The official Hearthstone Twitter account has revealed a new Rogue Secret, Kidnap!
Quote From Cora [J Alexander]: You know, I’m happy to do some consulting work if the ideas for cards are this [bleeping] bad
Would it help if I told you the Sack puts the minion back in their hand?
Cora further clarified.
Quote From Cora Rogue plays Kidnap.
Paladin plays Stewart the Steward.
Stewart gets put into the Kidnapper's Sack and Sack is summoned on Rogue side of the board.
Paladin kills 0/4 Kidnapper's Sack.
Stewart goes back to Paladin's hand.
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Comments
Finally my Gnomenapper build is coming to fruition.
Stuff in it a sack. I would make a joke but social media is a kindergarten class these days.
I agree that the wording is a bit murky, but Kidnapping should be surprising. You should wonder what the heck is going on.
Also, I love it. I will absolutely be stuffing my opponent's minions in sacks come August.
I envision some sort of RNG achievement to go with it, perhaps: Stuff a legendary minion in a sack.
So essentially all of the rogue cards have been revealed? Shame, kinda hoping one of the secrets would at least coincide with the miracle mechanic like adding coins to your hand or something. Ah well, the secrets package that they introduced aren't too shabby anyways.
Anti deathrattle synergy? Looks very much like it. This is the level where deathrattle support for rogue has sunken to.
As for the card itself. Its fairly bad, but with so few secrets if you're playing secret rogue you'll probably just play this in your deck to mess with your opponent's play rather than rely on the card itself.
The point is that much like Blademaster Okani and cards of the like, no player worth their salt would gamble on it so its only main job is preventing your opponent from playing efficiently. Unfortunately, they can easily just play a spell to test for Sticky Situation and will then know exactly what this is. Or alternatively, just let you kidnap a useless minion and thereafter forget about it, and you're one slot smaller on board, on top of having your deathrattle synergy completely ruined.
The wording on this makes me angry. Why explaining what a card does if you can write something which explains absolutely nothing?
Wasn't there a recent Twitter thread about this topic? The player should be 90% knowing what a card does? Well, here I'm at mostly 10%.
On which side is the sack summonend? What happens exactly when the sack is killed? This leaves more questions than answers
The mechanics aren't clear from the wording, but I'm not sure that everything this card does could ever fit in its text. That means the alternative would be to not make this card at all, which would be a shame, because I love the flavor of it.
This is just a card that you'll have to try out to know how it works exactly. I don't think that's a problem, you have to experiment with cards anyway to know if they're good in a particular deck and when the best time is to play them.
Since this is a secret, as an opponent you either already know the card and can play around it, or the card is new to you and the first thing you can react to is the sack on the board, which does explain clearly how it works.
Not going to disagree with your point. With that said, to me it is obvious the sack will be placed on your side. Which give gives the strategy of giving you the chance to silence the sack. It will be your side cause your opponent will have to kill the sack to get it back in hand
The dev team has explained once that fitting text on card was an incredibly strenuous process; mainly due to the variety of language they try to support. (in some article about updating deathstalker rexxar's hero power with last published beast if I remember correctly)
I guess that's them giving up...
The Rokara hero card was a big offender for me.
First, it states that you get a weapon, but won't elaborate on what makes it special.
Then you play it, get the weapon; but again, it won't elaborate on what "smashing" means.
So you attack with it, and you think you understand : it cause the stroke minion to deals damage equal to its attack to your opponent.
But no, you're wrong : in fact you actually cause the minion to perform an actual attack against the opponent, triggering on-hit and on-attack effects. Which does not always make sense. :-/ And that fact can elude you for a long time if you never get to hit one of those minion where it matters. Infuriating.
You're not wrong, and it is arguably the least informative wording they have ever put on a card. At least until you see the Sack token, which makes it all super apparent. I suspect there was no way of squeezing "that returns the minion to the opponent's hand when destroyed" onto the card without going way beyond the 4-line limit.
Besides, I find there's something deeply satisfying about just saying "stuff it in a 0/4 Sack." Sure, it doesn't technically say everything that entails, but it does imply you can get them back out again, and doing that would mean the Sack has to be on the rogue's side. You could also reason from cards like Sap costing 2 and secret effects generally being stronger than normal spells of the same cost, that it probably returns to the opponent's hand rather than their board.
You've just got to tap into your inner Murloc Holmes to work it all out. After all, Kidnapping is a crime that needs solving.
This wording just about fits onto the card:
Secret: After your opponent
plays a minion, stuff it in a
0/4 sack. Return it to their
hand when the sack dies.
Albeit barely, and resulting some of the smallest text we see on a card. I can imagine why they decided against it
The flavor this expansion is 10/10. I can't wait to see the token for this. Hilarious.
Came here to say the same thing. Really looking forward to this expansion.
It does not trigger before the opponent's battlecry, does it ? :-(
EDIT : Shame. I'd love to have at least one silencing secret in hearthstone.
Thanks for your answers.
It shouldn't, secrets like Explosive Runes trigger after the battlecry has triggered.
Assuming it works the way that other Secrets + Battlecry interactions do, which should be the case, Battlecry resolves before the Secret. See Snipe.
The way it works is:
Lol. That butterknife isn't helping him get out of that bind.
I assume you can Shadowstep the sack and make the opponent cry. Would that be like HS's version of Stockholm syndrome when you then play the minion on your side?
No, the minion goes back to their hand in a 0/4 sack according to Cora.
I assumed Cora meant the minion returns to their hand after they kill the sack, which would be a 0/4 deathrattle on your side of the board. Either way, it occurs to me you wouldn't be able to get the minion out of the sack even if you can Shadowstep it, so there's no Stockholm Syndrome here.
Yup, sadly no shenanigans to be had.