Rolling Mecha'bones
- Mecha'thun Rogue
- Wild
- Ranked
Hey there, you, yes you. Are you tired of trying to play fast decks in wild only to face Zephrys the Great into Kazakus into Raza the Chained into Reno Jackson into Seance into Shadowreaper Anduin? Well, maybe you should have played around it. No no, I mean playing around the whole game of Hearthstone by praying to our lord and savior Mecha'thun. It is His will that you play this "uninteractive" combo deck to farm those control value decks that never seem to run out of tools. Oh, don't worry, the deck is pretty straightforward. Just follow these simple steps and victory will be asured:
0: Mulligan hard for non-Deathrattle cards (you can keep Mecha'thun if you're not facing aggro).
1. Empty your hand playing cheap Deathrattle minions. They'll give you strong board presence at the start and help you cycle through your deck with draw effects.
2. Roll the Bones and pray that you don't overdraw.
3. Find both Anka, the Buried and Mecha'thun.
4. Play Myra's Unstable Element to erase the rest of your "degenerate" deck from the game.
5. Play Anka, the Buried, empty your hand and save at least 1 Tentacle of N'Zoth, Explosive Sheep or Unstable Ghoul as well as a Serrated Tooth (in hand or in play) and Mecha'thun, obviously.
6. Play the rest of your hand (remember to play Mecha'thun last or his Deathrattle might trigger too soon), destroy your Serrated Tooth (either by attacking, using your hero power or equipping another weapon) and attack with the minion you saved from step 5 (that deals area damage) to destroy your board.
7. ???
8. Profit
See, it's that simple. Compared to playing cards on curve or generating a hundred lackeys with Galakrond, this is mere child's play. Not bad for a "children's card game", I suppose.
Updated List Explanation:
So apparently the deck still wasn't fast enough and aggro was a pretty rough matchup so I made the following changes:
-2 Backstab , -2 Shiv, -2 Skyvateer
+2 Serrated Tooth, +2 Volatile Elemental, +2 Khartut Defender
By making the combo not reliant on spells the number of non-deathrattle cards is now 6 to 24 (1 in 4), which reduces the chances of Roll the Bones not drawing as much as intended (those 1 card draws hurt). The extra healing and reduced card draw from Deathrattles is to combat fatigue damage, which can make you draw the game even if you get your combo. Needless to say, the healing and minion damage help a lot against aggro decks.
One last remark, don't worry about Reborn effects messing up your combo, as Reborn always triggers after Deathrattle.
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2- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Serrated Tooth x 2
- 2 Roll the Bones x 2
- 2 Sap x 2
- 3 Necrium Blade x 2
- 4 Sahket Sapper x 2
- 5 Anka, the Buried x 1
- 5 Myra's Unstable Element x 1
- 1 Mistress of Mixtures x 2
- 1 Tentacle of N'Zoth x 2
- 2 Bloodmage Thalnos x 1
- 2 Explosive Sheep x 2
- 2 Loot Hoarder x 2
- 2 Plated Beetle x 2
- 2 Unstable Ghoul x 2
- 2 Volatile Elemental x 2
- 6 Khartut Defender x 2
- 10 Mecha'thun x 1
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Comments
I've been able to get this off on turn 8 thanks to The Coin
Wait, what? That's insane. I haven't even come close to getting it off so soon. How did you do it exactly?
Fat fingered the 5 instead of the 8 on a keyboard... Fixed now :D
Ah ok, that's still pretty good though.
Stupid Deck, no fun
I'm sorry you didn't enjoy the deck, I'll admit it had a few rough matchups, and that's why I updated it. With the new changes you should expect better results.