Perils in Paradise is coming next month on July 23. It is the second expansion for Year of the Pegasus and introduces a new mechanic, location cards, and so much more on this tropical-themed set. Read on for all the new details.
- 145 New Cards are being added to Hearthstone with the new expansion.
- New Mechanic: Tourist
- Every class has their own tourist legendary card, read on for more details.
- Six new locations cards have been added.
- Login to get yourself a free Marin the Manager.
Perils in Paradise on Out of Games
Here's what you can expect during the card reveal period, which starts tomorrow!
- Every day we will publish a new article with the new cards for that day.
- Every card will receive its own thread on our Hearthstone realm.
- You can find all the latest reveals and expansion information summarized in our Perils in Paradise expansion guide.
- Looking for reveal countdowns? We've got those on a dedicated page.
How Tourist Works
- Every class has a legendary tourist card.
- The tourist card will have the keyword "<Class> Tourist".
- Example: Death Knight has a Shaman Tourist.
- Placing a tourist card into your deck while deckbuilding will add the specified class' Perils in Paradise cards to your available cards.
- You cannot add that class' tourist card to add yet another class' cards to your deck. They don't chain!
Example
- You put Buttons, the Death Knight legendary card, into your deck. It has Shaman Tourist.
- All Perils in Paradise Shaman cards, except their tourist card, will appear in the collection manager's deckbuilding interface.
- You can add any of these cards into your Death Knight deck.
New Cards
Here are all the new cards that were revealed today.
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Announcement Trailer
Official Post
Quote From Blizzard That old scamp Marin has put his questing days behind him and is setting off on a new adventure: resort management! Tucked away in the beautiful Spiral Isles, The Marin is Azeroth’s newest vacation getaway, and it has everything: exciting entertainment, tourist traps, and even some of Marin’s old pirate buddies. Get packed and plan your itinerary, it’s nearly time for Perils in Paradise.
Perils in Paradise launches on July 23, with 145 new cards! You can find the Perils in Paradise reveal schedule and all cards that have already been revealed by visiting the official Card Library. Check back often for more fun in the sun!
New Keyword: Tourist
The Marin is Azeroth’s hottest new Tourist attraction! Each class gets one Legendary Tourist card that lets them vacation to another class during deckbuilding. Put your Tourist into your deck and their destination class’s Perils in Paradise cards get instantly added to the deckbuilding interface, letting you put them into your deck like your main class cards—except for the destination class’s Tourist card; just one vacation at a time.
Here's where each class is heading:
Refreshing Drinks
Grab a tasty drink and keep cool while you soak up the sun in paradise. The Marin has six different drink spells to choose from, each of which comes with two refills.
Exciting Destinations
The Marin also has all kinds of attractions around the island, including six special Locations you’ll want to visit again and again. These tourist traps even open early if you meet their condition!
Marin the Manager Login Reward Available Now!
Marin wants to personally welcome you to the upcoming launch of Perils in Paradise. Log in now to get the Legendary minion, Marin the Manager!* He’ll show you how to make vacation memories you’ll treasure.
* Limited one per account. After patch 30.6, Marin the Manager will be granted upon opening your first Perils in Paradise pack, instead of upon logging in.
Pre-Purchase Perils in Paradise Now!
The Perils in Paradise Mega Bundle includes 80 Perils in Paradise card packs, 10 Golden Perils in Paradise card packs, 1 random Perils in Paradise Signature Legendary card, 1 random Perils in Paradise Golden Legendary card, and the Hakkar the Houndmaster Card Back and Hero Skin!
The Perils in Paradise Bundle includes 60 Perils in Paradise card packs, 2 random Perils in Paradise Legendary cards, and the Hakkar Card Back!
Pre-purchase is only available until the expansion launches on July 23. Get packed early for a stress-free departure!
Comments
Glad to see Blizzard learnt their lesson with the early access cards attached to pre-orders. Let's hope no more future Corridor Sleeper drama
New Marin is busted. Being able to choose wand at all times means its never redundant. A case where the reward is so overpowered that all other considerations (lack of rush, taunt etc.) are just secondary.
As for the tourist cards, its clearly just a gimmick because we've already seen this before in the form of dual class cards. And like dual class cards, Im saying the result will likely fall into two categories: either the cards are very specifically strong in one class but unplayable in the other, and if that is not the case it will likely get nerfed. I personally dont like the idea but that the flavour of the design is good cannot be denied
Other cards:
A. F. Kay - What this really does is simply giving your non-rush/charge minions a +2+2. As such its never likely to ever stay beyond the turn its played but at the cost of 5, its so unusually slow for something that supposed to work in tempo decks that I simply dont see where this card ever fits in. Just play and pray is about the only strat thats possible with this.
Corpsicle - This card is just frozen touch but without the possibility of firing twice a turn per card. A core card in any frost-tempo deck and might actually single handedly bring back that archetype.
Travel agent - Its the sort of card that may actually get puppet theater the fking nerf it deserves. On its own unimpressive. But get puppet theater out of this card can easily flip games which means every reno deck would play it.
Volleymaul - Unless theres rogue cards that takes advantage of that sunscreen it'll never be played because why bother when you can just play painter's virtue and get your entire hand buffed without any extra costs.
Malted Magma - Its main purpose is to hit face. There's literally no reason to play this over aftershocks otherwise. Thankfully, its not a nature spell
Buttons - Its such a weird card because its only ever really powerful on its own in a rainbow shell. Its just not good value drawing any less than 3. You'd think a card like this should at least be useable in all DK archetypes since its obvious its main purpose is to allow shaman cards in your deck.
Marin lets you CHOOSE Wondrous Wand? That's INSANE! I hate to be a knee-jerk nerf guy but if either Marin or Dorian comes out of this unscathed I'll be surprised.
Lynessa seems really strong.
Buttons looks good in a Rainbow DK/Shaman.
The two new Shaman cards (Headliner and Magma) look good for Burn Shaman.
The rest of the cards are fine, no real thoughts on them right now.
Well the fact that the post only shows 4 cards (I assumed it would have been every treasure like Kazakusan), this yes Wondrous Wand would be the best and absolutely broken. Need to confirm in the game now
I'm immediately scared shitless for Tourists.
Even if they only allow other cards from this set and nowhere else, mixing class cards still opens up so many possibilities for something to be broken. It's really hard for me to imagine that Tourists will last their entire Standard lifespan without creating some type of murderously broken combo.
I don't see why they'd be any more problematic than the dual cards of Scholomance. They know which classes will get what, so presumably they'll be balanced around that. You can think of every card as if it had a dual-class frame, but each class gets double the cards but only dual with one class instead of two.
EDIT: Actually, scratch, this mechanic is more restrictive than normal dual-class. With dual-class cards, you can just slot in the good cards with no restrictions. With Tourists, you have to commit a deck slot to your Tourist. That makes this a lot weaker, especially for Wild. Consider Totem Shaman: would they want to give themselves another dead draw to include Jam Session and Needlerock Totem if they had to? I dunno, it's interesting.
I think the tourist description is wrong. It's not that Buttons can be placed in a shaman deck; if a DK places Buttons in his deck, then he can add to said deck ALL the PIP shaman cards as they were DK cards, except the shaman tourist legendary.
We noticed, and fixed it while you were typing haha :D