PC Gamer reports that we could be seeing a nerf to Mogu Fleshshaper some time after Descent of Dragons is released.
Quote From Alec Dawson I think with Shaman currently, there's some gameplay patterns that we aren't the most happy with, I think when you do have an eight-Mana minion that you evolved [from] a Mogu Fleshshaper on turn four, that's not a healthy gameplay pattern. I think that's going to be a card going into Descent of Dragons that we're definitely going to keep an eye on.
I think when it comes to some of these effects that cheat Mana and do things like that early on, that's something that we're looking at as a team and we're making sure that these effects aren't ruining your gameplay experience. So, we are definitely aware of it, and we're definitely going to be keeping our eye on a few cards going into the next expansion to see how their power level shakes out.
Comments
I could see this turned into a 6 mana 3/3 or an 8 mana 4/4 as an immediate "fix". It doesn't really change anything other than the fact that you won't evolve into the most juicy mana cost.
But as a more substantive fix, I wouldn't mind seeing minions remember how much mana they were actually played for rather than their printed-on manacost, at least while they remain in play. This gets rid of the most degenerate exploits involving discountable minions(Mountain Giant, Mogu, and friends) without touching the individual power level of those cards, only the ability to do yucky comboes like evolve or conjuring.
One mana Evolve is the problem... Combined with desert hare, its causing lot of power plays... Once its gone it will be fine..
I think the best nerf to this guy would be to make him a 6/6 so that was no one would ever even want to evolve him. This should solve the issue of people abusing evolve to get giant minions on turn 4/5.
The problem with that is either
a: They still do evolve getting the same end result
b: You don't evolve because it's better than your average 8 drop.
Either way, that nerf fails. Seeing how a 3 mana 3/3 rush was played I believe that a 4-5 mana 6/6 rush would be.
(BTW if this is sarcasm, I couldn't tell. Sorry if it was.)
It was sarcasm.
The issue with sarcasm on the internet is that there is no tone of voice or body language, so it can be hard to tell sometimes.
Should be: Costs (1) less for each friendly minion
I think that he can keep the played cost, like playing him at 1 mana, on evolve he became a 2 mana minion
Wow, who would have thought an 8 drop on turn 4 would be problematic.
I think that just making it that the mana discount will also work on the battlefield. 4 mana random 8 cost? Now its 4 cost.
I don't understand why they don't just rework the mechanic so that minions retain the mana cost they were summoned with. That would have solved the Conjurer's-Issue and would work out this one as well. Summon a 3/4 rush for 0 mana? Well, it's gonna evolve into a 1-cost. That seems like the fairest approach.
This^^^
If they made this change, it would open up possibilities and not restrict their design. I honestly don't understand why they haven't already gone with this solution. Oh well.
What about making it 8 mana?
Just make it a neutral minion.
Water is wet!
Just make it cant be targeted by spells and hero power but still evolvable by lackey. Thus retaining some power.
Yeah that's not gonna work.... at all.
Evolve isn't targetted.
It's gonna go away.. After this rotation..
Lol gets downvoted. He clearly meant evolve goes way
Evolve but not Fleshshaper
I am not saying that I don't agree with you, but evolve is rotating out in a month.