Two new Priest cards have been revealed by the Hearthstone Instagram account.
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Comments
Chronobreaker seems bad to me, it doesn't have great stats and the deathrattle means that it's up to your opponent to decide how to control it. It does feel better to play AGAINST, but it probably feels bad to play yourself.
However this card will get generated by Priest Galakrond hero power, so you don't need to put this in your deck. Which is the best thing about this card if you ask me.
Kaahrj is definatly the card i'm pulling a gold version of because of my pre-order, and the normal version is the one i'm pulling from my first 10 packs. CALLING IT NOW. i always pull Priest legendaries first, and i feel like this time won't be different unfortunatly.... (Pls Blizzard, just let me pull anything else... it's been this way for 6 expansions in a row now)
Onto the card itself. It depends on your opponent, but if you have deathrattle synergy you might be able to do some shenanigans with it. Worst case it's a turn 3, 3 mana 3/3 with deathrattle: summon like a 2/3 or 3/3. Unfortunatly it's a fresh copy and not a full on copy. If it was a full copy it would be an AMAZING tech card against any buff styled deck.
Chronobreaker: Ugh. I'll be the first to admit that I've disagreed with the majority view on most of the reveals so far - in part because of my reactionary nature, and in part because in my opinion people don't seem to understand how to properly analyse cards. This one, though, I am 100% confident on, and the majority view seems wholly incorrect as far as I can see it.
This card is not Duskbreaker. It's not trying to be Duskbreaker, and it doesn't need to be Duskbreaker. It's not a reactionary anti-aggro tool, and obviously if you look at the card with that blinkered view it's going to look weaker. What it is, however, is the midrange statline that a dragon-centric Priest build is going to need. The deathrattle is a board complication, asking a question of your opponent before they can go on to answer the rest of the boardstate. It doesn't need to be a reactionary board clear because Priest already has enough of those - what Priest needs right now is midgame staying power to get it to late game (and the tools and value to win in the late game, obviously).
It's not the strongest card in the expansion, but this is a good card and it will see play if draconic Control Priest builds make any headway in the meta.
Kaahrj: Honestly not really sure what to make of this one, I'll admit, but my guess is it's going to be decent. To be clear, it's not anything incredible - it's just a value card, a bag of stats in most cases. However, it's sticky, has the potential for a lot of value, and most importantly, it's correctly priced to potentially see play. I think people are underrating it slightly in some cases because of its 3-cost status, and in a few cases overrating it because of its highroll potential. Looking past both of these, though, the central function of the card so far as I can see is to be a multiplier onto removal - develop something with a lot of stats in the same turn as removing something dangerous. Being cheap means you can slot it in alongside most removal tools, and it being a deathrattle means it slots in alongside AoE.
Cant believe they brought back duskbreaker. Oh its deathrattle. Trash
Chronobreaker is a worse version of Duskbreaker. Then again, Duskbreaker was a busted card so there's still a chance Chronobreaker will see some play despite being nowhere as good.
I wasn't in love with Kaahrj when I first saw it, but later realized that you get a lot of potential value for a 3-mana 3/3. This might be a sleeper card in the set.
Mindflayer Kaahrj
I recall Kripp giving this wisdom to priest players years back -- when deathrattles are in vogue, an obscure tech gem in the toolbox is Shadow Madness, as many deathrattles have 2 or 3 attack. For those who weren't around during Potion of Madness mechanics ... take the minion, suicide run it/spell kill it, and you get to keep the prize.
I've carried a single Shadow Madness in Quest Priest over a Penance for the past few months in the N'zoth event and it's brought some good turnarounds, pun intended. And a few ragequits, so ... WORTH IT. Looks like it might get more mileage if priest gets popular and Mindflayer ends up in the meta, along with other deathrattles and any reborn cards that make the next cut.
/Fondly remember Potion of Madness days
//remember to thank your opponent priest when you take his Mindflayer Kaahrj now
I gave Chronobreaker 3 stars but then I saw it was a deathrattle instead of a battlecry and tunned it down to 1.
Whatever the card will end up becoming can we all just admit it's just slow duskbreaker.....
Mindflayer Kaahrj - I'm not a grammar nazi that cries over small things like text inconsintecies (see how "three" is written in Dragon Soul and Chenvaala, which caused a thread on reddit to even get an award), but for the first time in a while I struggled at understanding this minion's effect so much that I had to watch the video. Other than that, you want to copy a good minion, which means that your opponent's board needs not to be clear (otherwise it would just be a vanilla 3 mana 3/3), but most of all you should combine it with a removal: if you're against a King Krush your first goal is to stop the SMOrc. Seems cool for the memes but not really reliable. 2/5
Chronobreaker - let's be honest: if it were a battlecry or a taunt minion it would have been totally oppressive and unbalanced (and you're hearing it from a guy who LOVED crushing aggro with Duskbreaker back in the day). I think this is correct way to see it: when Chronobreaker is played it gives your opponent the same feeling of despair caused by Flame Ward. You know it's there, you know it's coming, but how should you behave? Should you ignore it? Should you play around it? Should you play into it and restart the board? Of course it's vulnerable to Silence, but it's still a 4/5 for 5 mana, which isn't great but not bad either. Moreover, it's a Dragon and most of the times you'd like to receive it from Galakrond's Wit 3/5
Shine my little ethereal friend.
Wretched Reclaimer
And Chronobreaker is a little Chillmaw that damages only opponents. Cheaper is better imo.
Am I the only one that thinks the legendary is insanely OP? An almost fully stated minion that's also sticky to play around opponent's removal. If its deathrattle was summon a 2/2 I would assume it would be played in every priest deck, but it can get much bigger minions as well?! I can imagine a situation when no-one wants to play any medium or bigger sized minion against priest without also a silence in their hand.
I read Chronobreaker as a battlecry at first, that would have been insaaaaane.
It's considerably worse as a deathrattle
Hooray! Another actual lore character. This guy is a boss from Violet Hold where he's trying to escape from his containment. Always happy when they shine the spotlight on WoW characters that people might forget about otherwise. https://wow.gamepedia.com/Mindflayer_Kaahrj
I wouldn't normally comment to correct someone's spelling, but I feel I should interject to note the name is Violet Hold. Entirely because Violate hold is a different and significantly less PG place.
Cool! I don't care too much about the card at a mechanical level, but knowing I had a hand in releasing him/her/it while helping Hagatha in the Dalaran Heist makes me care a bit more.
In standard, Mindflayer Kaahrj is an okay card that people will be excited to see off of Galakrond's hero power. Where it could really shine, though, would be Battlegrounds. Make it a tier 5 or 6 unit that lets you choose a target in Bob's Tavern to summon as a deathrattle. Gold version could summon two new copies, so that if/when you get a gold version you'd have a 6/6 minion with as many as four minions attached to it on deathrattle.
I think those cards should confirm Murozond as second priest legendary.
Can we at least agree that the golden versions of these cards are going to be beautiful.
Mindflayer Kaahrj is going to be the golden legendary I roll when I open up my pre-order :-(
Lucky you - I wouldn't mind - if I get it will enjoy it whatever tier deck :)
Mindlfayer Kaahrj is insane. It's just not a combo-card. The most powerful 4-drop every printed was a 4/3 with a deathrattle that summoned a random 2-drop. Go ahead and play this on curve against an aggro opponent, and you get a far more consistent deathrattle on turn-3 for only one less power. Oh, and it also works in the late game? Against heavier decks? Near auto-include in every deck. The best cards are the most flexible.