Together with all the novelties introduced by Patch 24.6, the Arena game mode saw the arrival of a new set rotation and the traditional return of the Dual-Class event.
Here is a primer on everything that involves, should you still need it:
- Dual Class Arena went live on November 1, and will last until December 6th.
- That's the date when the new March of the Lich King expansion releases.
- The eligible sets for this rotation are all those released from Classic through League of Explorers.
- Kind of an old style Dual-class Arena event, for our nostalgic players out there!
- For this reason, there's no modern Core Set, but instead you'll be offered the old Basic and Classic sets.
- If you pick Demon Hunter, no such class cards will appear in the deck draft!
- Any unfinished runs have already been retired with the patch.
- If you had left a run unfinished, you were eligible to both claim your rewards and earn a free Tavern Ticket.
Current Arena Rotation and Eligible Sets
For completion's sake, here are all the card sets that are supposed to appear during the draft:
Quote From Blizzard The eligible sets will be all sets from Classic through League of Explorers, and that's it! No modern cards. But there's a catch—Demon Hunter is still in the game. If you pick Demon Hunter, you could end up with the Demon Claws hero power, but no Demon Hunter class cards will appear.
Dual Class Arena will last until March of the Lich King launches on December 6. The eligible card sets during this period will be:
- Basic
- Classic
- Curse of Naxxramas
- Goblins vs Gnomes
- Blackrock Mountain
- The Grand Tournament
- League of Explorers
Note that this throwback event uses the Basic and Classic sets, not the more modern Core Set.
All good so far. But now we get to face some unpleasantries.
Hearthstone Team and Tavern Tickets - History Repeats Itself
Although there were many past occasions where Team 5 members were reactive enough to communicate with the rest of the playerbase about either Arena or Duels' runs that were about to get retired (with the obvious implication of receiving a free Tavern Ticket for an additional run "on the house" in the post-patch environment), the devs have chosen to remain silent this time around. And not even for the first time this year.
We think this lack of communication is a real shame, especially towards those players who approach Arena rather casually. There were past situations where either Matt London or DeckTech would send out a tweet in advance, explaining what's to come. Letting us know only when the patch notes drop at the same time as the patch itself doesn't exactly leave a reasonable window of time to act accordingly and aim for an X-2 score that's ready to be retired.
A Drafting Bug Prevents Classic Arena From Working Correctly
For as much as the community has always enjoyed the concept of picking cards from two classes at the same time, we think it would be better for you to wait a bit more time before diving into this Arena event: as Modes Design Lead Matt London admitted on Twitter, a good chunk of the cards are currently missing from the drafts. As a result, it hasn't been quite the expected Legacy Hearthstone experience.
Quote From Matt London Some cards are not appearing in Arena draft. We're working on a fix.
Which ones? Why, apparently the whole Basic set for starters. There are "just a few" useful cards in there, you know. Be it Flamestrike, Truesilver Champion, Backstab, or the true honorable mentions of Chillwind Yeti and Sen'jin Shieldmasta.
So things are already weird, but it gets even weirder. It would also appear that Neutral cards are appearing in the draft a lot more often than usual, therefore preventing class cards from showing up at a decent enough rate - which should be the point of the entire event! Multiple reports can be found on the Arena subreddit, but Twitter gives us proof that Team 5 is aware of the situation and is already working on a fix. This is one very familiar bug we've seen before.
Quote From Matt London New set looks amazing not sure about this instance of dual class arena though especially with all the missing cards(any update on that). Any chance of buffing the class offering rate a bit. Keep up the good work.
Working on it.
It didn't make it into the hotfixes for this week, so perhaps something will happen in the coming one.
Ill-Fitting Demon Hunter
Demon Hunter is in a strange place, too. Not having any class cards across the old-school sets, and overall not really belonging to the Legacy set rotation. On its own, Demon Claws can also feel like cheating when paired with certain other class combinations.
Quote From Matt London Will the 10 Legacy Set demon Hunter cards be draftable?No if you choose Demon Hunter in Classic Dual Class Arena you will receive no Demon Hunter cards. RIP.
Typical Illidan, trying to stick around for the masquerade ball when not invited.
A Peek Into the Future - Death Knights in Arena
If you're interested in this particular topic and how the brand new class is going to work in the game mode, then our in-depth look at Death Knight is the place to be. Here is a brief explanation:
Quote From Matt London I've gotten a few questions about how Death Knight's runes will work in Arena. The draft knows which cards you have picked. It will only offer cards you could legally play given the runes you have drafted.So if you pick a Double Unholy card, no double or triple Frost or Blood cards will be shown. If you then draft a Single Blood card, no Triple Unholy or Single Frost cards will be shown. Can you draft carefully to force certain cards? Why yes, yes you can.
We imagine this could be potentially confusing at first, but also very interesting in its own right.
What are you thoughts on the Dual-Class Arena limited-time event? Have you played at least one run, or going to once everything is working as intended? Let us know about your favorite class combinations!
Comments
It is not even funny anymore how pitifully is Arena handled years on out.
Retiring runs without notice is so infuriating. I had a 5-1 run that was going places :(
Feels like HS community management is at an all time low...
I literally started a run to avoid this problem and, as it turned out, it was the first non-autoloss arena draft that I had drafted in a year-plus. Not a super-broken list -- I don't know if the previous card mix even made that possible -- but a solid deck for potentially fun games. And now it's toast.
I have to start a floating duels game to make sure I don't get blindsided there.
I do love that after having made some meager, competent decisions in Arena -- pre-banning certain cards that are too strong -- they throw all that out the window by making the most awful decisions possible ("read the patch notes or auto-lose with DH, noobs!") alongside quality control that would make a neglectful drunk blush. I think Arena's greatest purpose right now is to make Tavern Brawl look good.
Arena can be great if you put in the time to learn it. It has an incredibly high skill ceiling so it can be a lengthy process.
Regarding drafting - look into HearthArena. They provide a very established tier list, and they have a plugin that helps you draft.
I already use HearthArena, personally, but that's good advice for others.
My problem wasn't a skill issue. My problem is that sometimes you draft a completely-unwinnable setup (oh, look, no spells offered and two minion selections where the minions actively hurt me). Arena can only conceivably be fair (and, imo, enjoyable) over a large number of games. When my draft is a literal non-game, I stop playing for a long while because I don't have time to not play games. That makes it impossible for Arena to "redeem" itself with actual, playable outcomes. I'd rather do chores and work than throw good money time after bad.
The buy-in wasn't always this bad, but the card mix has been really unfun -- again, imo -- for a number of years.
When I say skill ceiling - I mean both in drafting and in executing on your draft. The fact you have to deal with bad card offerings is what makes the mode so interesting imo. Don't forget that your opponents go through the same randomized buckets as you do.
Sure, sometimes you are forced to draft an absolute poop of a deck. Personally I don't find it happening too often, so there's something to be said about leaning into your bad buckets and making the most of it.
Those bad decks can even perform better than you expect because you tend to play them differently and more desperately - and that can prove beneficial in many situations.
HearthArena only got me so far, it wasn't until I started to watch pro Arena players on Twitch that I saw significant improvement. I mostly follow Dreads and RedBeard.
So did I.
I did.
I had offerings where not a single bucket -- not one -- produced a card that could make a deck viable. I've had plenty where I wasn't offered a single spell, as I've already mentioned. What you're missing is that there is no skill issue there. If every bucket offering is "you can't win," then you can't win. During these build processes, not a single actual decision-point presented itself -- much like Tavern Brawls where your cards available are so limited that you literally have no decisions to make all game save play and concede.
The counterbalance here is iteration. The parallel in poker is getting a completely nonviable hand that you shouldn't even bluff with given your shown cards. In poker, that's fine because a hand plays out in under a minute and you move onto the next rapidly. In Arena, you can experience deck-build times of several minutes. So a non-game takes longer to work out. People who love Arena accept this cost. People who don't do not.
Lol
I think this problem would be solved by simply enabling in-game notifications regarding the end of the season.
Other than this, I feel your pain...