Here's something that hasn't happened in a long time: Hearthstone is getting some ruling updates! There's two big changes happening, the first of which pertaining to how temporary mana works. Currently, if you gain temporary mana while being the maximum capacity, that mana would go way, so Coining at 10/10 mana is wasteful, for instance. Now, you'll be able to use The Coin and go to 11 mana, no problem. Only took them 10 years.
Another change has to do with Sigils, Objectives and Auras. You'll now be able to have multiple instances of the same Sigil/Objective/Aura active at the same time. Secrets, Quests/Questliens/Sidequests, and Battlegrounds effects are not affected by this change so you can still only have one of them at the time.
The last couple of changes pertain to the Paladin and Shaman hero powers. For Paladin, it's just a cosmetic change, as 6 new "versions" of Silver Hand Recruits are being added to the game, to diversify "Reporting for duty" a bit. The change is a bit bigger for Shaman, as Strength Totem is being removed from its Hero Power pool and replace with the returning Wrath of Air Totem.
What do you think of these rules changes? Are you excited for the new Paladin Recruits? Looking forwards to Wrath of Air returning, or did you prefer Strength? Let us know in the comments below!
Comments
How many Auras? 5 at a time?
Max 2 Secrets/ 3 Auras etc?
Do I want to know what happens when Mine Rogues have 2 Snowfall Graveyards online when they go off?
Prob the same as double brann on board. Literally just trigger twice.
Wait a minute; why are they re-returning Wrath of Air Totem?
That change to Strength Totem didn't lasted for long ...
Because of the whole anniversary thing going on. The core-set is also full of iconic cards from previous sets.
Letting Paladin double up on Auras is going to be problematic. Crusader Aura is already really strong, now they can have 2 or maybe even more, plus they can extend their duration using Cardboard Golem.