Many players will agree that Demons are pretty hot right now in Hearthstone's Battlegrounds and it looks like something may be changing in the future to fix that.
Chris Sierra, a Community Manager on the Hearthstone team, has stated on reddit that there are "things" coming that should address those concerns. While we don't have an exact answer, here's what could happen:
- The removal or nerf of a core Demon card from the rotation.
- The addition of new cards for other tribes.
- New heroes that help push certain tribes forward.
- DRAGONS. Seriously though, where are the Dragons at that we were promised? <3
It's also interesting that Chris has asked in response to one redditor if they felt Amalgam should make a return. Would you like to see the return of Nightmare Amalgam?
Quote From Chris Sierra Are there any plans to look over Demons in Battlegrounds? Currently they feel a bit too strong. Cheers
We've got some things in the pipe that will address your concerns
We got you fam <3
I love battlegrounds but I feel like the only way to win now since they removed nightmare amalgam is to play demons or play Tirion and play minions without an archetype.
I'm curious: do you miss Amalgam or do you wish Amalgam would return? (Source)
Comments
It amuses me greatly to see nerfs line up for demons given that over the past couple months they've had to delete one archetype and nerf all the others before they got to this state.
A month or so ago, someone on the BG team mentioned on the subreddit that "double-tribe" minions might be something they would consider adding to the Tavern. Rather than re-introducing Amalgam, they might simply add a bunch of Tier 2 1/1 minions with two tribes.
As it stands, the Tavern isn't really more aggressive without Amalgams - it's less defensive, and games seldom last long enough for "end-game" builds to materialise. Tier 6 is often merely cosmetic, while plenty of builds don't need to level up to Tier 4 until fairly late. I've found it a less interesting game as a result - if you don't roll a buildable build by the mid-game, you can't really stall behind a premium Taunt that would absorb a lot of the damage you end up taking.
Big NO to Amalgam. It basically killed any possible comp built around stats due to giving an easy poisonous minion to any build without hurting tribal synergy.
Biggest nerf demons could get is either move Watcher to 4 or have Wrath Weaver deal 2 damage.
Amalgam never needed to be in this game. I also think floating watcher and cobalt guardian need to be tiered up to 4 star tavern, but I dont think demons are super overpowered, I think they're just super high rolly. Everyone plays demons now since they're so consistent, and if you're the guy that gets 5 floating watchers you're just going to win over the guy with 1 wrath weaver and an imp gang boss.
Amalgam will only be fair if you can't give it divine shield or poisonous. Hence, until that time, he should be kept far far away, never to be mentioned again.
Nerfing soul juggler might be a way to nerf demons, or increasing the tier for watcher.
i would love to see elementals or pirates
No Amalgam. Remove Watcher entirely. Move the 1/1 dude that gets buffed (I can't remember the name dammit) to tier 2.
Cobalt Guardian to tier 4.
The big problem with demons is having 2 synergisticly buffable cards that can easily get to silly levels. I also wish Battlemaster's ability wasn't a Battlecry, of could be reworded.
Idc but bring menagerie back
I thought there was going to be a 2/1 Amalgam incoming on a future patch?
And if they do add an Amalgam back to BG, it'll weaken demons enormously.
If they don't remove toxfin yes.
Amalgam was bane of demons rather than helping all other comps.
For sure get some DRAGONS in there. At least several buff cards buff a dragon, but there is literally no target for that aspect anymore, since there is no more amalgam.
No, keep Amalgam far away. Thank you. Interested to see the new cards though!