The Darkmoon Faire mini-set brought us some new legendaries to enjoy, but how to best utilize them? Fear not, we have the answer thanks to the power of data (provided by HSReplay). Today, we'll take a closer look at Standard decks with the terror of Darkmoon Island, Moonfang.
Menagerie Paladin
At the time of writing, this deck has a mindshattering 58.5% winrate in Diamond-to-Legend. No Nozdormu the Timeless. I just can't...frosty.exe has stopped working.
Guardian Druid
This is not how Guardian Druids look like back when I was young. The kids these days don't have the patience to play anything that costs more than Guardian Animals itself...
Beast Hunter
This feels like the true home of Moonfang. Just pray that you opponent has no easy way to remove it when you taunt it up with Houndmaster.
Midrange Shaman
This Shaman list has a lot of things going. It's a bit like Totem Shaman but not at all like Totem Shaman, and Moonfang looks like a because-I-can kind of inclusion. But hey, can't argue with those results.
Looking for more Moonfang decks? Look no further!
Came up with a list yourself? Create a deck and share it in the comments below.
Comments
I completed this achievement playing Big Priest. Getting additional Moonfangs through res mechanics and from Blood of Ghun speeds things up.
Same, I ran both Moonfang and Runaway Blackwings at the same time, fast achievements in Wild.
moonfang screams otk deck in a couple of expansions. seems like it.
right now is quite a bad card, but in the future there may be some potential
I'd like to believe that there's better in it for Moonfang, having played with him a while, but I can't. He's either too slow, or going against classes that can easily remove him. Nearly every deck I face will either ignore him and kill me, or remove him without much fuss.
Best deck to play moonfang in is actually in my opinion priest, because Embalming Ritual and Power Word: Shield are cheap cards that can help out with its unfortunate weakness while also able to bring him back in case he's removed the first time. Unfortunately priest is hardly a top class at the moment, so I guess this wolf would have to save its howling until the next expansion.
I second that completely. The idea of riding him to victory doesn't work, there is just too much hard removal out there and that will most likely always be the case. He seems best at home in decks that run threats the demand hard removal to be forced early and run a few buffs or heals anyway in case he sticks, but that aren't wasted when he doesn't. Priest is best in the sense that if someone doesn't have hard removal for the first turn, then even a simple HP heal is enough to cause problems in subsequent turns.
So when Tempo priest ever comes a thing...