We've got great news - balance changes are coming to all of Hearthstone's actively developed modes! While the majority of the changes centered around Twist, Blizzard certainly isn't leaving the other modes out with Standard & Wild also picking up a good chunk of balance adjustments and Battlegrounds sneaking in a couple of their own too.
Here are all the teased changes coming - you can expect to see patch notes tomorrow, Thursday, September 28.
Standard Balance Teasers
Buffs
Nerfs
- Symphony of Sins
- Coppertail Snoop
- Spitelash Siren
- Starstrung Bow
- Craftsman's Hammer
- Sanitize
- Contaminated Lasher
Removed
Twist Balance Teasers
These changes are also going to hit Wild.
Buffs
- Cenarion Hold
- Dragonfire Potion
- Bronze Dragonknight
- Tirion Fordring
- Lord Jaraxxus
- Elemental Destruction
- Al'Akir, the Winds of Time
Nerfs
- Chamber of Viscidus
- Tiny Knight of Evil
- Dark Bargain
- Blast from the Past
- Ivory Rook
- Jade Telegram
- The Scarab Lord
- Blade of C'Thun
- Trial of the Jormungars
Wild Balance Teasers
Nerfs
Removed
Battlegrounds Balance Teasers
Buffs
- Imposing Percussionist
Nerfs
- Shady Aristocrat (Buddy to Sire Denathrius)
Changes
- Piloted Whirl-O-Tron (Buddy to Sneed)
- Street Magician (Buddy to The Great Akazamzarak)
Added
- Felemental
Removed
- Keyboard Igniter
- Spark-ling
Quote From Blizzard We've got a slew of balance changes coming to Standard, Twist, Wild, and Battlegrounds! Look for all the details on Patch 27.4.2 this Thursday.
Comments
I can't express how happy I am for wild. Even not knowing what the changes will be, just the fact that they acknowledge the problematic decks and at least try to do something about them is a huge improvement. There's barely a problematic deck left imo and I'm very much looking forward to exploring the new meta.
We can see DK buffs and I can already tell you what it would likely be, its gonna be a rune rework. Because none of those cards are bad, its just trapped inside a shell that can never work, and team5 properly capped themselves in the knee trying to discourage players from those triple rune cards but its not gonna work.
Because having designed DK's win cons within the triple rune cards, what makes them think anyone would want to play anything else? The entire rune system by itself is causing problems in that we're seeing the same decks over and over, and team5 is forced to keep all rune combinations OP as hell to get any one of them to see any play.
As for the nerfs, Im licking my lips right now because theres tons of useless legendaries in my collection that I can now get full refunds for.
One last note. For fuck sake please team5 design druid properly. I dont want druid to be a mess of unplayable shit, but at the same time playing druid shouldn't be a default single player experience. Nearly all druid decks fall under one or the other, being completely worthless or pulling out some disgusting combo that no one can beat. Unsurprisingly, their cards keeps getting nerfed all the time.
Wait wait wait. Are you telling me Wild is almost becoming fair with one patch? With Mechwarper FINALLY gone all mech decks actually have to pay mana for their shit instead of spamming out 8+ mana worth of stuff on turn 3. Gadgetzan and Frog removal/nerf should force people to again pay fair mana for card draw. Flurgle and Scargil, depending on the way they're nerfed, should stop giving Shaman just free wins and complete board dominance off of a single universal package. And Discardlock (hopefully) gets obliterated. Not sure what's gonna happen to Res Priest, depends heavily on how they nerf Shadow Essence. Might kill Res Priest, might at least slow it down enough that strategies other than absurd aggro get to have a shot against them. So many design mistakes fixed, assuming those nerfs are actually done in a meaningful way. Off the top of my head, the only major decks unaffected by these are Kingsbane (which should make a comeback after these nerfs) and Secret Mage, which will depend on how the Kabal Lackey nerf goes. We might just have a brand new meta overnight.
Edit: ooph, forgot about Totem Shaman. That might be the new meta overlord.
Soooo much duuuuust! ^.^
With all these nerfs Pirate Rogue should be playable again and I can continue my effort to get 1.000 Rogue wins. (I hope so.)
So many changes will change the meta for sure.
I think you reversed the Twist & Wild update sections
Yup, got that fixed just as you posted :D