We'll have all the datamined information once the client patch goes live next week. Blizzard also states that they are still not done with the rewards track and they will continue to evaluate the system until they get it right.
Quote From Ben Lee Since the launch of the new progression system, we’ve been listening to player feedback and carefully reviewing gameplay data from the first few weeks while designing a variety of updates to meaningfully address the elements that feel too slow, not rewarding, or too difficult to complete. We’re committed to getting this right. Our intent has been, and continues to be, to provide more rewards and a better progression experience than the previous system, and we’re sorry that our initial implementation missed that mark in a few important areas.
We’re ready to detail a series of changes that we will begin releasing later this month, and we will continue working to make the system even better over time. In this update, we will be adjusting or removing quests that players have let us know are too difficult to complete, reducing the amount of XP required to complete the 50-level rewards track by nearly 20%, adding two gold rewards on the track, and redesigning the bonus levels after level 50. We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold beginning on December 15th, which will be available until January 18th.
We want to make it clear that we aren’t treating the new rewards and progression systems as static, unchanging game elements, but rather a system that we can continually iterate on and improve over time. More enhancements will be coming to the rewards track in the future.
Here are the changes we are making later this month, as well as a quick look into the discussions we’re having for changes that will be coming early next year.
We’re adjusting a variety of daily and weekly quests to make them easier to complete.
We now have a large amount of player feedback and data based on the first few weeks of daily and weekly quest completion, and we’re making numerous changes to improve quests overall.
- We’re removing weekly quests that require Legendary cards and Arena runs. These quests are more difficult than intended for players due to the investment necessary. Frankly, these were a mistake and we shouldn’t have included them to begin with. They’ll no longer be in the quest pool after the update. Please note that if they are among your active quests after the update, they will not be automatically removed, but you can reroll them for a different quest.
- We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.” This quest, as a guaranteed weekly quest, feels like it requires too much effort to complete. Adjusting the win requirement will ensure that a larger number of players will complete this weekly quest and keep up with the rewards.
- Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.
- We’re making small tweaks to certain quests. Some quests simply aren’t working as well as we think they should or are harder to complete than intended. For example, the quest “Play 50 Corrupt Cards” had a couple of issues making it too hard to complete. Now, Corrupted cards will properly count toward progress of this quest. We’re also reducing the requirement to 30 Corrupt Cards. These changes should make completing the quest much easier.
- All 800 XP daily quests will now reward 900 XP. We want to make quests feel more rewarding, so we’re increasing XP for daily quests so you can earn to your next rewards more quickly. Our hope is to make every quest feel like it rewards you for your time appropriately, and we’ll continue to make changes as needed.
We’re reducing the amount of XP needed to reach certain levels in the rewards track.
We’ve heard your feedback: higher levels of the reward track just take too much XP to reach. We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion. We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.
We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.
After this change is implemented, your existing earned XP value will be retained, so upon your next login you may see additional progress through levels based on your current XP total. Please review your rewards track to see what new rewards you may be able to claim.
We’re adding more gold rewards to certain levels of the rewards track.
We’re adding 50 gold to the current rewards for levels 27 and 30. This is a simple change based on the rewards for those levels feeling especially underwhelming, and this helps us inject more gold into the rewards track to address feedback about slower gold earnings.
We’re adjusting rewards track bonus levels to provide steadier gold income.
We’re redesigning the bonus rewards after completing levels 1-50. Player feedback highlighted how these bonus levels took too much time to earn, leading to long play sessions between rewards. The maximum bonus level is now 350, up from 150, and we’re splitting the XP and rewards across these levels. Each level beginning at level 51 will now take less XP to complete and reward 50 gold. After this change, you’ll see more rapid progress through these levels, though your earnings for each level will be smaller (as the XP and rewards have been split across 200 more levels). This will help players earn gold without an unusually high level of effort. We’ll be watching closely to ensure this gets players more predictable gold earnings.
What’s next?
As we said earlier, these will not be our final changes to Hearthstone’s rewards and progression. Like with all content and systems within the game, our intent is always to release content, monitor feedback and data, and make the right choices for our players. We knew this would be a new and complex system that required iteration, and we are committed to short-term changes and a long-term vision to make this a fun and rewarding part of Hearthstone. We also want to strike a balance between making changes quickly and ensuring that we get things right, and we’re taking additional time past this point to plan the next round of updates that we would like to implement in the future.
We have some ideas about tweaking the 1-50 experience to make progression feel even better for players. We will keep working on this system to get it right, and we will share more information as we finalize our future plans. We’re thankful and fortunate to have such a passionate community, and your constructive feedback is always heard.
Ben Lee, Game Director
Comments
We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.
“We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.”
So yes, there will be events. We’ll get cards or packs from them.
The takeaway from this is that we’ll no longer get slightly fewer rewards in return for slightly more work. Not it legitimately sounds like slightly more rewards for the same amount of work as before. There are still reasons to dislike the system, but they’re generally reasons why one wouldn’t have liked Hearthstone to begin with.
Well, this seems to be headed in the right direction at l(e)ast. However, one thing I'd like to see addressed is the discrepancy between Standard and Wild in terms of quest completion. Play X Corrupt cards etc. may be all fine and dandy for Standard and require no extra effort on the player's part, but in Wild Corrupt is utterly useless. There's like...what, three, four Corrupt cards in the entire set that you MIGHT consider including if you wanted to get funky. I think one, two tops, see regular play, one of which is in a highlander deck. I get that tying your reward track to the set mechanic is logically sound but unless your set mechanic is viable in practice in all formats (which it never will be), Wild players get hamstrung by essentially getting worse quests.
The same goes for set-based achievements (which happen to be the only ones that award XP). Unless you want to go out of your way to farm these in Casual, you're not completing most of these in Wild.
Well, you can always reroll quests or finish the other ones.
Maybe try this deck.
Really? This is what's been dominating the current meta.
I don't have to luxury of having Roffle's heavily tanked MMR ;)
just do what he does. play concede decks, win a couple of games lose others and say you are having fun. or some new decks that can be good, start to notice how actually good they are and as u near the rank 1 diamond u change to a meme deck and lose all the way to rank 5.
But hey at least you are having fun.
i like watching some of his videos on ytb but nevermind watching him live. its a torture how his awesome decks are just eaten by turn 4 or 5.
These are decent improvements BUT...
The larger discussions around this topic have really clarified for me the value proposition of Hearthstone. The entire economy is based around being a CCG simulator. I remember when I discovered Hearthstone in 2014 how excited I was by its affordability compared to IRL MTG which I had abandoned over a decade earlier because of cost. There was something satisfying about opening packs and building a collection. It scratched an itch. Six years and thousands of packs later and I could care less about that simulated experience. If I'm paying $45, let alone $80, I want the full game experience. If not on release, then at least halfway through the expansion cycle. Not having a complete set of cards after paying $80 is beyond absurd.
These rewards track improvements are GOOD REFORMS to a BAD SYSTEM. Frankly, MTG was designed to be a rip-off, layered on top of a fantastic game (I can't speak to the MTG Arena economy). The rarity system of cards and incomplete collections are artifacts of a predatory model of manufactured scarcity (literal and figurative). There's no place for it anymore. I only played Runeterra for a month or so, but it seemed to be taking a good approach to limiting card collections for the sake of the meta vs. allowing F2P players to amass a full collection before the next expansion (correct me if I'm wrong). But more and more generous rewards systems simply seem to be ignoring the fact that the game doesn't need to operate via packs at all.
I also think that these rewards track reforms don't go far enough in addressing the player-base for Arena and Heroic Duels. Additional game modes have both a time and gold cost (including Battlegrounds Perks). There needs to be low barriers of entry to play for different game modes. Arena/Duels tickets, and probably generic pack tickets, need to become an official currency. Maybe reward players with a free ticket if they complete all their weekly quests. Be transparent on the XP rewards for playing in these modes. I'm just imagining a system where you knew if you paid $45 for the expansion you could be free to spend your gold on the game modes of your choice instead of miserly scrounging for 40-dust packs in the hopes of a legendary. Duels really hooked me at first, but I'm feeling too punished for a bad-run when I can't earn daily gold. I'm not sure if a 20% decrease in XP requirements really addresses that tension.
I've taken the last couple weeks to log off Hearthstone for the first time in a few years. I've been playing my back-catalog of Steam games, and it's just astounding how far $45, let alone $80 will go with other games. I agree very strongly with the recent assessments that Hearthstone is F2P, but Pay-To-Have-Fun. I'll probably check back in with Hearthstone in a couple weeks when the rewards track gets updated, but I have a hard time seeing myself going back to the level of play I've sustained over the last few years. It's not "fun" unless you invest A LOT of money AND time, and that's not fun.
Very fair. I think Blizzard’s biggest mistake was in giving people the chance to reevaluate what they’re spending on Hearthstone.
Personally, it’s been great for me. My spending averages out to about the cost of a Netflix subscription, but I use this a lot more. And it keeps me from buying tons o AAA games that I’ll never play, so I’m pretty sure that Hearthstone saves me money in the long run. But it is expensive if you’re not enjoying it, and I hope that everyone who’s stuck in an unhealthy cycle with the game finds the chance to switch to something they like more.
I honestly find that really amusing. Like, I spend a boatload of money buying Switch games I only play a few hours, but I haven't spent a quarter on Hearthstone and I'm enjoying the heck out of it. With enough dedication, I managed to craft myself some good decks. The only thing I really consider P2W about Hearthstone are the adventures. $25 for Blackrock Mountain?
Yay. Good. This looks, at first glance, to be actually better. Now, GIVE ME MORE! BUWAHAHAHHAHAHHAHAHAHAHAHAH!
These changes seem pretty good. It's especially nice that we will be able to complete quests in Tavern Brawl or Battlegrounds now. I simply don't like the state of the ladder and it feels bad to be forced to play there for the quests. My only question is if the update is coming this week or on December 15th. Regardless, it's good to know that i won't be forced to play ranked anymore to complete quests when it's in a horrible state. Some freedom of choice is really nice.
Finally!!!!
This is where the fun begins
THis is somehow what I wanted =) Well rest of the changes are good too, but this was like my main concern, chunks were too big...
Just came in to see these changes. After so long silence, finally something.
"We’re thankful and fortunate to have such a passionate community, and your constructive feedback is always heard."
Ben Lee, Game Director
XD
Seems like a solid update that addresses a lot of the issues people had with the new system. I'm especially glad to see things like the Quests that required Legendaries be addressed - that felt like something they could easily just glance over.
I'm also glad that they acknowledge that additional event experience should not be considered when looking at progression along the rewards track - that should be an extra bonus, not something required to get the full experience.
The final note that these changes aren't the end of it is also a welcome one. While what we see here looks good, we can't be complacent with stuff like this. It's always good to be vigilant with rewards systems, because they're so easy to tweak to be worse - MTGA has a battle pass that has been consistently priced the same, despite not always running for the same length of time or offering the same amount of rewards, as an example.
Disappointed that it took this long to address, but very optimistic with how they've addressed it.
I'm more disappointed in the community for acting the way they did (reddit mainly). It will always take time for a large company to go through the processes to make an announcement, and that's after they figure out what to do. The silence definitely sucked, even a "we're still working out the details" would have been nice, but we knew they weren't going to let this be the failure of the game.
I'd still really like to see a bonus chunk of XP for completing your weekly brawl as a further incentive for people to dive into the mode for a couple of games a week, but this is 100% a step in the right direction. Reward consistency is so key to making it feel like a good experience and they've hit the nail on the head by not only reducing XP required but also by putting more gains into the system.
Honestly, Reddit is like a ticking time bomb in a cartoon: give it enough time or pressure, and it spontaneously combusts. Hearthstone isn't the only one like this