Spell School Mage

Last updated 3 years, 3 months ago by
  • Casual
1

The idea of this deck is to play the new Stormwind Mage Questline "Sorcerer's Gambit" along with several discover mechanics to complete it and then play powerful spells to finish the opponent.

Cards like Runed Orb, Evocation and Wand Thief, as well as the new neutral minion Entrapped Sorceress, play a hole as card generators to achieve the right spells. Also, note that mostly spells are cheap and by using Arcane Luminary it makes things easier to finish the questline.

The new fire spell Ignite can be used both as removal and as face damage. It can also return to your hand several times, preventing fatigue and growing in power with the spell damage bonus.

The new tradeable spell Fire Sale along with Combustion and Cone of Cold are good board clears. On the other hand, Mask of C'thun and Fireball are great finishers with insane potential.

Rustrot Viper and Devolving Missiles are tech cards to play against weapon or buff focused decks, respectively. The double Ice Barrier compensate face damage from more aggressive decks.

Finally, Solarian Prime and Ras Frostwhisper are powerful cards when played with the spell damage bonus and can be useful finishers.

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