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Comments
I love it!
Kind of resembles my feelings as a nurse, when I see all those morons running around outside in groups shitting on Corona...
If your opponent do not have a minion it is 3 mana 1/10 which is very well statted minion.
EDIT: I love the flavor!
People seem to forget Commanding Shout is a card that exists.
2 cards kill one minion for 5 mana. Yes, that's why people forget about it.
well, sure, but that just turns it into basically Assassinate (two cards, but one of them draws, so it evens out)
What would really be fun is playing Frothing Berserker and then use this with Shout to really get that attack up
Well not really [Hearthstone Card (assasinate) Not Found]. Because you also draw a card and get a 1/1. Also if you do have a board it becomes way better
Or double [Hearthstone Card (Armoursmith) Not Found] if the enemy minion has high health. Does it count as "taking damage" if it's on 1 Health?
unfortunately not, but that's why i mentioned Berseker who at least will always scale off the enemy taking damage (and since they're taking 1 at a time that might be a lot)
Such a massive axe she has. 1 damage.
Too bad its 'choose an enemy minion', otherwise this would be some god-like flexible card. Just imagine possible synergies.
But without any way to handbuff this, its just not really that good. At best it clears a 2 drop. As a vanilla minion, it can't even beat a 3/4 to death on 3.
No it will actually kill 3/4 just die to it as well
You're right actually. Right after the last hit, she obviously collapses in sheer exhaustion. Sorry.
This get improved a lot by on-board attack buffs (like Dire Wolf Alpha).
If there are playble ones this might actually be worth running.
That wording choice is the best
That wording choice is the best
I'm giving Warmaul Challenger 5 stars on awesomeness alone. "Battle it to death!" is amazing.
More concretely, this is a great way to clear out any very low attack, high health minion like Doomsayer, and if you're just using it against a typical 2 drop it's basically a "3 mana 1/4 destroy a small minion," which seems fair. Buff this guy in a Galakrond Warrior deck and you can kill just about anything with this.
Trades well against tokens and 1-2 drops, but weaker against anything else. Seems like a win-more card to me.
I don't understand your meaning here. This card is only useful when it's reactive to small opposing minions, so how could it be a win-more card? If you're already ahead on the board, there are much better plays you could be making for 3 mana in warrior.
Hmm, think of it like Scalerider? If you both have a 2-drop on board, but you clear it with this guy, you clear and gain a body, so its a win-more.
But if you both have a 2-drop on the board, you're not winning - that position is neutral. Warmaul Challenger is certainly a good tempo play in that position, but that doesn't make her a win-more card.
A good example of a win-more card is Don Han'Cho. He's a card with a powerful effect that, overall, represents a lot more tempo than a typical 7 mana card. However, the only time you can reasonably play him is if you're already winning on board because of how incredibly low-impact he is when he comes down, and that point the fact that he eventually represents a lot of tempo doesn't matter.
For all Gwent aficionados, this card's effect is the Duel mechanic.
However, low attack means this card is not that exciting, and if there are no handbuffs it's hard to justify running it; if this card targets a 3/2 , it's an unconditional but worse SI:7 Agent; if it targets a 2/3 it isn't that better. Sure, it's decent against other 1 attack minions, but not that many around here unless you're facing Rogue - and even then, not that many either. This minion just doesn't feel good enough.
You can sum this minion up as a 1/X, with X = target's Health times its Attack. So it becomes effectively a 3 mana deal 5 against a 2-attack minion with 5 or more health; a 3 mana deal 4 against a 3-attack minion with 4 or more health; a 3 mana deal 3 against a 4-attack minion with 3 or more health, and so on and so forth. Without any "auto-damage" trigger on the board or a hand-buff played turns before, this is for all intents and purposes a weak basic level removal that, in the best of cases, leaves a 1 attack minion behind to compete for the board.
If this is enough for Warrior, then by all means. If Galakrond Warrior is still a thing after this expansion comes out, then we might see this card around - it's broken with Galakrond's effect. We'll see if other Warrior archetypes will want to tackle this card