Blizzard has released the full core set and we're in for a very different new year of Hearthstone! Today we're going to be taking a look at the Demon Hunter class in the Year of the Gryphon by looking at their new set of core cards and giving the new ones a full review.

Let's get to it!


Kor'vas Bloodthorn

Kor'vas Bloodthorn Card Image

The first new card we're looking at is the new Legendary for Demon Hunter, Kor'vas Bloodthorn. Neither Altruis the Outcast nor Nethrandamus made the cut for the Core set, so here we have Kor'vas stepping in. Altruis in particular were pretty good cards, so it is going to be difficult to fill that spot. Kor'vas has a really interesting ability. It has Charge (yep, it's Charge!) and Lifesteal and will return to your hand when you play an Outcast card. Note that you don't have to actually trigger the Outcast effect - merely playing the card is enough regardless of where it is in your hand. This is a pretty neat card. A 2/2 with Charge and Lifesteal by itself is already not too bad. It can be used as simply a method of dealing 2 damage and restoring 2 Health, can take out a 2-Health minion and survive if it has less than 2 Attack and still maintain some threatening presence, or even just attack the enemy hero on turn 2. All of these are pretty serviceable options for you.

The self-bouncing ability however is a little bit awkward. Not because it's difficult to use, but because it will end up costing a lot of mana for an amount of value that isn't that useful especially for the amount spent. Assuming you attack face every time (which you will likely be doing), then you will end up repeatedly spending 2 mana to deal 2 damage to the enemy hero and restore 2 Health to your own. This strategy is fairly reminiscent of Headcrack, which ever since its change to 3 mana has never seen play and is also in Rogue which is a class that doesn't really use strategies of stalling the game which is where Headcrack would shine better. Kor'vas can be activated multiple times per turn, although this ultimately amounts to spending a lot of mana to do nothing to impact the state of the game other than just dealing damage to their hero and gaining some life. DH is also another class that doesn't really employ tactics of stalling the game, although its ability to do this is still better than Rogue. One other advantage is the ability to attack minions, so it can potentially trade into 1/1s or 1/2s and still use the effect, although this is again, an impractical and expensive way to clear a board of small minions.

All-in-all, I feel like the self-bouncing effect will be too impractical and expensive to make as the win condition of a deck, although it might come in handy once in a while to finish off the opponent. What I think this card will be good as though is just as a 2/2 with Charge and Lifesteal which is itself not bad for 2 mana. This card isn't scary, but it is neat.


Gan'arg Glaivesmith

Gan'arg Glaivesmith Card Image

After the new Legendary, here we have a pretty simple Common card that hopefully shouldn't take 3 paragraphs to talk about it. It's a card that gives the hero Attack, and as we've learned over the course of Demon Hunter's existence, those tend to be pretty decent. While this isn't the most exciting or strongest card in the world, I wouldn't be too surprised if it sees play because these simple cards tend to be playable. Demon Hunter is also losing Twin Slice, so methods of gaining Attack will be appreciated.


Illidari Inquisitor

Illidari Inquisitor Card Image

If you guys wanted some Big DH support, then here it is. This card is definitely made as a replacement for Hulking Overfiend. This seems to be an extremely strong card, not just for Big DH but realistically just about any DH that is capable of using any type of late-game fuel. Using it on turn 9 and using your Hero Power can make it attack face on the turn you summon it. Doing this literally makes it better King Krush, in that it not only deals 1 extra damage but can also be used to kill one minion and then strike face with another attack effectively giving it Windfury on top of effectively having Charge.

The effect can also be used on minions, although the practicality of this is debatable seeing as how to get full value of out the damage, you'll likely have to attack something really big with your face which in many cases will amount to taking about 8 damage to your hero just to deal 1 additional damage to it. Too bad Blur is also leaving. Either way though, this is certainly a strong card that I imagine any DH with the ability to get to turn 9 will run. Big DH is also of course a no-brainer. It just manages to do so much!


Demon Hunter in Year of the Gryphon

From what I gather out of these three cards, Team 5 seems to be supporting two main archetypes for Demon Hunter in the form of a typical Aggro DH and Big DH. Illidari Inquisitor is an extremely strong Big DH card and a strong finisher for realistically just about any DH deck, so I expect a lot of play out of it. Big DH is also not losing that much out of rotations. Out of every archetype that DH has, the one that takes the biggest hit would probably be Soul DH (maybe not in terms of performance, but in terms of the number of staple cards lost).

Altruis the Outcast Card Image Twin Slice Card Image Blade Dance Card Image

DH isn't losing very many cards upon rotating, but some of the cards they are losing are pretty big losses. Notably, Twin Slice, Mana Burn, Umberwing, Blade Dance, and Altruis the Outcast. With these losses, it does lose some of its strongest forms of Attack generation and board clears. Twin Slice in particular is also very strong with Altruis and Bladed Lady. These losses are not insurmountable though. DH does still have some board clears in the form of Immolation Aura, Chaos Nova, Cycle of Hatred, Shardshatter Mystic (although Soul DH will likely need some support to be good after rotation), and Throw Glaive. Warglaives of Azzinoth is also a bit weaker now as a 3/3 for 5, which might kill the card although I wouldn't be surprised if it still sees at least a little bit of use. The loss of Attack generation can also be countered with a few good cards that do this. Gan'arg Glaivesmith is already one such card.

Speaking of Gan'arg Glaivesmith, they do also seem to be supporting the general Aggro archetype DH is already most competent with. Kor'vas Bloodthorn also supports either of these game plans to some degree. While DH is indeed losing quite a few good cards, I still anticipate that DH will be a generally strong class. Cards to replace the cards they lose are not that difficult to come by, and we will very likely get quite a few of them in Forged in the Barrens.


Those are just my thoughts, but I want to know what do you think of the new cards Demon Hunter is getting and their outlook in the Year of the Gryphon. Let me know in the comments below!


View More Out of Cards Core Set Reviews

We're putting together reviews for all the classes and their core set cards. Here's everything up so far!